Update to Bedrock 1.16.100 (#1552)

* Initial work on 1.16.100 - currently crashes the client

* Update runtime item states

* Use new Bedrock runtime IDs

Bedrock now hardcodes block runtime IDs in alphabetical order of the identifiers. This commit updates Geyser to accomodate.

- Remove runtime_block_states.dat and replace it with blockpalette.nbt
- Calculate the block runtime ID based on the order of the block palette
- Separate BlockTranslator.AIR into Bedrock and Java values
- Update the second layer of chunks to use air when not waterlogged
- Don't send item palette for now, as that's what crashes the game (will look into for v415)
- Other misc. changes

* Improve second layer chunk translation

* v415 support

- Add a message warning people they are on a beta version of Geyser

* Update to protocol v417

There are still some mappings changes that need to be gone through.

* Update runtime item states and clean up item frames

* Future-proof enchanment table

* Update for v418

* Update to v419

* Apply proper air ID to waterlogged chunk layer

* Fix missing import

* Remove beta warning

* Update mappings

* Manually patch runtime_item_states and send the ITEMS registry

* Update README

* Disable grindstone and smithing inventories (since they're broken)

* Use artifactory jenkins plugin (#1548)

* Use artifactory jenkins plugin

* Bump version to 1.2.0-SNAPSHOT

Co-authored-by: SupremeMortal <6178101+SupremeMortal@users.noreply.github.com>
This commit is contained in:
Camotoy 2020-11-17 12:03:12 -05:00 committed by GitHub
parent 512f8cd6c2
commit 123b074cc7
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35 changed files with 5019 additions and 5466 deletions

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@ -6,15 +6,15 @@
<parent>
<groupId>org.geysermc</groupId>
<artifactId>bootstrap-parent</artifactId>
<version>1.1.0</version>
<relativePath>../</relativePath>
<version>1.2.0-SNAPSHOT</version>
</parent>
<artifactId>bootstrap-standalone</artifactId>
<dependencies>
<dependency>
<groupId>org.geysermc</groupId>
<artifactId>connector</artifactId>
<version>1.1.0</version>
<version>1.2.0-SNAPSHOT</version>
<scope>compile</scope>
</dependency>
<dependency>