Add villager interactive tag (#788)

* Add villager interactive tag

This adds a button/controller guide for villager trading, if the villager is able to trade.

* Use a broader variable for metadata
This commit is contained in:
Camotoy 2020-06-20 13:44:40 -04:00 committed by GitHub
parent effd7602af
commit 100d7b7759
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@ -26,6 +26,7 @@
package org.geysermc.connector.network.translators.bedrock;
import com.nukkitx.protocol.bedrock.data.EntityData;
import com.nukkitx.protocol.bedrock.data.EntityDataMap;
import com.nukkitx.protocol.bedrock.data.EntityFlag;
import org.geysermc.connector.entity.Entity;
import org.geysermc.connector.network.session.GeyserSession;
@ -74,33 +75,43 @@ public class BedrockInteractTranslator extends PacketTranslator<InteractPacket>
Entity interactEntity = session.getEntityCache().getEntityByGeyserId(packet.getRuntimeEntityId());
if (interactEntity == null)
return;
EntityDataMap entityMetadata = interactEntity.getMetadata();
String interactiveTag;
switch (interactEntity.getEntityType()) {
case PIG:
if (interactEntity.getMetadata().getFlags().getFlag(EntityFlag.SADDLED)) {
interactiveTag = "action.interact.mount";
} else interactiveTag = "";
case BOAT:
interactiveTag = "action.interact.ride.boat";
break;
case HORSE:
case SKELETON_HORSE:
case ZOMBIE_HORSE:
case DONKEY:
case MULE:
case HORSE:
case LLAMA:
case MULE:
case SKELETON_HORSE:
case TRADER_LLAMA:
if (interactEntity.getMetadata().getFlags().getFlag(EntityFlag.TAMED)) {
case ZOMBIE_HORSE:
if (entityMetadata.getFlags().getFlag(EntityFlag.TAMED)) {
interactiveTag = "action.interact.ride.horse";
} else {
interactiveTag = "action.interact.mount";
}
break;
case BOAT:
interactiveTag = "action.interact.ride.boat";
break;
case MINECART:
interactiveTag = "action.interact.ride.minecart";
break;
case PIG:
if (entityMetadata.getFlags().getFlag(EntityFlag.SADDLED)) {
interactiveTag = "action.interact.mount";
} else interactiveTag = "";
break;
case VILLAGER:
if (entityMetadata.getInt(EntityData.VARIANT) != 14 && entityMetadata.getInt(EntityData.VARIANT) != 0
&& entityMetadata.getFloat(EntityData.SCALE) >= 0.75f) { // Not a nitwit, has a profession and is not a baby
interactiveTag = "action.interact.trade";
} else interactiveTag = "";
break;
case WANDERING_TRADER:
interactiveTag = "action.interact.trade"; // Since you can always trade with a wandering villager, presumably.
break;
default:
return; // No need to process any further since there is no interactive tag
}