Only send one empty chunk upon login

This commit is contained in:
RednedEpic 2019-11-15 22:21:26 -06:00
parent 73c9ee313c
commit 51c1792d67

View file

@ -135,25 +135,22 @@ public class GeyserSession implements Player {
Vector3f pos = Vector3f.ZERO;
int chunkX = pos.getFloorX() >> 4;
int chunkZ = pos.getFloorZ() >> 4;
for (int x = -5; x < 5; x++) {
for (int z = -5; z < 5; z++) {
NetworkChunkPublisherUpdatePacket chunkPublisherUpdatePacket = new NetworkChunkPublisherUpdatePacket();
chunkPublisherUpdatePacket.setPosition(pos.toInt());
chunkPublisherUpdatePacket.setRadius(renderDistance << 4);
upstream.sendPacket(chunkPublisherUpdatePacket);
LevelChunkPacket data = new LevelChunkPacket();
data.setChunkX(chunkX + x);
data.setChunkZ(chunkZ + z);
data.setChunkX(chunkX);
data.setChunkZ(chunkZ);
data.setSubChunksLength(0);
data.setData(TranslatorsInit.EMPTY_LEVEL_CHUNK_DATA);
upstream.sendPacket(data);
}
}
BiomeDefinitionListPacket biomePacket = new BiomeDefinitionListPacket();
biomePacket.setTag(CompoundTag.EMPTY);
upstream.sendPacket(biomePacket);
AvailableEntityIdentifiersPacket entityPacket = new AvailableEntityIdentifiersPacket();
entityPacket.setTag(CompoundTag.EMPTY);
upstream.sendPacket(entityPacket);
@ -161,8 +158,6 @@ public class GeyserSession implements Player {
PlayStatusPacket playStatusPacket = new PlayStatusPacket();
playStatusPacket.setStatus(PlayStatusPacket.Status.PLAYER_SPAWN);
upstream.sendPacket(playStatusPacket);
connector.getLogger().debug("play status sent");
}
public void authenticate(String username) {