Commit graph

45 commits

Author SHA1 Message Date
James Cahill
81f58ee9bf
Add Server Name config option (#1170)
* Add bedrock.server-name config option

* Fix spelling mistake oops!

* Remove trailing whitespace
2020-08-25 09:29:55 -04:00
Camotoy
d6290ccb66
Auto-configure more if setting is enabled (#1168)
* Auto-configure more if setting is enabled

- Geyser dumps now show if the config was automatic
- Floodgate is now automatically detected if the address is also automatically found
- If the plugin versions' servers have the listening address set to something different, set our remote address to that

* Fix Sponge config

* Remove redundant Getter
2020-08-19 13:14:17 -04:00
James Cahill
e7363b4e9f
Add 'passthrough-protocol-name' config option (#1124)
* Initial version (tested)

* Don't bump config version

* Misc changes

* Add punctuation to config
2020-08-17 22:36:15 -05:00
Camotoy
8c514d9feb
Fix Xbox authentication and add support for proxies (#1162)
Waterdog and ProxyPass will work when `enable-proxy-connections` is set to true at the expense of security.
2020-08-17 12:04:09 -04:00
R-Josef
0e91475c62
Follows specified address/port in remote config for plugin versions: fix #1110 (#1145)
* fix #1110

* updating comments in config.yml

* Fix indentation

* Centralize localhost retrieval; remove unnecessary Docker check

* Add config.yml

Co-authored-by: DoctorMacc <toy.fighter1@gmail.com>
2020-08-16 12:45:52 -05:00
rtm516
41d299fae5
Change version number to 1.1.0 2020-08-11 19:10:48 +01:00
bundabrg
0ca1096f45
Fix Skin Caching and Fix Skin Restorer (#680)
* Fix Skin Caching

Changes:
* Instead of caching a skin based upon the player we cached it based upon the textureURL. This means multiple players with the same skin will benefit from the cache and more importantly will mean a player changing their skin will not get a false cache hit.
* This should fix all issues with SkinRestorer and will now correctly show the skin both to the player themselves and to other players

Closes #518

* Remove duplicated code

* Minimize playerlist updates

Changes:
* All async skin stuff will now just update skins and not be involved with sending the session to the player. This eliminates issues where the player list changes whilst an async task is occuring plus it means no invisible players while retrieving skin.
* Fix bug when retrieving cached skin

* When sending PlayerList packets ensure the skins have appropriate skinIds so the Bedrock client will cache hit/miss as needed

* Make sure to add and remove player when setting skin if they do not belong on the playerlist

* Make use of AuthData UUID when removing the player

* Revert removal of checking if entity is valid when initialized

This section is supposed to send all spawned entities in the java world to a player only after they've initialized. By removing this check it would also be sending entities that exist but are not spawned.

* Optimizations

Changes:
* Check for duplicate requests based on textureURL instead of player ID
* Don't use the PlayerSkinPacket. It duplicates the data sent in the PlayerListPacket and without it the players still get skin updates.

* Support caching of skins to disk based on configuration variable

If a skin is downloaded it will be saved to `cache/skins` using a base64 encoded filename of the textureUrl, if allowed by setting a non 0 value for the configuration variable `cache-skins`

When reading a skin we try load it from a cache file first before trying to download it.

We don't yet expire them but do update their last modification so we know which ones have been accessed.

* Update `config.yml` with cache-skins directive, defaulting to disabled

* Merge Fixes

* Cache all images instead of just skins

Changes:
* Move the image caching from skins to where images may get downloaded so this also covers capes and anything else that uses the same method of image retrieval
* Updated config value from `cache-skins` to `cache-images`
* Updated cache location from `cache/skins` to `cache/images`
* Images are stored in png format with a uuid. This may make debugging easier as they can be directly opened.

* Implement cached image expiry

If `cache-images` is set to a value greater than 0 then a scheduled task will occur once a day that will remove images with a modification date older than the value in days.

* Force skin changes as trusted

* Resolve PR queries

* Fix signed int causing issues calculating expiry time for images

* Reset Defaults to 0 and implement Google Timed Eviction cache for Images

* Add memory cache for Capes

Co-authored-by: Brendan Grieve <brendan.grieve@zepli.com.au>
Co-authored-by: bundabrg <bundabrg@grieve.com.au>
2020-08-07 12:33:21 -04:00
Camotoy
7fc14d8956
Add customizable MTU support (#1068)
* Add customizable MTU support

Fixes clients being unable to connect in rare instances.

* Make config.yml nicer
2020-07-31 19:47:23 -04:00
rtm516
b10e5d5af3
Clean copyright message and update all files (#1053) 2020-07-30 15:10:15 -05:00
toinouH
427cb69a14
clone-remote-port option Updated (#1061)
* Added clone remote port option for bukkit, bungee and velocity

* Added clone remote port option for sponge

* Changed clone-remote-port description in config.yml

* Update config.yml

Updated config.yml to include a better description of the clone-remote-port option

* Updated GeyserSpongePlugin

An incorrect port was being edited before (remote instead of bedrock)

* Update config.yml

Co-authored-by: TeaNoDonuts <blackalegator@gmail.com>
2020-07-30 15:09:40 -05:00
Phillipp W
af484a425b
SRV resolving / Small Handshake rework (#968)
Handshake now uses the server address directly from the config and no longer the IP from a domain (Some servers use the address that is given during the handshake)
2020-07-25 13:42:43 -04:00
Camotoy
afcf1e3acd
Change versioning to match supported Bedrock version; add versioning command (#730)
* Change versioning to match supported Bedrock version

Line up Geyser's versioning to match with the highest/currently supported Bedrock version for future tracking of older Geyser versions.

* Add version command

* Fix DEV check for version command

* Remove SNAPSHOT

* Update languages submodule

Co-authored-by: rtm516 <ryantmilner@hotmail.co.uk>
2020-07-05 21:38:24 -04:00
rtm516
cfaf4051b7
Add Translation support (#504)
Adds full multi-language support to any Bedrock-supported language.

Co-authored-by: DoctorMacc <toy.fighter1@gmail.com>
2020-07-05 19:35:51 -04:00
RednedEpic
8ac5d6e13d Fix memory leak in legacy ping passthrough (Fixes #674, #813) 2020-07-04 16:35:48 -05:00
Tim203
8f763dfc5f
Move common stuff used only by connector and bootstrap to connector 2020-06-28 00:27:00 +02:00
rtm516
7743f6d718
Add dump command (#808)
* Add dump command
Adds a command to collect and dump infomation about the Geyser install and bootstrap and submit it to a dumps site.

* Finalize URL; misc. fixes; add 'architecture' param

Co-authored-by: DoctorMacc <toy.fighter1@gmail.com>
2020-06-27 11:36:48 -04:00
endevrr
ca7484a5cf
Relocate Reflections Dependency (#802) 2020-06-23 19:51:59 -04:00
bundabrg
e66f57f9f0
Provide a platform independent method of retrieving the datafolder (#769)
* Provide a platform independent method of retrieving the datafolder

* LocaleUtils now uses datafolder

* Make use of Path instead of File

Changes:
* Rename getDataFolder() to getConfigFile() and update to return a Path in each bootstrap

* Rename filePath to tmpFilePath

* Update Velocity configFile to configFile Path
2020-06-20 12:54:40 -05:00
Camotoy
9369b20209
Add 1.9+ PvP 'Cooldown' (#768)
* Add 1.9+ PvP 'Cooldown'

This commit adds a subtitle that acts as the Java cooldown. This is an optional feature disabled in the config with `show-cooldown`. This does not appear on plugins that use OldCombatMechanics.

* No need to bump up the config version; I was just tested with OldCombatMechanics

* Use simpler casting

* Use session variable of lastHitTime for theoretically better performance

* Reuse attribute value calculation from AttributeUtils

* Remove unused imports

* Revert config version update in config.yml
2020-06-16 19:03:28 -05:00
Camotoy
34b367bfc3
Configuration updates (#653)
* Configuration updates

The main feature of this commit is switching Bukkit and BungeeCord to using Jackson configuration. This allows comments to load. Along with this, the Jackson configs have been consolidated into one abstract class, and a check is made to ensure auth-type cannot be set to Floodgate if Floodgate is not installed.

* Add deleted file; remove imports

* Re-add changing of Bukkit port

* Alphabetize import

* Alphabetize Bungee import

* Updates

* Swap values in GeyserJacksonConfiguration

* Add a null check for GeyserConnector in Bukkit's onDisable
2020-06-10 17:58:29 -05:00
Camotoy
99f69b3a7d
Rewrite Ping Passthrough (#468)
* Fix ping passthrough on BungeeCord

* Initial implementation of direct ping passthrough

* Finished implementation of direct ping passthrough

* Remove test for something else entirely

* Fix standalone

* Add config option for ping passthrough interval

* Use GeyserPingInfo to reduce methods

* Add querying; modify ping passthrough

* Add separate config options for passthrough MOTD and player counts

* Convert all plugin bootstraps to use internal ping events to that other plugins can handle ping modifications

* Small changes

* Fix invalid packet spawm

* Add legacy ping passthrough option

* Fix BungeeCord

* Proper UUID for BungeeCord, thanks @theminecoder

* Update config version and messages

* Merge master... again

* Add missing javadocs and minor changes

Co-authored-by: James Harrison <james@fasttortoise.co.uk>
Co-authored-by: theminecoder <theminecoder.dev@gmail.com>
Co-authored-by: Redned <redned235@gmail.com>
2020-05-23 16:50:04 -05:00
rtm516
fc6532732d
Adds skin ears from MinecraftCapes.co.uk + Clientside linked account skins + Elytra textures (#539)
* Added ears geometry support

* Added ear fetching from mc capes

* Added support for deadmau5

* Commented, documented and cleaned code

* Allow bedrock players to see their java skin/cape/ears when joining

* Optimised Imports

* Fix missing else statement

* Moved ears and fixed elytra skins

* Added ears config option

* Fixed cape/elytra transparency

* Fixed slim skin geometry

* Fixed async ears request and added alex skin

* Fixed default elytra not showing with no cape

* Moved to normal Base64 functions

Co-authored-by: James Harrison <james@fasttortoise.co.uk>
2020-05-23 16:06:34 -05:00
Camotoy
1664221fa9
Add optional workaround for >Y128 Nether building (#615)
* Add optional workaround for >Y128 Nether building

This commit adds a config option for building above the Nether by changing the Nether's dimension ID to match the End's.

* Only check for workaround application once

* Fix mappings?

* Include a bit more for the above bedrock nether building config option

Co-authored-by: Redned <redned235@gmail.com>
2020-05-23 16:02:51 -05:00
Camotoy
a7f363ec09
Add option for disabling command suggestions; add config version (#598)
* Add option for disabling command suggestions; add config version

This commit adds an option for disabling command suggestions. If enabled, command suggestions will not be sent to the server so as to remove command freezing. This commit also adds a config version variable so users are notified when to regenerate their configs.

* Rename GeyserConfiguration.checkGeyserConfiguration()
2020-05-20 22:43:22 -05:00
rtm516
7b3893ff78
Fixed empty listen IPs breaking automatic config (#519) 2020-05-08 22:58:29 -05:00
RednedEpic
3370ad3db9 Merge branch 'master' into feature/sounds 2020-05-02 23:06:53 -05:00
rtm516
99880c7d46
Adds a message if someone runs one of the plugins directly (#457)
* Added Bukkit run message

* Added the rest of the plugins run messages

* Renamed plugin run classes to main

* Added gui message if the jar isnt run from command line

* Updated help message

* Changed wording for bukkit
2020-04-30 01:40:45 -05:00
RednedEpic
1fbb755d26 Merge branch 'master' into sound-master 2020-04-29 15:14:25 -05:00
RednedEpic
31be608038 Add block break sounds for blocks with 0 hardness, and refactor some things
The refactors in this commit go a bit beyond the scope of what the sound/effects branch was meant to accomplish, however most of these changes are necessary so chunk caching could be reintroduced for the standalone version. The chunk caching here allows for us to get the block ID before the block was broken, and in the future allow us to implement newer features. Chunk caching is optional (and disabled by default) as on non-Bukkit versions, it can eat up a lot of RAM with many players online.
2020-04-29 15:01:53 -05:00
rtm516
697e478e04
Fixed Sponge plugin user auths config loading (#445) 2020-04-27 15:49:05 -05:00
rtm516
7f29710006
Automatic ip & port for plugins (#438)
* Automatically set Bukkit ip and port

* Automatically set Velocity ip and port

* Automatically set BungeeCord ip and port

* Moved the config init line to prevent config issues

* Automatically set Sponge ip and port
2020-04-27 15:45:14 -05:00
RednedEpic
bab2b4a420 Pull command descriptions from Bukkit and Sponge versions when listing commands
This allows the description of the commands to display when listing the commands in bedrock by tab-completing. This is currently only available on Sponge and Bukkit versions as there is no support in BungeeCord and Velocity to get these values. This data is also not sent in any packet, so we cannot retrieve that from standalone either.
2020-04-19 18:08:14 -05:00
DoctorMacc
bfb3fb4258 Update various copyright dates 2020-04-15 15:39:21 -04:00
rtm516
c51a48221b Merge remote-tracking branch 'origin/master' into server-language-processing 2020-04-09 13:58:45 +01:00
rtm516
c809ddb618 Renamed translation method and cleaned up variable declaration 2020-04-05 10:13:47 +01:00
rtm516
845c914492 Moved loading and added default locale config option 2020-04-05 02:58:23 +01:00
RednedEpic
e504d0f467 Don't minimize the jar for plugin versions (Actually fixes #265) 2020-04-04 18:00:30 -05:00
RednedEpic
21dc2e8362 Add Geyser reload command and commands for platforms (Closes #141) 2020-03-17 11:43:09 -05:00
RednedEpic
c7f1f0b71f Shade in fastutil for Sponge and relocate to shaded package (Fixes #198) 2020-03-10 18:40:22 -05:00
RednedEpic
240f41ff03 Use Path instead of File for floodgate key file in config
...and fix related issues with the file not being found.
2020-01-26 11:22:21 -06:00
RednedEpic
cc3cf70257 Search for key in Geyser plugin folder in plugin versions 2020-01-25 22:59:00 -06:00
RednedEpic
e4d65cd267 Attempt to archive all artifacts for Jenkins 2020-01-18 17:28:27 -06:00
RednedEpic
2fc591e341 Merge Floodgate changes 2020-01-03 23:58:58 -06:00
RednedEpic
7354819451 Add license headers to Sponge classes 2019-12-21 16:19:04 -06:00
RednedEpic
70fd9867f5 Add Sponge platform bootstrap 2019-12-21 16:18:34 -06:00