Commit graph

31 commits

Author SHA1 Message Date
James Cahill
e7363b4e9f
Add 'passthrough-protocol-name' config option (#1124)
* Initial version (tested)

* Don't bump config version

* Misc changes

* Add punctuation to config
2020-08-17 22:36:15 -05:00
Camotoy
8c514d9feb
Fix Xbox authentication and add support for proxies (#1162)
Waterdog and ProxyPass will work when `enable-proxy-connections` is set to true at the expense of security.
2020-08-17 12:04:09 -04:00
R-Josef
0e91475c62
Follows specified address/port in remote config for plugin versions: fix #1110 (#1145)
* fix #1110

* updating comments in config.yml

* Fix indentation

* Centralize localhost retrieval; remove unnecessary Docker check

* Add config.yml

Co-authored-by: DoctorMacc <toy.fighter1@gmail.com>
2020-08-16 12:45:52 -05:00
bundabrg
0ca1096f45
Fix Skin Caching and Fix Skin Restorer (#680)
* Fix Skin Caching

Changes:
* Instead of caching a skin based upon the player we cached it based upon the textureURL. This means multiple players with the same skin will benefit from the cache and more importantly will mean a player changing their skin will not get a false cache hit.
* This should fix all issues with SkinRestorer and will now correctly show the skin both to the player themselves and to other players

Closes #518

* Remove duplicated code

* Minimize playerlist updates

Changes:
* All async skin stuff will now just update skins and not be involved with sending the session to the player. This eliminates issues where the player list changes whilst an async task is occuring plus it means no invisible players while retrieving skin.
* Fix bug when retrieving cached skin

* When sending PlayerList packets ensure the skins have appropriate skinIds so the Bedrock client will cache hit/miss as needed

* Make sure to add and remove player when setting skin if they do not belong on the playerlist

* Make use of AuthData UUID when removing the player

* Revert removal of checking if entity is valid when initialized

This section is supposed to send all spawned entities in the java world to a player only after they've initialized. By removing this check it would also be sending entities that exist but are not spawned.

* Optimizations

Changes:
* Check for duplicate requests based on textureURL instead of player ID
* Don't use the PlayerSkinPacket. It duplicates the data sent in the PlayerListPacket and without it the players still get skin updates.

* Support caching of skins to disk based on configuration variable

If a skin is downloaded it will be saved to `cache/skins` using a base64 encoded filename of the textureUrl, if allowed by setting a non 0 value for the configuration variable `cache-skins`

When reading a skin we try load it from a cache file first before trying to download it.

We don't yet expire them but do update their last modification so we know which ones have been accessed.

* Update `config.yml` with cache-skins directive, defaulting to disabled

* Merge Fixes

* Cache all images instead of just skins

Changes:
* Move the image caching from skins to where images may get downloaded so this also covers capes and anything else that uses the same method of image retrieval
* Updated config value from `cache-skins` to `cache-images`
* Updated cache location from `cache/skins` to `cache/images`
* Images are stored in png format with a uuid. This may make debugging easier as they can be directly opened.

* Implement cached image expiry

If `cache-images` is set to a value greater than 0 then a scheduled task will occur once a day that will remove images with a modification date older than the value in days.

* Force skin changes as trusted

* Resolve PR queries

* Fix signed int causing issues calculating expiry time for images

* Reset Defaults to 0 and implement Google Timed Eviction cache for Images

* Add memory cache for Capes

Co-authored-by: Brendan Grieve <brendan.grieve@zepli.com.au>
Co-authored-by: bundabrg <bundabrg@grieve.com.au>
2020-08-07 12:33:21 -04:00
Camotoy
7fc14d8956
Add customizable MTU support (#1068)
* Add customizable MTU support

Fixes clients being unable to connect in rare instances.

* Make config.yml nicer
2020-07-31 19:47:23 -04:00
toinouH
427cb69a14
clone-remote-port option Updated (#1061)
* Added clone remote port option for bukkit, bungee and velocity

* Added clone remote port option for sponge

* Changed clone-remote-port description in config.yml

* Update config.yml

Updated config.yml to include a better description of the clone-remote-port option

* Updated GeyserSpongePlugin

An incorrect port was being edited before (remote instead of bedrock)

* Update config.yml

Co-authored-by: TeaNoDonuts <blackalegator@gmail.com>
2020-07-30 15:09:40 -05:00
rtm516
cfaf4051b7
Add Translation support (#504)
Adds full multi-language support to any Bedrock-supported language.

Co-authored-by: DoctorMacc <toy.fighter1@gmail.com>
2020-07-05 19:35:51 -04:00
D3ATHBRINGER13
980e82a2d9
Replace Bukkit with Spigot (#831) 2020-06-28 10:52:53 -05:00
Camotoy
effd7602af
Clarify Bedrock remote address change (#787)
There's no reason for most users to try changing this.
2020-06-19 13:39:40 -05:00
Camotoy
9369b20209
Add 1.9+ PvP 'Cooldown' (#768)
* Add 1.9+ PvP 'Cooldown'

This commit adds a subtitle that acts as the Java cooldown. This is an optional feature disabled in the config with `show-cooldown`. This does not appear on plugins that use OldCombatMechanics.

* No need to bump up the config version; I was just tested with OldCombatMechanics

* Use simpler casting

* Use session variable of lastHitTime for theoretically better performance

* Reuse attribute value calculation from AttributeUtils

* Remove unused imports

* Revert config version update in config.yml
2020-06-16 19:03:28 -05:00
Camotoy
99f69b3a7d
Rewrite Ping Passthrough (#468)
* Fix ping passthrough on BungeeCord

* Initial implementation of direct ping passthrough

* Finished implementation of direct ping passthrough

* Remove test for something else entirely

* Fix standalone

* Add config option for ping passthrough interval

* Use GeyserPingInfo to reduce methods

* Add querying; modify ping passthrough

* Add separate config options for passthrough MOTD and player counts

* Convert all plugin bootstraps to use internal ping events to that other plugins can handle ping modifications

* Small changes

* Fix invalid packet spawm

* Add legacy ping passthrough option

* Fix BungeeCord

* Proper UUID for BungeeCord, thanks @theminecoder

* Update config version and messages

* Merge master... again

* Add missing javadocs and minor changes

Co-authored-by: James Harrison <james@fasttortoise.co.uk>
Co-authored-by: theminecoder <theminecoder.dev@gmail.com>
Co-authored-by: Redned <redned235@gmail.com>
2020-05-23 16:50:04 -05:00
rtm516
fc6532732d
Adds skin ears from MinecraftCapes.co.uk + Clientside linked account skins + Elytra textures (#539)
* Added ears geometry support

* Added ear fetching from mc capes

* Added support for deadmau5

* Commented, documented and cleaned code

* Allow bedrock players to see their java skin/cape/ears when joining

* Optimised Imports

* Fix missing else statement

* Moved ears and fixed elytra skins

* Added ears config option

* Fixed cape/elytra transparency

* Fixed slim skin geometry

* Fixed async ears request and added alex skin

* Fixed default elytra not showing with no cape

* Moved to normal Base64 functions

Co-authored-by: James Harrison <james@fasttortoise.co.uk>
2020-05-23 16:06:34 -05:00
Camotoy
1664221fa9
Add optional workaround for >Y128 Nether building (#615)
* Add optional workaround for >Y128 Nether building

This commit adds a config option for building above the Nether by changing the Nether's dimension ID to match the End's.

* Only check for workaround application once

* Fix mappings?

* Include a bit more for the above bedrock nether building config option

Co-authored-by: Redned <redned235@gmail.com>
2020-05-23 16:02:51 -05:00
Camotoy
a7f363ec09
Add option for disabling command suggestions; add config version (#598)
* Add option for disabling command suggestions; add config version

This commit adds an option for disabling command suggestions. If enabled, command suggestions will not be sent to the server so as to remove command freezing. This commit also adds a config version variable so users are notified when to regenerate their configs.

* Rename GeyserConfiguration.checkGeyserConfiguration()
2020-05-20 22:43:22 -05:00
RednedEpic
31be608038 Add block break sounds for blocks with 0 hardness, and refactor some things
The refactors in this commit go a bit beyond the scope of what the sound/effects branch was meant to accomplish, however most of these changes are necessary so chunk caching could be reintroduced for the standalone version. The chunk caching here allows for us to get the block ID before the block was broken, and in the future allow us to implement newer features. Chunk caching is optional (and disabled by default) as on non-Bukkit versions, it can eat up a lot of RAM with many players online.
2020-04-29 15:01:53 -05:00
rtm516
845c914492 Moved loading and added default locale config option 2020-04-05 02:58:23 +01:00
Redned
c4857c6a54 Merge branch 'master' into plugin 2020-01-25 23:03:47 -06:00
RednedEpic
ed322029f3 Update hybrid mode reference to 'floodgate' in config.yml 2020-01-18 17:53:56 -06:00
Tim203
7d645fbf16 First Flootgate commit 2019-11-30 13:34:45 +01:00
Redned
6b0c45b6c1
Set 'auth-type' to online by default 2019-10-21 19:23:39 -05:00
Tim203
5eb7565b0a Third party capes, rotation fixed, wait for the client and updated protocol lib 2019-10-02 22:45:29 +02:00
Nicolas Znamenski
550d94c4c3 Changed the thread pool size to be part of the config. 2019-09-22 18:08:12 -04:00
RednedEpic
0bcf4aa7ec Fix metrics, remove JSONSimple dependency 2019-09-21 11:00:13 -05:00
EOT3000
59e0aff289 Hybrid mode start + try fixing chunks (hashcodes, etc.) 2019-09-11 16:28:48 -04:00
EOT3000
202e3e584c new remapper (: 2019-08-05 21:59:54 -04:00
Blue Kelp
fda221c12c fixup example xbox username 2019-08-02 14:01:01 -07:00
Blue Kelp
f62aa390d2 support auto-login of configured users
- fall back to window/form prompt if user is not configured
2019-08-02 13:15:32 -07:00
RednedEpic
d0347c537d Add debug option to prevent console spam 2019-07-21 16:18:20 -05:00
EOT3000
7c74df2aa2 lambdas/more console output/random stuff I don't even remember 2019-07-12 16:59:36 -04:00
RednedEpic
1ddef77ecc Get server to show up in server list 2019-07-08 18:35:32 -05:00
RednedEpic
7afae0ae02 Add config file and reader
- Added Jackson as a dependency to load/parse YML
- Added a default config.yml
- Added lombok as a dependency

- Removed SnakeYAML
2019-07-08 14:19:55 -05:00