Geyser/connector/src/main/java/org/geysermc/connector/network/translators/effect/PlaySoundEffect.java

82 lines
3.0 KiB
Java

/*
* Copyright (c) 2019-2020 GeyserMC. http://geysermc.org
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
* @author GeyserMC
* @link https://github.com/GeyserMC/Geyser
*
*/
package org.geysermc.connector.network.translators.effect;
import com.github.steveice10.mc.protocol.packet.ingame.server.world.ServerPlayEffectPacket;
import com.nukkitx.math.vector.Vector3f;
import com.nukkitx.protocol.bedrock.packet.PlaySoundPacket;
import lombok.Value;
import org.geysermc.connector.network.session.GeyserSession;
import java.util.Random;
import java.util.concurrent.ThreadLocalRandom;
@Value
public class PlaySoundEffect implements Effect {
/**
* Bedrock playsound identifier
*/
String name;
/**
* Volume of the sound
*/
float volume;
/**
* If true, the initial value used for random pitch is the difference between two random floats.
* If false, it is a single random float
*/
boolean pitchSub;
/**
* Multiplier for random pitch value
*/
float pitchMul;
/**
* Constant addition to random pitch value after multiplier
*/
float pitchAdd;
/**
* True if the sound is meant to be played in 3d space
*/
boolean relative;
@Override
public void handleEffectPacket(GeyserSession session, ServerPlayEffectPacket packet) {
Random rand = ThreadLocalRandom.current();
PlaySoundPacket playSoundPacket = new PlaySoundPacket();
playSoundPacket.setSound(name);
playSoundPacket.setPosition(!relative ? session.getPlayerEntity().getPosition() : Vector3f.from(packet.getPosition().getX(), packet.getPosition().getY(), packet.getPosition().getZ()).add(0.5f, 0.5f, 0.5f));
playSoundPacket.setVolume(volume);
playSoundPacket.setPitch((pitchSub ? (rand.nextFloat() - rand.nextFloat()) : rand.nextFloat()) * pitchMul + pitchAdd); //replicates java client randomness
session.sendUpstreamPacket(playSoundPacket);
}
}