Update JavaEntityEquipmentTranslator for Java 1.16

This commit is contained in:
DoctorMacc 2020-06-25 21:53:51 -04:00
parent bb630dc867
commit 6f2bf659a9
1 changed files with 25 additions and 24 deletions

View File

@ -25,14 +25,14 @@
package org.geysermc.connector.network.translators.java.entity;
import com.github.steveice10.mc.protocol.data.game.entity.metadata.Equipment;
import com.github.steveice10.mc.protocol.packet.ingame.server.entity.ServerEntityEquipmentPacket;
import com.nukkitx.protocol.bedrock.data.inventory.ItemData;
import org.geysermc.connector.entity.Entity;
import org.geysermc.connector.entity.LivingEntity;
import org.geysermc.connector.network.session.GeyserSession;
import org.geysermc.connector.network.translators.PacketTranslator;
import org.geysermc.connector.network.translators.Translator;
import com.github.steveice10.mc.protocol.packet.ingame.server.entity.ServerEntityEquipmentPacket;
import com.nukkitx.protocol.bedrock.data.inventory.ItemData;
import org.geysermc.connector.network.translators.item.ItemTranslator;
@Translator(packet = ServerEntityEquipmentPacket.class)
@ -55,28 +55,29 @@ public class JavaEntityEquipmentTranslator extends PacketTranslator<ServerEntity
}
LivingEntity livingEntity = (LivingEntity) entity;
ItemData item = ItemTranslator.translateToBedrock(session, packet.getItem());
switch (packet.getSlot()) {
case HELMET:
livingEntity.setHelmet(item);
break;
case CHESTPLATE:
livingEntity.setChestplate(item);
break;
case LEGGINGS:
livingEntity.setLeggings(item);
break;
case BOOTS:
livingEntity.setBoots(item);
break;
case MAIN_HAND:
livingEntity.setHand(item);
break;
case OFF_HAND:
livingEntity.setOffHand(item);
break;
for (Equipment equipment : packet.getEquipment()) {
ItemData item = ItemTranslator.translateToBedrock(session, equipment.getItem());
switch (equipment.getSlot()) {
case HELMET:
livingEntity.setHelmet(item);
break;
case CHESTPLATE:
livingEntity.setChestplate(item);
break;
case LEGGINGS:
livingEntity.setLeggings(item);
break;
case BOOTS:
livingEntity.setBoots(item);
break;
case MAIN_HAND:
livingEntity.setHand(item);
break;
case OFF_HAND:
livingEntity.setOffHand(item);
break;
}
}
livingEntity.updateEquipment(session);
}
}