Sending a ClientPlayerAbilitiesPacket allows the player to successfully fly.
This commit also removes the setting of the CAN_FLY entity flag on creative mode. This did not break anything in my testing.
* Fix maps not loading in sometimes
Adds a default map ID so the map item isnt invisible on bedrock.
Respond to the MapInfoRequestPacket so the image loads on first join.
* Remove debug log
* Add comments
Despite the Bukkit suffix being correct in terms of the API, the name causes some people to download CraftBukkit instead of Spigot or Paper. All internal references to Bukkit have been renamed to Spigot.
- Merged ItemTranslator and ItemStackTranslator together.
- Split ItemTranslator into two classes: ItemTranslator and ItemRegistry. The registry is where items are registered, and the translator class is where item translation takes place.
- Made most of ItemTranslator's methods static and removed the initialization in Toolbox.
- Moved a handful of registry classes previously ending with 'Utils' to a 'Registry' class to be more fitting for the term.
- Moved inventory and block entity registration out of Translators.
- Renamed Translators to PacketTranslatorRegistry.
- Yeeted Toolbox.
- Minor cleanups and small refactors.
* Initial support for entity mounts*
* This only works for viewing other players on mounts/vehicles. Currently, mounting on vehicles through Geyser with bedrock does not work at all, though, you can see other Java players on mounts just fine.
* Fix Bedrock player mounting; add minecart offset
* Remove debug code
* Fix boat animation
* Remove debug code
* Add notice of possible steering flip
* Add translator for PlayerInputPacket
* Upload WIP code for BoatEntity.java
* Add animation for rowing on Bedrock side
* Clean up debug code, start on boat movement
* Add notice about flying horses
* Rename BedrockPlayerInputPacket.java to BedrockPlayerInputTranslator.java
* Delete BedrockPlayerInputPacket.java
* Use Translator Annotation again; Thanks to LegacyGamerHD
* Upload ineffective mount-on-login code
* Upload current changes with no debug code
* Change case where applicable
* Change Integer[] to int[]; Change schedule() to execute()
* Don't use Thread.Sleep() and instead call itself again
* Fix players not being linked on login/chunk load
* Little changes
* Minor improvements/fixes to boats
* Remove empty file
* Fix horse flying.
* Various entity mounting fixes
* Add mounting offsets for skeleton and zombie horses
* Another round of entity mount-related fixes
- Add offsets for skeleton and zombie horses (Thanks to tester DirtNasty)
- Boats can now be placed in survival (Thanks again to tester DirtNasty)
- Boats and minecarts can now shake
* Add translating for ServerVehicleMovePacket
* Cleaning up
* More cleaning up
* Add interactive tag support for mountable entities
* Boats move far more nicely
* Add horse heart visuals
* Update interactive tags
Co-authored-by: RednedEpic <redned235@gmail.com>
* Debugging improvements
- Added an ObjectArrayList of packets we don't anticipate ever translating. Currently only holds ServerUpdateLightPacket which we don't use and probably don't need.
- Only print debugging logs from sounds if they failed to play.
* Add space
* Add players able to sleep in beds
This commit sets the correct metadata and flags when the Java pose changes to sleeping.
* Player view while sleeping now works
* Fixed bed offset for other players
- Adds the ELDER flag to all elder guardians, so they look like elder guardians and not giant regular guardians.
- Translates AFFECTED_BY_ELDER_GUARDIAN in JavaNotifyClientTranslator to add the elder guardian curse event.
This commit implements basic functionality for villager trading. This is still incomplete and is buggy in areas such as with villager trades that have more than one input and trade inputs and outputs containing NBT.
Co-authored-by: DoctorMacc <toy.fighter1@gmail.com>
* Fix signs on everything except Paper
* Fix sign line placement
* Update shulker box block entity
Co-authored-by: James Harrison <james@fasttortoise.co.uk>
* Implement helper methods for sending packets, fixes an NPE when chatting before connecting to the remote server
* Change method names
* Add a space between doc comment lines
* Add debug messages
This prevents the block place sound (most notably buttons or blocks that don't occupy one whole block) from spamming the client if they have their place button held down.