forked from GeyserMC/Geyser
Fix requested changes
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35a16996b5
commit
821f164b23
1 changed files with 6 additions and 6 deletions
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@ -41,14 +41,14 @@ public class JavaUpdateTimeTranslator extends PacketTranslator<ServerUpdateTimeP
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// If negative, the last time is stored so we know it's not some plugin behavior doing weird things.
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// Per-player for multi-world support
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static Long2LongMap lastRecordedTimes = new Long2LongOpenHashMap();
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private static final Long2LongMap LAST_RECORDED_TIMES = new Long2LongOpenHashMap();
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@Override
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public void translate(ServerUpdateTimePacket packet, GeyserSession session) {
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// Bedrock sends a GameRulesChangedPacket if there is no daylight cycle
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// Java just sends a negative long if there is no daylight cycle
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long lastTime = lastRecordedTimes.getOrDefault(session.getPlayerEntity().getEntityId(), 0);
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long lastTime = LAST_RECORDED_TIMES.getOrDefault(session.getPlayerEntity().getEntityId(), 0);
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long time = packet.getTime();
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if (lastTime != time) {
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@ -57,16 +57,16 @@ public class JavaUpdateTimeTranslator extends PacketTranslator<ServerUpdateTimeP
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setTimePacket.setTime((int) Math.abs(time) % 24000);
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session.getUpstream().sendPacket(setTimePacket);
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// TODO: Performance efficient to always do this?
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lastRecordedTimes.put(session.getPlayerEntity().getEntityId(), time);
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LAST_RECORDED_TIMES.put(session.getPlayerEntity().getEntityId(), time);
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}
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if (lastTime < 0 && time >= 0) {
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setDoDayLightGamerule(session, true);
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setDoDaylightCycleGamerule(session, true);
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} else if (lastTime != time && time < 0) {
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setDoDayLightGamerule(session, false);
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setDoDaylightCycleGamerule(session, false);
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}
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}
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private void setDoDayLightGamerule(GeyserSession session, boolean doCycle) {
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private void setDoDaylightCycleGamerule(GeyserSession session, boolean doCycle) {
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GameRulesChangedPacket gameRulesChangedPacket = new GameRulesChangedPacket();
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gameRulesChangedPacket.getGameRules().add(new GameRuleData<>("dodaylightcycle", doCycle));
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session.getUpstream().sendPacket(gameRulesChangedPacket);
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