Commit Graph

192 Commits

Author SHA1 Message Date
rtm516 1c0cc4622a
Microsoft account authentication (#1808)
Microsoft accounts can now use Geyser, while maintaining full backwards compatibility with Mojang accounts.

Co-authored-by: Camotoy <20743703+Camotoy@users.noreply.github.com>
2021-01-11 15:52:02 -05:00
Camotoy ade4c14911
Block breaking refactors (#1336)
Client-side block animations and reach checks are now added.

This commit also includes cleanup in BlockChangeTranslator as well as proper Netherite tool support for calculating block breaking.

Co-authored-by: rtm516 <rtm516@users.noreply.github.com>
2021-01-07 22:43:36 -05:00
YHDiamond 1a08e1104d
Fix stopsound bug (#1771)
* Fix stopsound not working bug

* removed extra imports

* Update JavaPlayerStopSoundTranslator.java

* Update JavaPlayerStopSoundTranslator.java

* Update JavaPlayerStopSoundTranslator.java

* Fix packet names and fix specific sounds not stopping

Co-authored-by: YHDiamond <47502993+yehudahrrs@users.noreply.github.com>
Co-authored-by: Camotoy <20743703+Camotoy@users.noreply.github.com>
2021-01-02 18:51:41 -05:00
Camotoy 186d94917a
Update copyright to 2021 (#1772)
* Update copyright to 2021

Free commit!

* These don't need a copyright

* Don't downgrade the mappings
2021-01-01 10:10:36 -05:00
Camotoy dbfdae63f1
Add precautions to prevent stack traces on incomplete/unknown place sounds (#1717) 2020-12-20 20:42:14 -05:00
Camotoy b490dcfcbb
Improve doDaylightCycle translation (#1711)
Previously, we wouldn't send the time if the server was sending the same time with doDaylightCycle on. However, this isn't vanilla behavior (for Bedrock nor Java) and can occasionally cause irregularities. The time is now always sent to Bedrock clients, and a daylightCycle field is added to GeyserSession to keep track of the doDaylightCycle gamerule we need to send to Bedrock. Removing the map we used to store the time may also improve memory usage since this was never cleaned up.
2020-12-20 20:41:07 -05:00
RednedEpic a60ab4e80e Fix colored particles (Closes #1627) 2020-12-11 17:15:49 -06:00
OnlyBMan 2c0f3ec84d
Custom skull block support (#683)
Custom skulls are now implemented within the world when placed as a block. This is achieved by placing a fake player entity in the same spot.

Co-authored-by: DoctorMacc <toy.fighter1@gmail.com>
Co-authored-by: bundabrg <brendan@grieve.com.au>
Co-authored-by: bundabrg <bundabrg@grieve.com.au>
Co-authored-by: Camotoy <20743703+DoctorMacc@users.noreply.github.com>
2020-12-04 16:55:24 -05:00
circuit10 a70d3e2150
Fix inconsistencies with movement and position (#699)
Movement is now significant better, especially on slabs, stairs, and other half-blocks.

Co-authored-by: RednedEpic <redned235@gmail.com>
Co-authored-by: DoctorMacc <toy.fighter1@gmail.com>
Co-authored-by: Tim203 <mctim203@gmail.com>
Co-authored-by: Camotoy <20743703+DoctorMacc@users.noreply.github.com>
2020-11-20 14:56:39 -05:00
Camotoy 199778faea
Fix regressions from 1.16.100 (#1558)
* Fix regressions from 1.16.100

- Update mappings to fix recipe regressions and item differences
- Villager trading NBT now prefers the String identifier and not the integer ID

* Fix lodestone compass breaking
2020-11-18 01:10:49 -05:00
Camotoy 123b074cc7
Update to Bedrock 1.16.100 (#1552)
* Initial work on 1.16.100 - currently crashes the client

* Update runtime item states

* Use new Bedrock runtime IDs

Bedrock now hardcodes block runtime IDs in alphabetical order of the identifiers. This commit updates Geyser to accomodate.

- Remove runtime_block_states.dat and replace it with blockpalette.nbt
- Calculate the block runtime ID based on the order of the block palette
- Separate BlockTranslator.AIR into Bedrock and Java values
- Update the second layer of chunks to use air when not waterlogged
- Don't send item palette for now, as that's what crashes the game (will look into for v415)
- Other misc. changes

* Improve second layer chunk translation

* v415 support

- Add a message warning people they are on a beta version of Geyser

* Update to protocol v417

There are still some mappings changes that need to be gone through.

* Update runtime item states and clean up item frames

* Future-proof enchanment table

* Update for v418

* Update to v419

* Apply proper air ID to waterlogged chunk layer

* Fix missing import

* Remove beta warning

* Update mappings

* Manually patch runtime_item_states and send the ITEMS registry

* Update README

* Disable grindstone and smithing inventories (since they're broken)

* Use artifactory jenkins plugin (#1548)

* Use artifactory jenkins plugin

* Bump version to 1.2.0-SNAPSHOT

Co-authored-by: SupremeMortal <6178101+SupremeMortal@users.noreply.github.com>
2020-11-17 11:03:12 -06:00
RednedEpic 981ac3bf11 Move PlatformType to common module 2020-11-14 17:49:56 -06:00
Camotoy e748240a02
Add more interactive tags (mobile buttons) (#1443)
* Add more interactive tags (mobile buttons)

This expands our support for showing the interactive tags on touchscreen and console setups. This is not complete - specifically, the food compatibility of creatures needs to be expanded upon (I will work on this later and does not stop this PR from being mergable). This also includes:

- Creepers who are ignited with flint and steel now show up properly
- Zombie villagers now shake properly when converting and show their region outfits

* Add more food choices and add more panda entity metadata

* Re-add eating flag

* Remove debug line

* Refactor dimension usage, finish interactive tag usage, bees

* Print statements... ._.

* Don't make eating item packet data a non-constant

* Move BAMBOO to ItemRegistry

* Add missing break

* Make changes

* Minor final changes
2020-11-11 19:28:45 -05:00
Tim203 c64d57439f
Block entity performance improvements (#1481)
* BlockEntity performance improvements

* Use chunk cache if possible for block caching

* Get new block state from ViaVersion if block entity

* Add Javadoc for FlowerPotBlockEntityTranslator.isFlowerBlock

* Remove debug line

* Don't add all RequiresBlockState instances if cache chunks is enabled

* Double chest map get optimization

* Last changes

Co-authored-by: DoctorMacc <toy.fighter1@gmail.com>
2020-11-05 22:36:22 +01:00
Camotoy 434a2e1500
Fix bell sound and visuals (#1502)
* Fix bell sound and visuals

The bell sound now correctly plays.

Bells will also visually ring when rung by another player.

* Compress elses

* Add more whitespace to new code
2020-11-05 14:59:01 -05:00
Camotoy 3e0d898b6a
Update to 1.16.4 (#1487)
* 1.16.4-pre1 support

* Update to support ViaVersion 3.2.0 (#1358)

* Update to support ViaVersion 3.2.0

This commit updates ViaVersion integration to support their recent mappings changes. 

Co-authored-by: Nassim <jahnke.nassim@gmail.com>

* Send adventure settings on gamemode change after gamemode swap

* Update Velocity to 1.1.0 proper

* Update to 1.16.4

Co-authored-by: Nassim <jahnke.nassim@gmail.com>
2020-11-02 13:28:31 -06:00
Camotoy 045c0e0637
Introduce CommandSender.getLocale() (#1431)
* Introduce CommandSender.getLocale()

This allows Geyser-specific commands (e.g. `/geyser help`) to be displayed in the (Java or Bedrock) player's default language, which stops those commands from simply being displayed in the default locale.

* Tweak Javadoc

* Set CommandManager's GeyserConnector to final

* Clean up
2020-10-29 18:30:52 -04:00
DaPorkchop_ 7d2745dee6
Faster chunk conversion (#1400)
* BlockStorage is never used concurrently, no need to synchronize

* initial, semi-functional, faster chunk conversion

* faster chunk conversion works well for every situation except spigot

* delete unused ChunkPosition class

* preallocate and pool chunk encoding buffers

* make it work correctly on spigot

* make field naming more consistent

* attempt to upgrade to latest MCProtocolLib

* remove debug code

* compile against my MCProtocolLib fork while i wait for my upstream PR to be accepted

* return to Steveice10 MCProtocolLib
2020-10-15 01:30:25 -05:00
RednedEpic 40de801eb0 Add sound when an arrow hits a player 2020-10-15 01:21:44 -05:00
DaPorkchop_ 73bec588fa
fix some NPEs caused by race conditions in chunk conversion (#1396)
* fix some NPEs caused by race conditions in chunk conversion

tbh the whole session should be read-write locked for every operation

* fix code style issues
2020-10-13 11:11:52 -04:00
DaPorkchop_ 191777773c
Don't use wrapper objects for positions in ChunkCache (#1398)
* make ChunkPosition use a hashCode implementation with far better hash distribution

this should improve the performance when used as a hash table key

* ChunkCache no longer uses position wrapper objects

this yields a roughly 15-20% increase in performance when converting chunk data

* fix code style issues
2020-10-13 15:44:47 +01:00
Camotoy a5b00e09a1
Villager trade fixes (#1350)
This commit mainly focuses on fixing the crashing of villagers that occurred pre-1.14.

Co-authored-by: AJ Ferguson <AJ-Ferguson@users.noreply.github.com>
2020-09-29 13:19:37 -04:00
rtm516 7c49391b9d
Fix gamemodes not fully applying on server switch (#1348)
* Fix gamemodes not fully applying on server switch

* Revert previous commit and move session flag updating to the adventure settings method
2020-09-28 17:43:50 -04:00
Camotoy b4c7682130
Implement experience sounds (#1320)
Bedrock sends a level event for the experience sound around the same time as a Java entity collect item packet is sent.
2020-09-22 14:16:57 -04:00
Camotoy 6638c53029
Implement command block and jigsaw support (#1291)
* Implement command block and jigsaw support

- Command block UI is now fully implemented to match Java Edition.
- Command block minecarts are now supported.
- Command blocks now show the correct type of command block.
- Jigsaw blocks are translated.

Structure blocks can be implemented, but these will be trickier as there are significant GUI differences between Java and Bedrock.

* Add more detail about command block minecart color

* Set PlayerPermission.OPERATOR to allow command blocks to be destroyed
2020-09-14 20:54:19 -04:00
Camotoy 9c8eb00cd5
JavaCollectItemTranslator: check null for entities (#1267) 2020-09-14 20:52:50 -04:00
Camotoy 5b76a85895
Non-full-chunk support (#574)
This commit adds non-full chunk support if chunk caching is enabled.
2020-09-03 19:00:36 -04:00
Camotoy d717085c6b
JaveNotifyClientTranslator: Translate invalid bed message (#1212)
This isn't sent as its own message but as a specific event.
2020-09-01 23:36:53 -05:00
Camotoy 8b7165a564
Implement (hopefully) temporary dimension switching fix (#1188)
This fixes rare (?) instances where dimension switching doesn't finish loading on the client. Ideally a proper fix would send the finishing packets in the correct order but I didn't get far in this regard.

Fixes #1154 and #1072.

Other miscellaeous chunk-related fixes have also been included here.
2020-08-24 09:31:21 -04:00
Camotoy ee42067d87
Don't play a sound when falling onto a block (#1175) 2020-08-21 12:01:38 -05:00
RednedEpic 80a36344eb Only one of the values here needs to be greater than 0 2020-08-17 20:46:03 -05:00
RednedEpic 44f521ed04 Set player motion when explosion takes place 2020-08-17 20:40:57 -05:00
Camotoy 1ead2900a3
Translate RAIN_STRENGTH to Bedrock client (#1151)
* Translate RAIN_STRENGTH to Bedrock client

Previously Geyser ignored RAIN_STRENGTH and instead relied on START_RAIN and STOP_RAIN only. This is unreliable on a vanilla server as these values are swapped around. This commit also implements thunder strength which was untranslated.

* Update rain code in JavaRespawnTranslator
2020-08-16 12:43:16 -05:00
rtm516 c7958af1db
Fix dust particles type (#1108) 2020-08-10 09:31:49 -05:00
rtm516 0a5048232f
Add support for client side settings (#1035)
* Port code from #486

Co-authored-by: Luke <32024335+lukeeey@users.noreply.github.com>

* Fix and clean code and add default gamemode changing

* Clean copyright

* Remove direct modification of server, clean up code and add player list xuid fetching.

* Move to custom settings menu

* Move sendAdventureSettings to GeyserSession

* Add javadoc comments

* Add translation support

* Remove updated copyright

* Clean up

* Clarify some javadoc comments

* Remove obsolete code

* Update languages submodule

* Fix javadoc comments

* Fix compile

Co-authored-by: Luke <32024335+lukeeey@users.noreply.github.com>
Co-authored-by: Redned <redned235@gmail.com>
2020-08-08 17:41:12 -05:00
AJ Ferguson 61dbcb0c80
Update effects mappings (#949)
* Update effects mappings

* Use STOP_RECORD as the default record instead of null

* Add comments

* Update mappings submodule

* Update MCProtocolLib and effects

* Change level event used for EVAPORATE effect

The bedrock client plays an additional sound when using CAULDRON_EXPLODE.
The java client does not play any sound.

* Update mappings submodule
2020-08-03 13:42:43 -08:00
Camotoy 238a3a8df1
Support immediate respawn gamerule (#970)
* Support immediate respawn gamerule

This commit now supports immediate respawn if the server enables it - both on the setting being applied on join and the setting being modified in-game. This also refactors the respawning process to more closely match BDS behavior - nothing broke in my testing but more testing is needed.

* Reuse spawned variable instead of creating new variable
2020-07-30 15:31:12 -05:00
rtm516 b10e5d5af3
Clean copyright message and update all files (#1053) 2020-07-30 15:10:15 -05:00
Camotoy fe75320d6d
Add WORLD_IMMUTABLE flag to spectator mode (#1034)
Prevents the client from trying to interact with blocks
2020-07-27 18:18:22 -04:00
Camotoy e5fc66d72f
Fix elytra flying in creative mode (#956)
Sending a ClientPlayerAbilitiesPacket allows the player to successfully fly.

This commit also removes the setting of the CAN_FLY entity flag on creative mode. This did not break anything in my testing.
2020-07-18 15:57:37 -05:00
AJ Ferguson 699402e635 Fix bug with maps 2020-07-06 15:52:38 -08:00
rtm516 c454e443df Fix maps with negative IDs causing out of bounds errors 2020-07-06 23:36:31 +01:00
DoctorMacc 545dfa38f0 JavaUpdateTileEntityTranslator improvements
- Remove the use of deprecated functions
- Check for empty NBT (fixes errors on CubeCraft)
2020-07-06 16:22:07 -04:00
RednedEpic da1674c8d6 Update to Cloudburst NBT 2.0 2020-07-05 15:59:44 -05:00
DoctorMacc f2f59e4e37 Fill in renamed villager trading values (villager trading UI now opens) 2020-06-28 23:44:38 -04:00
RednedEpic 8e8bc2817a Return if sound is null and update mappings 2020-06-28 12:35:17 -05:00
Tim203 8f763dfc5f
Move common stuff used only by connector and bootstrap to connector 2020-06-28 00:27:00 +02:00
DoctorMacc 78df56c7a0 Update for 1.16.1 2020-06-24 11:14:11 -04:00
DoctorMacc 0471fa89f4 Bedrock 1.16 updating part 2 (Doesn't work) 2020-06-22 21:21:42 -04:00
DoctorMacc ea1a9e5427 Bedrock 1.16 updating part 1 2020-06-22 20:11:09 -04:00