forked from GeyserMC/Geyser
Ensure spawn radius is always 0 on the client's end
Fixes #1496 to the best of my knowledge. Any issue regarding the spawnpoint being off in terms of radius is up to the server at this point - would not be an us situation here.
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@ -385,6 +385,8 @@ public class GeyserSession implements CommandSender {
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// Don't let the client modify the inventory on death
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// Don't let the client modify the inventory on death
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// Setting this to true allows keep inventory to work if enabled but doesn't break functionality being false
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// Setting this to true allows keep inventory to work if enabled but doesn't break functionality being false
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gamerulePacket.getGameRules().add(new GameRuleData<>("keepinventory", true));
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gamerulePacket.getGameRules().add(new GameRuleData<>("keepinventory", true));
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// Ensure client doesn't try and do anything funky; the server handles this for us
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gamerulePacket.getGameRules().add(new GameRuleData<>("spawnradius", 0));
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upstream.sendPacket(gamerulePacket);
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upstream.sendPacket(gamerulePacket);
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}
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}
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