forked from GeyserMC/Geyser
3b274ef9d1
* Pick block improvements - Creative block picking is now implemented. If the survival-styled block picking fails, then the item is created, following Java-style mechanics. - Entity 'picking' is also implemented. The item is crafted using the same mechanics, and the same rules apply as normal block-picking (except it only works in creative mode, following Java. * Switch some logic around |
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src/main | ||
pom.xml |