Geyser/connector/src/main/java/org/geysermc/connector/entity/player/SkullPlayerEntity.java

69 lines
2.8 KiB
Java

/*
* Copyright (c) 2019-2020 GeyserMC. http://geysermc.org
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
* @author GeyserMC
* @link https://github.com/GeyserMC/Geyser
*/
package org.geysermc.connector.entity.player;
import com.github.steveice10.mc.auth.data.GameProfile;
import com.nukkitx.math.vector.Vector3f;
import com.nukkitx.math.vector.Vector3i;
import com.nukkitx.protocol.bedrock.data.entity.EntityData;
import com.nukkitx.protocol.bedrock.data.entity.EntityFlag;
import lombok.Getter;
import lombok.Setter;
import org.geysermc.connector.network.session.GeyserSession;
/**
* A wrapper to handle skulls more effectively - skulls have to be treated as entities since there are no
* custom player skulls in Bedrock.
*/
public class SkullPlayerEntity extends PlayerEntity {
/**
* Stores the block state that the skull is associated with. Used to determine if the block in the skull's position
* has changed
*/
@Getter
@Setter
private int blockState;
public SkullPlayerEntity(GameProfile gameProfile, long geyserId, Vector3f position, Vector3f rotation) {
super(gameProfile, 0, geyserId, position, Vector3f.ZERO, rotation);
setPlayerList(false);
//Set bounding box to almost nothing so the skull is able to be broken and not cause entity to cast a shadow
metadata.clear();
metadata.put(EntityData.SCALE, 1.08f);
metadata.put(EntityData.BOUNDING_BOX_HEIGHT, 0.001f);
metadata.put(EntityData.BOUNDING_BOX_WIDTH, 0.001f);
metadata.getOrCreateFlags().setFlag(EntityFlag.CAN_SHOW_NAME, false);
metadata.getFlags().setFlag(EntityFlag.INVISIBLE, true); // Until the skin is loaded
}
public void despawnEntity(GeyserSession session, Vector3i position) {
this.despawnEntity(session);
session.getSkullCache().remove(position, this);
}
}