Fix inconsistencies with players and the player list (#1298)

* Fix inconsistencies with players and the player list

This commit makes the player list entry packet control the player cache, fixing inconsistencies that appeared when removing the override on despawning the player.

* Update comments
This commit is contained in:
Camotoy 2020-09-16 00:18:18 -04:00 committed by GitHub
parent f9c1d3f218
commit 3c1d4aae93
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GPG key ID: 4AEE18F83AFDEB23
3 changed files with 6 additions and 14 deletions

View file

@ -76,9 +76,6 @@ public class EntityCache {
if (entity != null && entity.isValid() && (force || entity.despawnEntity(session))) {
long geyserId = entityIdTranslations.remove(entity.getEntityId());
entities.remove(geyserId);
if (entity.is(PlayerEntity.class)) {
playerEntities.remove(entity.as(PlayerEntity.class).getUuid());
}
return true;
}
return false;

View file

@ -88,18 +88,13 @@ public class JavaPlayerListEntryTranslator extends PacketTranslator<ServerPlayer
break;
case REMOVE_PLAYER:
PlayerEntity entity = session.getEntityCache().getPlayerEntity(entry.getProfile().getId());
if (entity != null && entity.isValid()) {
// remove from tablist but player entity is still there
if (entity != null) {
// Just remove the entity's player list status
// Don't despawn the entity - the Java server will also take care of that.
entity.setPlayerList(false);
} else {
if (entity == null) {
// just remove it from caching
}
// As the player entity is no longer present, we can remove the entry
session.getEntityCache().removePlayerEntity(entry.getProfile().getId());
} else {
entity.setPlayerList(false);
session.getEntityCache().removeEntity(entity, false);
}
}
if (entity == session.getPlayerEntity()) {
// If removing ourself we use our AuthData UUID
translate.getEntries().add(new PlayerListPacket.Entry(session.getAuthData().getUUID()));