forked from GeyserMC/Geyser
69 lines
2.8 KiB
Java
69 lines
2.8 KiB
Java
/*
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* Copyright (c) 2019-2020 GeyserMC. http://geysermc.org
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*
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* @author GeyserMC
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* @link https://github.com/GeyserMC/Geyser
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*/
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package org.geysermc.connector.entity.player;
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import com.github.steveice10.mc.auth.data.GameProfile;
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import com.nukkitx.math.vector.Vector3f;
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import com.nukkitx.math.vector.Vector3i;
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import com.nukkitx.protocol.bedrock.data.entity.EntityData;
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import com.nukkitx.protocol.bedrock.data.entity.EntityFlag;
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import lombok.Getter;
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import lombok.Setter;
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import org.geysermc.connector.network.session.GeyserSession;
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/**
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* A wrapper to handle skulls more effectively - skulls have to be treated as entities since there are no
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* custom player skulls in Bedrock.
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*/
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public class SkullPlayerEntity extends PlayerEntity {
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/**
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* Stores the block state that the skull is associated with. Used to determine if the block in the skull's position
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* has changed
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*/
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@Getter
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@Setter
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private int blockState;
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public SkullPlayerEntity(GameProfile gameProfile, long geyserId, Vector3f position, Vector3f rotation) {
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super(gameProfile, 0, geyserId, position, Vector3f.ZERO, rotation);
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setPlayerList(false);
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//Set bounding box to almost nothing so the skull is able to be broken and not cause entity to cast a shadow
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metadata.clear();
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metadata.put(EntityData.SCALE, 1.08f);
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metadata.put(EntityData.BOUNDING_BOX_HEIGHT, 0.001f);
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metadata.put(EntityData.BOUNDING_BOX_WIDTH, 0.001f);
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metadata.getOrCreateFlags().setFlag(EntityFlag.CAN_SHOW_NAME, false);
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metadata.getFlags().setFlag(EntityFlag.INVISIBLE, true); // Until the skin is loaded
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}
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public void despawnEntity(GeyserSession session, Vector3i position) {
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this.despawnEntity(session);
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session.getSkullCache().remove(position, this);
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}
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}
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