forked from GeyserMC/Geyser
186d94917a
* Update copyright to 2021 Free commit! * These don't need a copyright * Don't downgrade the mappings
160 lines
8.6 KiB
Java
160 lines
8.6 KiB
Java
/*
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* Copyright (c) 2019-2021 GeyserMC. http://geysermc.org
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*
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* @author GeyserMC
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* @link https://github.com/GeyserMC/Geyser
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*/
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package org.geysermc.connector.network.translators.java.world;
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import com.github.steveice10.mc.protocol.data.game.ClientRequest;
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import com.github.steveice10.mc.protocol.data.game.entity.player.GameMode;
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import com.github.steveice10.mc.protocol.data.game.world.notify.EnterCreditsValue;
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import com.github.steveice10.mc.protocol.data.game.world.notify.RainStrengthValue;
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import com.github.steveice10.mc.protocol.data.game.world.notify.RespawnScreenValue;
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import com.github.steveice10.mc.protocol.data.game.world.notify.ThunderStrengthValue;
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import com.github.steveice10.mc.protocol.packet.ingame.client.ClientRequestPacket;
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import com.github.steveice10.mc.protocol.packet.ingame.server.world.ServerNotifyClientPacket;
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import com.nukkitx.math.vector.Vector3f;
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import com.nukkitx.protocol.bedrock.data.GameRuleData;
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import com.nukkitx.protocol.bedrock.data.LevelEventType;
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import com.nukkitx.protocol.bedrock.data.entity.EntityEventType;
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import com.nukkitx.protocol.bedrock.packet.*;
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import org.geysermc.connector.entity.player.PlayerEntity;
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import org.geysermc.connector.network.session.GeyserSession;
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import org.geysermc.connector.network.translators.PacketTranslator;
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import org.geysermc.connector.network.translators.Translator;
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import org.geysermc.connector.network.translators.inventory.PlayerInventoryTranslator;
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import org.geysermc.connector.utils.LocaleUtils;
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@Translator(packet = ServerNotifyClientPacket.class)
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public class JavaNotifyClientTranslator extends PacketTranslator<ServerNotifyClientPacket> {
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@Override
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public void translate(ServerNotifyClientPacket packet, GeyserSession session) {
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PlayerEntity entity = session.getPlayerEntity();
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if (entity == null)
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return;
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switch (packet.getNotification()) {
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case START_RAIN:
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LevelEventPacket startRainPacket = new LevelEventPacket();
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startRainPacket.setType(LevelEventType.START_RAINING);
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startRainPacket.setData(Integer.MAX_VALUE);
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startRainPacket.setPosition(Vector3f.ZERO);
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session.sendUpstreamPacket(startRainPacket);
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session.setRaining(true);
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break;
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case STOP_RAIN:
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LevelEventPacket stopRainPacket = new LevelEventPacket();
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stopRainPacket.setType(LevelEventType.STOP_RAINING);
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stopRainPacket.setData(0);
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stopRainPacket.setPosition(Vector3f.ZERO);
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session.sendUpstreamPacket(stopRainPacket);
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session.setRaining(false);
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break;
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case RAIN_STRENGTH:
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// While the above values are used, they CANNOT BE TRUSTED on a vanilla server as they are swapped around
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// Spigot and forks implement it correctly
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// Rain strength is your best way for determining if there is any rain
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RainStrengthValue value = (RainStrengthValue) packet.getValue();
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boolean isCurrentlyRaining = value.getStrength() > 0f;
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// Java sends the rain level. Bedrock doesn't care, so we don't care if it's already raining.
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if (isCurrentlyRaining != session.isRaining()) {
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LevelEventPacket changeRainPacket = new LevelEventPacket();
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changeRainPacket.setType(isCurrentlyRaining ? LevelEventType.START_RAINING : LevelEventType.STOP_RAINING);
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changeRainPacket.setData(Integer.MAX_VALUE); // Dunno what this does; used to be implemented with ThreadLocalRandom
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changeRainPacket.setPosition(Vector3f.ZERO);
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session.sendUpstreamPacket(changeRainPacket);
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session.setRaining(isCurrentlyRaining);
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}
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break;
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case THUNDER_STRENGTH:
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// See above, same process
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ThunderStrengthValue thunderValue = (ThunderStrengthValue) packet.getValue();
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boolean isCurrentlyThundering = thunderValue.getStrength() > 0f;
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if (isCurrentlyThundering != session.isThunder()) {
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LevelEventPacket changeThunderPacket = new LevelEventPacket();
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changeThunderPacket.setType(isCurrentlyThundering ? LevelEventType.START_THUNDERSTORM : LevelEventType.STOP_THUNDERSTORM);
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changeThunderPacket.setData(Integer.MAX_VALUE);
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changeThunderPacket.setPosition(Vector3f.ZERO);
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session.sendUpstreamPacket(changeThunderPacket);
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session.setThunder(isCurrentlyThundering);
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}
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break;
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case CHANGE_GAMEMODE:
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GameMode gameMode = (GameMode) packet.getValue();
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SetPlayerGameTypePacket playerGameTypePacket = new SetPlayerGameTypePacket();
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playerGameTypePacket.setGamemode(gameMode.ordinal());
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session.sendUpstreamPacket(playerGameTypePacket);
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session.setGameMode(gameMode);
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session.sendAdventureSettings();
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// Update the crafting grid to add/remove barriers for creative inventory
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PlayerInventoryTranslator.updateCraftingGrid(session, session.getInventory());
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break;
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case ENTER_CREDITS:
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switch ((EnterCreditsValue) packet.getValue()) {
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case SEEN_BEFORE:
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ClientRequestPacket javaRespawnPacket = new ClientRequestPacket(ClientRequest.RESPAWN);
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session.sendDownstreamPacket(javaRespawnPacket);
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break;
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case FIRST_TIME:
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ShowCreditsPacket showCreditsPacket = new ShowCreditsPacket();
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showCreditsPacket.setStatus(ShowCreditsPacket.Status.START_CREDITS);
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showCreditsPacket.setRuntimeEntityId(entity.getGeyserId());
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session.sendUpstreamPacket(showCreditsPacket);
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break;
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}
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break;
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case AFFECTED_BY_ELDER_GUARDIAN:
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EntityEventPacket eventPacket = new EntityEventPacket();
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eventPacket.setType(EntityEventType.ELDER_GUARDIAN_CURSE);
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eventPacket.setData(0);
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eventPacket.setRuntimeEntityId(entity.getGeyserId());
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session.sendUpstreamPacket(eventPacket);
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break;
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case ENABLE_RESPAWN_SCREEN:
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GameRulesChangedPacket gamerulePacket = new GameRulesChangedPacket();
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gamerulePacket.getGameRules().add(new GameRuleData<>("doimmediaterespawn",
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packet.getValue() == RespawnScreenValue.IMMEDIATE_RESPAWN));
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session.sendUpstreamPacket(gamerulePacket);
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break;
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case INVALID_BED:
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// Not sent as a proper message? Odd.
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session.sendMessage(LocaleUtils.getLocaleString("block.minecraft.spawn.not_valid",
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session.getLocale()));
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break;
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case ARROW_HIT_PLAYER:
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PlaySoundPacket arrowSoundPacket = new PlaySoundPacket();
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arrowSoundPacket.setSound("random.orb");
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arrowSoundPacket.setPitch(0.5f);
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arrowSoundPacket.setVolume(0.5f);
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arrowSoundPacket.setPosition(entity.getPosition());
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session.sendUpstreamPacket(arrowSoundPacket);
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break;
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default:
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break;
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}
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}
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}
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