Commit graph

119 commits

Author SHA1 Message Date
R-Josef
0e91475c62
Follows specified address/port in remote config for plugin versions: fix #1110 (#1145)
* fix #1110

* updating comments in config.yml

* Fix indentation

* Centralize localhost retrieval; remove unnecessary Docker check

* Add config.yml

Co-authored-by: DoctorMacc <toy.fighter1@gmail.com>
2020-08-16 12:45:52 -05:00
rtm516
4af17df46f
Add support for sensitive data in dumps (#1149)
* Add sensitive dumps

* Add better arg handling and offline dumps

* Add sensitive parameters for plugin IPs

* Add sensitive property to the Bedrock remote address

Co-authored-by: Camotoy <20743703+DoctorMacc@users.noreply.github.com>
2020-08-15 16:06:50 -04:00
Camotoy
1fb68dc9e3
LoginEncryptionUtils: Add proper string for no Xbox account (#1139) 2020-08-12 13:48:40 -05:00
DoctorMacc
953fe8fec3
Update mappings 2020-08-11 09:09:29 -04:00
Camotoy
9ac13f37b7
Update submodules (#1109) 2020-08-10 09:31:39 -05:00
Camotoy
7df476183a
Implement proper mappings for pistons, dropper, dispenser (#1103)
This commit gets rid of the hacky workaround implemented for pistons, droppers and dispensers and actually implements the vanilla data values.
2020-08-08 16:50:32 -05:00
bundabrg
0ca1096f45
Fix Skin Caching and Fix Skin Restorer (#680)
* Fix Skin Caching

Changes:
* Instead of caching a skin based upon the player we cached it based upon the textureURL. This means multiple players with the same skin will benefit from the cache and more importantly will mean a player changing their skin will not get a false cache hit.
* This should fix all issues with SkinRestorer and will now correctly show the skin both to the player themselves and to other players

Closes #518

* Remove duplicated code

* Minimize playerlist updates

Changes:
* All async skin stuff will now just update skins and not be involved with sending the session to the player. This eliminates issues where the player list changes whilst an async task is occuring plus it means no invisible players while retrieving skin.
* Fix bug when retrieving cached skin

* When sending PlayerList packets ensure the skins have appropriate skinIds so the Bedrock client will cache hit/miss as needed

* Make sure to add and remove player when setting skin if they do not belong on the playerlist

* Make use of AuthData UUID when removing the player

* Revert removal of checking if entity is valid when initialized

This section is supposed to send all spawned entities in the java world to a player only after they've initialized. By removing this check it would also be sending entities that exist but are not spawned.

* Optimizations

Changes:
* Check for duplicate requests based on textureURL instead of player ID
* Don't use the PlayerSkinPacket. It duplicates the data sent in the PlayerListPacket and without it the players still get skin updates.

* Support caching of skins to disk based on configuration variable

If a skin is downloaded it will be saved to `cache/skins` using a base64 encoded filename of the textureUrl, if allowed by setting a non 0 value for the configuration variable `cache-skins`

When reading a skin we try load it from a cache file first before trying to download it.

We don't yet expire them but do update their last modification so we know which ones have been accessed.

* Update `config.yml` with cache-skins directive, defaulting to disabled

* Merge Fixes

* Cache all images instead of just skins

Changes:
* Move the image caching from skins to where images may get downloaded so this also covers capes and anything else that uses the same method of image retrieval
* Updated config value from `cache-skins` to `cache-images`
* Updated cache location from `cache/skins` to `cache/images`
* Images are stored in png format with a uuid. This may make debugging easier as they can be directly opened.

* Implement cached image expiry

If `cache-images` is set to a value greater than 0 then a scheduled task will occur once a day that will remove images with a modification date older than the value in days.

* Force skin changes as trusted

* Resolve PR queries

* Fix signed int causing issues calculating expiry time for images

* Reset Defaults to 0 and implement Google Timed Eviction cache for Images

* Add memory cache for Capes

Co-authored-by: Brendan Grieve <brendan.grieve@zepli.com.au>
Co-authored-by: bundabrg <bundabrg@grieve.com.au>
2020-08-07 12:33:21 -04:00
rtm516
dea9329bb4
Update mappings submodule to fix 1.16 slabs and stonecutter (#1089) 2020-08-05 16:36:58 +01:00
AJ Ferguson
61dbcb0c80
Update effects mappings (#949)
* Update effects mappings

* Use STOP_RECORD as the default record instead of null

* Add comments

* Update mappings submodule

* Update MCProtocolLib and effects

* Change level event used for EVAPORATE effect

The bedrock client plays an additional sound when using CAULDRON_EXPLODE.
The java client does not play any sound.

* Update mappings submodule
2020-08-03 13:42:43 -08:00
Camotoy
11c713dc6f
JavaEntityMetadataTranslator: replace stack trace with concise warning (#1086)
* JavaEntityMetadataTranslator: replace stack trace with concise warning

Removes the stack trace given when a ClassCastException occurs and replaces it with a friendlier message. Class cast errors will happen since some servers send incorrect values, and apparently it is default Minecraft behavior to ignore them.

* Update languages submodule
2020-08-03 16:29:52 -05:00
Camotoy
7fc14d8956
Add customizable MTU support (#1068)
* Add customizable MTU support

Fixes clients being unable to connect in rare instances.

* Make config.yml nicer
2020-07-31 19:47:23 -04:00
toinouH
427cb69a14
clone-remote-port option Updated (#1061)
* Added clone remote port option for bukkit, bungee and velocity

* Added clone remote port option for sponge

* Changed clone-remote-port description in config.yml

* Update config.yml

Updated config.yml to include a better description of the clone-remote-port option

* Updated GeyserSpongePlugin

An incorrect port was being edited before (remote instead of bedrock)

* Update config.yml

Co-authored-by: TeaNoDonuts <blackalegator@gmail.com>
2020-07-30 15:09:40 -05:00
rtm516
600c54d89d
Add translation badge and remove manual remapping of language codes (#1060) 2020-07-30 15:07:59 -05:00
Camotoy
964432e4f8
Update submodules (#1047) 2020-07-28 21:01:58 -04:00
Camotoy
7bb297dd42
Update submodules (#979) 2020-07-20 14:34:19 +01:00
Camotoy
e942d7c553
Don't use player locale for outdated message. (#931)
Too early in the login cycle to grab it.

This commit also updates the languages submodule.
2020-07-11 12:51:10 -05:00
DoctorMacc
915ad2d057 Update languages submodule 2020-07-08 11:31:09 -04:00
DoctorMacc
83ae3199c9 Update languages submodule 2020-07-08 11:10:40 -04:00
rtm516
b0e291edc4 Fix version checking and add failed language string 2020-07-06 12:18:14 +01:00
Camotoy
afcf1e3acd
Change versioning to match supported Bedrock version; add versioning command (#730)
* Change versioning to match supported Bedrock version

Line up Geyser's versioning to match with the highest/currently supported Bedrock version for future tracking of older Geyser versions.

* Add version command

* Fix DEV check for version command

* Remove SNAPSHOT

* Update languages submodule

Co-authored-by: rtm516 <ryantmilner@hotmail.co.uk>
2020-07-05 21:38:24 -04:00
rtm516
cfaf4051b7
Add Translation support (#504)
Adds full multi-language support to any Bedrock-supported language.

Co-authored-by: DoctorMacc <toy.fighter1@gmail.com>
2020-07-05 19:35:51 -04:00
RednedEpic
69d7db4493 Update mappings submodule 2020-07-05 17:18:33 -05:00
RednedEpic
cc2bbc675f Update mappings submodule 2020-07-04 13:08:36 -05:00
rtm516
0f342c1e80 Update mappings to fix fences and plant stems 2020-07-01 14:26:00 +01:00
DoctorMacc
ba6adc988b Strider mounting fixes; update mappings
This commit refactors health visual logic to make it a global system for each living entity.
2020-06-29 21:34:01 -04:00
DoctorMacc
ebc1f13e9b Update dependencies ('item marked as non-null' error is fixed') 2020-06-29 16:03:54 -04:00
RednedEpic
8e8bc2817a Return if sound is null and update mappings 2020-06-28 12:35:17 -05:00
D3ATHBRINGER13
980e82a2d9
Replace Bukkit with Spigot (#831) 2020-06-28 10:52:53 -05:00
AJ Ferguson
1410b67189 Update mappings submodule
Fixes shulker boxes
2020-06-27 22:36:41 -08:00
AJ Ferguson
2e0eb6dfb7 Fix creative item list 2020-06-27 15:26:16 -08:00
Tim203
dd1747cae9
Updated the mappings and fixed building 2020-06-27 23:47:52 +02:00
endevrr
d516dc5b90
Update Mappings (#816)
* Relocate Reflections Dependency

* Update some mappings
2020-06-27 01:00:35 -04:00
DoctorMacc
bd16925bab Update mappings repository 2020-06-25 11:11:21 -04:00
DoctorMacc
1572ac20f1 Update mappings repository 2020-06-24 17:53:26 -04:00
DoctorMacc
60fa43c739 Update Bedrock resources dumped by @bundabrg 2020-06-24 14:19:57 -04:00
DoctorMacc
dbe1755a8e Update mappings repository 2020-06-20 18:28:07 -04:00
Camotoy
effd7602af
Clarify Bedrock remote address change (#787)
There's no reason for most users to try changing this.
2020-06-19 13:39:40 -05:00
Camotoy
9369b20209
Add 1.9+ PvP 'Cooldown' (#768)
* Add 1.9+ PvP 'Cooldown'

This commit adds a subtitle that acts as the Java cooldown. This is an optional feature disabled in the config with `show-cooldown`. This does not appear on plugins that use OldCombatMechanics.

* No need to bump up the config version; I was just tested with OldCombatMechanics

* Use simpler casting

* Use session variable of lastHitTime for theoretically better performance

* Reuse attribute value calculation from AttributeUtils

* Remove unused imports

* Revert config version update in config.yml
2020-06-16 19:03:28 -05:00
RednedEpic
259be96652 Update mappings submodule (Fixes #630) 2020-05-24 12:51:56 -05:00
Camotoy
99f69b3a7d
Rewrite Ping Passthrough (#468)
* Fix ping passthrough on BungeeCord

* Initial implementation of direct ping passthrough

* Finished implementation of direct ping passthrough

* Remove test for something else entirely

* Fix standalone

* Add config option for ping passthrough interval

* Use GeyserPingInfo to reduce methods

* Add querying; modify ping passthrough

* Add separate config options for passthrough MOTD and player counts

* Convert all plugin bootstraps to use internal ping events to that other plugins can handle ping modifications

* Small changes

* Fix invalid packet spawm

* Add legacy ping passthrough option

* Fix BungeeCord

* Proper UUID for BungeeCord, thanks @theminecoder

* Update config version and messages

* Merge master... again

* Add missing javadocs and minor changes

Co-authored-by: James Harrison <james@fasttortoise.co.uk>
Co-authored-by: theminecoder <theminecoder.dev@gmail.com>
Co-authored-by: Redned <redned235@gmail.com>
2020-05-23 16:50:04 -05:00
rtm516
fc6532732d
Adds skin ears from MinecraftCapes.co.uk + Clientside linked account skins + Elytra textures (#539)
* Added ears geometry support

* Added ear fetching from mc capes

* Added support for deadmau5

* Commented, documented and cleaned code

* Allow bedrock players to see their java skin/cape/ears when joining

* Optimised Imports

* Fix missing else statement

* Moved ears and fixed elytra skins

* Added ears config option

* Fixed cape/elytra transparency

* Fixed slim skin geometry

* Fixed async ears request and added alex skin

* Fixed default elytra not showing with no cape

* Moved to normal Base64 functions

Co-authored-by: James Harrison <james@fasttortoise.co.uk>
2020-05-23 16:06:34 -05:00
Camotoy
1664221fa9
Add optional workaround for >Y128 Nether building (#615)
* Add optional workaround for >Y128 Nether building

This commit adds a config option for building above the Nether by changing the Nether's dimension ID to match the End's.

* Only check for workaround application once

* Fix mappings?

* Include a bit more for the above bedrock nether building config option

Co-authored-by: Redned <redned235@gmail.com>
2020-05-23 16:02:51 -05:00
Camotoy
a7f363ec09
Add option for disabling command suggestions; add config version (#598)
* Add option for disabling command suggestions; add config version

This commit adds an option for disabling command suggestions. If enabled, command suggestions will not be sent to the server so as to remove command freezing. This commit also adds a config version variable so users are notified when to regenerate their configs.

* Rename GeyserConfiguration.checkGeyserConfiguration()
2020-05-20 22:43:22 -05:00
rtm516
3ab5c697c1
Updated mappings submodule (#596) 2020-05-19 21:39:10 +01:00
Camotoy
34d4817795
Add visual support for double chests (#523)
* Add visual support for double chests

* Update mappings submodule
2020-05-10 14:26:00 -05:00
Camotoy
b49004ddaf
Add block entity translators for Bedrock-only block entities (#478)
* Initial work on flower pots

* Flowers work in-game, not yet chunk load

* Don't overwrite my code before merge

* Finish up flower pots; add piston support on chunk load

* Clean up

* Remove debug line; update mappings
2020-05-04 21:32:02 -05:00
RednedEpic
0532d5310f Update mappings 2020-05-04 00:29:22 -05:00
RednedEpic
25d3e0708f Map most all missing sounds 2020-05-03 23:56:07 -05:00
RednedEpic
7f7d89e517 Add tnt sounds/particles and support for level event sounds 2020-05-03 01:48:38 -05:00
RednedEpic
d7592d8216 Add back in explosion translator, add identifier support for sounds
Some sounds require an identifier be added, otherwise they don't properly play.
2020-05-02 01:56:08 -05:00