woomy/events/voiceStateUpdate.js

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// Copyright 2020 Emily J. / mudkipscience and contributors. Subject to the AGPLv3 license.
const music = require('../utils/music');
module.exports = (client, oldState, newState) => {
if(newState.channelID != oldState.channelID) {
let guild = music.getGuild(newState.guild.id);
if(guild.playing && guild.voiceChannel.id == oldState.channelID) {
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if(guild.voiceChannel.members.size == 1) {
guild.autoDisconnect = true;
setTimeout(() => {
if(guild.voiceChannel.members.size == 1 && guild.autoDisconnect) {
setTimeout(() => {
if(guild.voiceChannel.members.size == 1 && guild.autoDisconnect) {
setTimeout(() => {
if(guild.voiceChannel.members.size == 1 && guild.autoDisconnect) {
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guild.playing = false;
guild.queue = [];
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// Probably should be async? But no need here I think
guild.dispatcher.end('silent');
guild.message.channel.send('No one is listening to me. Leaving voice chat!');
} else {
guild.autoDisconnect = false;
};
}, 30000);
} else {
guild.autoDisconnect = false;
};
}, 20000);
} else {
guild.autoDisconnect = false;
};
}, 10000);
};
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};
}
}