forked from GeyserMC/Geyser
BedrockRespawnTranslator: prevent some respawn bugs (#1346)
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1 changed files with 27 additions and 6 deletions
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@ -28,7 +28,10 @@ package org.geysermc.connector.network.translators.bedrock;
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import com.github.steveice10.mc.protocol.data.game.ClientRequest;
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import com.github.steveice10.mc.protocol.data.game.ClientRequest;
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import com.github.steveice10.mc.protocol.packet.ingame.client.ClientRequestPacket;
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import com.github.steveice10.mc.protocol.packet.ingame.client.ClientRequestPacket;
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import com.nukkitx.math.vector.Vector3f;
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import com.nukkitx.math.vector.Vector3f;
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import com.nukkitx.protocol.bedrock.packet.MovePlayerPacket;
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import com.nukkitx.protocol.bedrock.packet.RespawnPacket;
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import com.nukkitx.protocol.bedrock.packet.RespawnPacket;
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import com.nukkitx.protocol.bedrock.packet.SetEntityDataPacket;
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import org.geysermc.connector.entity.PlayerEntity;
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import org.geysermc.connector.network.session.GeyserSession;
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import org.geysermc.connector.network.session.GeyserSession;
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import org.geysermc.connector.network.translators.PacketTranslator;
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import org.geysermc.connector.network.translators.PacketTranslator;
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import org.geysermc.connector.network.translators.Translator;
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import org.geysermc.connector.network.translators.Translator;
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@ -39,12 +42,30 @@ public class BedrockRespawnTranslator extends PacketTranslator<RespawnPacket> {
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@Override
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@Override
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public void translate(RespawnPacket packet, GeyserSession session) {
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public void translate(RespawnPacket packet, GeyserSession session) {
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if (packet.getState() == RespawnPacket.State.CLIENT_READY) {
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if (packet.getState() == RespawnPacket.State.CLIENT_READY) {
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if (!session.isSpawned()) { // Otherwise when immediate respawn is on the client never loads
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// Previously we only sent the respawn packet before the server finished loading
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RespawnPacket respawnPacket = new RespawnPacket();
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// The message included was 'Otherwise when immediate respawn is on the client never loads'
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respawnPacket.setRuntimeEntityId(0);
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// But I assume the new if statement below fixes that problem
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respawnPacket.setPosition(Vector3f.ZERO);
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RespawnPacket respawnPacket = new RespawnPacket();
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respawnPacket.setState(RespawnPacket.State.SERVER_READY);
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respawnPacket.setRuntimeEntityId(0);
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session.sendUpstreamPacket(respawnPacket);
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respawnPacket.setPosition(Vector3f.ZERO);
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respawnPacket.setState(RespawnPacket.State.SERVER_READY);
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session.sendUpstreamPacket(respawnPacket);
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if (session.isSpawned()) {
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// Client might be stuck; resend spawn information
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PlayerEntity entity = session.getPlayerEntity();
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if (entity == null) return;
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SetEntityDataPacket entityDataPacket = new SetEntityDataPacket();
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entityDataPacket.setRuntimeEntityId(entity.getGeyserId());
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entityDataPacket.getMetadata().putAll(entity.getMetadata());
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session.sendUpstreamPacket(entityDataPacket);
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MovePlayerPacket movePlayerPacket = new MovePlayerPacket();
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movePlayerPacket.setRuntimeEntityId(entity.getGeyserId());
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movePlayerPacket.setPosition(entity.getPosition());
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movePlayerPacket.setRotation(entity.getBedrockRotation());
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movePlayerPacket.setMode(MovePlayerPacket.Mode.RESPAWN);
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session.sendUpstreamPacket(movePlayerPacket);
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}
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}
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ClientRequestPacket javaRespawnPacket = new ClientRequestPacket(ClientRequest.RESPAWN);
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ClientRequestPacket javaRespawnPacket = new ClientRequestPacket(ClientRequest.RESPAWN);
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