forked from GeyserMC/Geyser
50b80a64d3
* Dimension switching cleanup Cleans up dimension switching logic that should no longer be needed. Also fixes above Nether Bedrock building dimension switching. * Clear thunder on dimension switch too * Clarify fake dimension switch function name * Javadoc that
103 lines
5.1 KiB
Java
103 lines
5.1 KiB
Java
/*
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* Copyright (c) 2019-2021 GeyserMC. http://geysermc.org
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*
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* @author GeyserMC
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* @link https://github.com/GeyserMC/Geyser
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*/
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package org.geysermc.connector.network.translators.java;
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import com.github.steveice10.mc.protocol.data.game.entity.player.HandPreference;
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import com.github.steveice10.mc.protocol.data.game.setting.ChatVisibility;
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import com.github.steveice10.mc.protocol.data.game.setting.SkinPart;
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import com.github.steveice10.mc.protocol.packet.ingame.client.ClientPluginMessagePacket;
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import com.github.steveice10.mc.protocol.packet.ingame.client.ClientSettingsPacket;
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import com.github.steveice10.mc.protocol.packet.ingame.server.ServerJoinGamePacket;
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import com.nukkitx.protocol.bedrock.data.GameRuleData;
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import com.nukkitx.protocol.bedrock.data.PlayerPermission;
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import com.nukkitx.protocol.bedrock.packet.*;
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import org.geysermc.connector.entity.player.PlayerEntity;
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import org.geysermc.connector.network.session.GeyserSession;
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import org.geysermc.connector.network.translators.PacketTranslator;
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import org.geysermc.connector.network.translators.Translator;
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import org.geysermc.connector.utils.DimensionUtils;
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import org.geysermc.connector.utils.PluginMessageUtils;
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import java.util.Arrays;
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import java.util.List;
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@Translator(packet = ServerJoinGamePacket.class)
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public class JavaJoinGameTranslator extends PacketTranslator<ServerJoinGamePacket> {
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@Override
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public void translate(ServerJoinGamePacket packet, GeyserSession session) {
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PlayerEntity entity = session.getPlayerEntity();
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entity.setEntityId(packet.getEntityId());
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// If the player is already initialized and a join game packet is sent, they
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// are swapping servers
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String newDimension = DimensionUtils.getNewDimension(packet.getDimension());
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if (session.isSpawned()) {
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String fakeDim = DimensionUtils.getTemporaryDimension(session.getDimension(), newDimension);
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DimensionUtils.switchDimension(session, fakeDim);
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session.getWorldCache().removeScoreboard();
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}
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session.setWorldName(packet.getWorldName());
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AdventureSettingsPacket bedrockPacket = new AdventureSettingsPacket();
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bedrockPacket.setUniqueEntityId(session.getPlayerEntity().getGeyserId());
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bedrockPacket.setPlayerPermission(PlayerPermission.MEMBER);
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session.sendUpstreamPacket(bedrockPacket);
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PlayStatusPacket playStatus = new PlayStatusPacket();
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playStatus.setStatus(PlayStatusPacket.Status.LOGIN_SUCCESS);
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// session.sendPacket(playStatus);
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SetPlayerGameTypePacket playerGameTypePacket = new SetPlayerGameTypePacket();
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playerGameTypePacket.setGamemode(packet.getGameMode().ordinal());
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session.sendUpstreamPacket(playerGameTypePacket);
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session.setGameMode(packet.getGameMode());
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SetEntityDataPacket entityDataPacket = new SetEntityDataPacket();
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entityDataPacket.setRuntimeEntityId(entity.getGeyserId());
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entityDataPacket.getMetadata().putAll(entity.getMetadata());
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session.sendUpstreamPacket(entityDataPacket);
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// Send if client should show respawn screen
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GameRulesChangedPacket gamerulePacket = new GameRulesChangedPacket();
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gamerulePacket.getGameRules().add(new GameRuleData<>("doimmediaterespawn", !packet.isEnableRespawnScreen()));
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session.sendUpstreamPacket(gamerulePacket);
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session.setRenderDistance(packet.getViewDistance());
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// We need to send our skin parts to the server otherwise java sees us with no hat, jacket etc
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String locale = session.getLocale();
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List<SkinPart> skinParts = Arrays.asList(SkinPart.values());
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ClientSettingsPacket clientSettingsPacket = new ClientSettingsPacket(locale, (byte) session.getRenderDistance(), ChatVisibility.FULL, true, skinParts, HandPreference.RIGHT_HAND);
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session.sendDownstreamPacket(clientSettingsPacket);
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session.sendDownstreamPacket(new ClientPluginMessagePacket("minecraft:brand", PluginMessageUtils.getGeyserBrandData()));
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if (!newDimension.equals(session.getDimension())) {
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DimensionUtils.switchDimension(session, newDimension);
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}
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}
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}
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