Fix swimming

This commit is contained in:
AJ Ferguson 2020-02-15 01:18:41 -09:00
parent 5913cb6164
commit 2d0a584106

View file

@ -56,6 +56,14 @@ public class BedrockActionTranslator extends PacketTranslator<PlayerActionPacket
// Don't put anything here as respawn is already handled
// in BedrockRespawnTranslator
break;
case START_SWIMMING:
ClientPlayerStatePacket startSwimPacket = new ClientPlayerStatePacket((int) entity.getEntityId(), PlayerState.START_SPRINTING);
session.getDownstream().getSession().send(startSwimPacket);
break;
case STOP_SWIMMING:
ClientPlayerStatePacket stopSwimPacket = new ClientPlayerStatePacket((int) entity.getEntityId(), PlayerState.STOP_SPRINTING);
session.getDownstream().getSession().send(stopSwimPacket);
break;
case START_GLIDE:
case STOP_GLIDE:
ClientPlayerStatePacket glidePacket = new ClientPlayerStatePacket((int) entity.getEntityId(), PlayerState.START_ELYTRA_FLYING);