Add Tickable interface (#1790)

* Add Tickable interface

By having a tickable interface, we're only dedicating one thread to ticking entities and running tasks as opposed to several. This will also help with implementing world border support.

* removeEntity already clears tickableEntities for us

* Only tick the entity if it's not being ticked
This commit is contained in:
Camotoy 2021-01-05 18:41:20 -05:00 committed by GitHub
parent b6389317f0
commit 0641800be7
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
9 changed files with 183 additions and 142 deletions

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@ -38,11 +38,11 @@ public class ItemedFireballEntity extends ThrowableEntity {
}
@Override
protected void updatePosition(GeyserSession session) {
public void tick(GeyserSession session) {
position = position.add(motion);
// TODO: While this reduces latency in position updating (needed for better fireball reflecting),
// TODO: movement is incredibly stiff. See if the MoveEntityDeltaPacket in 1.16.100 fixes this, and if not,
// TODO: only use this laggy movement for fireballs that be reflected
// TODO: movement is incredibly stiff.
// TODO: Only use this laggy movement for fireballs that be reflected
moveAbsoluteImmediate(session, position, rotation, false, true);
float drag = getDrag(session);
motion = motion.add(acceleration).mul(drag);

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@ -33,50 +33,35 @@ import org.geysermc.connector.entity.type.EntityType;
import org.geysermc.connector.network.session.GeyserSession;
import org.geysermc.connector.network.translators.world.block.BlockTranslator;
import java.util.concurrent.ScheduledFuture;
import java.util.concurrent.TimeUnit;
/**
* Used as a class for any object-like entity that moves as a projectile
*/
public class ThrowableEntity extends Entity {
public class ThrowableEntity extends Entity implements Tickable {
private Vector3f lastPosition;
/**
* Updates the position for the Bedrock client.
*
* Java clients assume the next positions of moving items. Bedrock needs to be explicitly told positions
*/
protected ScheduledFuture<?> positionUpdater;
public ThrowableEntity(long entityId, long geyserId, EntityType entityType, Vector3f position, Vector3f motion, Vector3f rotation) {
super(entityId, geyserId, entityType, position, motion, rotation);
this.lastPosition = position;
}
/**
* Updates the position for the Bedrock client.
*
* Java clients assume the next positions of moving items. Bedrock needs to be explicitly told positions
*/
@Override
public void spawnEntity(GeyserSession session) {
super.spawnEntity(session);
positionUpdater = session.getConnector().getGeneralThreadPool().scheduleAtFixedRate(() -> {
if (session.isClosed()) {
positionUpdater.cancel(true);
return;
}
updatePosition(session);
}, 0, 50, TimeUnit.MILLISECONDS);
}
protected void moveAbsoluteImmediate(GeyserSession session, Vector3f position, Vector3f rotation, boolean isOnGround, boolean teleported) {
super.moveAbsolute(session, position, rotation, isOnGround, teleported);
}
protected void updatePosition(GeyserSession session) {
public void tick(GeyserSession session) {
super.moveRelative(session, motion.getX(), motion.getY(), motion.getZ(), rotation, onGround);
float drag = getDrag(session);
float gravity = getGravity();
motion = motion.mul(drag).down(gravity);
}
protected void moveAbsoluteImmediate(GeyserSession session, Vector3f position, Vector3f rotation, boolean isOnGround, boolean teleported) {
super.moveAbsolute(session, position, rotation, isOnGround, teleported);
}
/**
* Get the gravity of this entity type. Used for applying gravity while the entity is in motion.
*
@ -140,7 +125,6 @@ public class ThrowableEntity extends Entity {
@Override
public boolean despawnEntity(GeyserSession session) {
positionUpdater.cancel(true);
if (entityType == EntityType.THROWN_ENDERPEARL) {
LevelEventPacket particlePacket = new LevelEventPacket();
particlePacket.setType(LevelEventType.PARTICLE_TELEPORT);

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@ -0,0 +1,35 @@
/*
* Copyright (c) 2019-2021 GeyserMC. http://geysermc.org
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
* @author GeyserMC
* @link https://github.com/GeyserMC/Geyser
*/
package org.geysermc.connector.entity;
import org.geysermc.connector.network.session.GeyserSession;
/**
* Implemented onto anything that should have code ran every Minecraft tick - 50 milliseconds.
*/
public interface Tickable {
void tick(GeyserSession session);
}

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@ -33,14 +33,12 @@ import com.nukkitx.protocol.bedrock.data.entity.EntityFlag;
import com.nukkitx.protocol.bedrock.packet.AddEntityPacket;
import com.nukkitx.protocol.bedrock.packet.EntityEventPacket;
import lombok.Data;
import org.geysermc.connector.entity.Tickable;
import org.geysermc.connector.entity.living.InsentientEntity;
import org.geysermc.connector.entity.type.EntityType;
import org.geysermc.connector.network.session.GeyserSession;
import java.util.concurrent.ScheduledFuture;
import java.util.concurrent.TimeUnit;
public class EnderDragonEntity extends InsentientEntity {
public class EnderDragonEntity extends InsentientEntity implements Tickable {
/**
* The Ender Dragon has multiple hit boxes, which
* are each its own invisible entity
@ -63,8 +61,6 @@ public class EnderDragonEntity extends InsentientEntity {
private boolean hovering;
private ScheduledFuture<?> partPositionUpdater;
public EnderDragonEntity(long entityId, long geyserId, EntityType entityType, Vector3f position, Vector3f motion, Vector3f rotation) {
super(entityId, geyserId, entityType, position, motion, rotation);
@ -130,24 +126,23 @@ public class EnderDragonEntity extends InsentientEntity {
segmentHistory[i].y = position.getY();
}
partPositionUpdater = session.getConnector().getGeneralThreadPool().scheduleAtFixedRate(() -> {
pushSegment();
updateBoundingBoxes(session);
}, 0, 50, TimeUnit.MILLISECONDS);
session.getConnector().getLogger().debug("Spawned entity " + entityType + " at location " + position + " with id " + geyserId + " (java id " + entityId + ")");
}
@Override
public boolean despawnEntity(GeyserSession session) {
partPositionUpdater.cancel(true);
for (EnderDragonPartEntity part : allParts) {
part.despawnEntity(session);
}
return super.despawnEntity(session);
}
@Override
public void tick(GeyserSession session) {
pushSegment();
updateBoundingBoxes(session);
}
/**
* Updates the positions of the Ender Dragon's multiple bounding boxes
*

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@ -35,6 +35,7 @@ import com.github.steveice10.mc.protocol.data.game.entity.player.GameMode;
import com.github.steveice10.mc.protocol.data.game.statistic.Statistic;
import com.github.steveice10.mc.protocol.data.game.window.VillagerTrade;
import com.github.steveice10.mc.protocol.packet.handshake.client.HandshakePacket;
import com.github.steveice10.mc.protocol.packet.ingame.client.player.ClientPlayerPositionPacket;
import com.github.steveice10.mc.protocol.packet.ingame.client.player.ClientPlayerPositionRotationPacket;
import com.github.steveice10.mc.protocol.packet.ingame.client.world.ClientTeleportConfirmPacket;
import com.github.steveice10.mc.protocol.packet.login.server.LoginSuccessPacket;
@ -64,6 +65,7 @@ import lombok.Setter;
import org.geysermc.common.window.CustomFormWindow;
import org.geysermc.common.window.FormWindow;
import org.geysermc.connector.GeyserConnector;
import org.geysermc.connector.entity.Tickable;
import org.geysermc.connector.command.CommandSender;
import org.geysermc.connector.common.AuthType;
import org.geysermc.connector.entity.Entity;
@ -94,6 +96,7 @@ import java.security.spec.InvalidKeySpecException;
import java.util.*;
import java.util.concurrent.ConcurrentHashMap;
import java.util.concurrent.ScheduledFuture;
import java.util.concurrent.TimeUnit;
@Getter
public class GeyserSession implements CommandSender {
@ -245,10 +248,10 @@ public class GeyserSession implements CommandSender {
private ScheduledFuture<?> bucketScheduledFuture;
/**
* Sends a movement packet every three seconds if the player hasn't moved. Prevents timeouts when AFK in certain instances.
* Used to send a movement packet every three seconds if the player hasn't moved. Prevents timeouts when AFK in certain instances.
*/
@Setter
private ScheduledFuture<?> movementSendIfIdle;
private long lastMovementTimestamp = System.currentTimeMillis();
/**
* Controls whether the daylight cycle gamerule has been sent to the client, so the sun/moon remain motionless.
@ -328,6 +331,11 @@ public class GeyserSession implements CommandSender {
private List<UUID> selectedEmotes = new ArrayList<>();
private final Set<UUID> emotes = new HashSet<>();
/**
* The thread that will run every 50 milliseconds - one Minecraft tick.
*/
private ScheduledFuture<?> tickThread = null;
private MinecraftProtocol protocol;
public GeyserSession(GeyserConnector connector, BedrockServerSession bedrockServerSession) {
@ -458,6 +466,9 @@ public class GeyserSession implements CommandSender {
connector.getLogger().info(LanguageUtils.getLocaleStringLog("geyser.auth.floodgate.loaded_key"));
}
// Start ticking
tickThread = connector.getGeneralThreadPool().scheduleAtFixedRate(this::tick, 50, 50, TimeUnit.MILLISECONDS);
downstream = new Client(remoteServer.getAddress(), remoteServer.getPort(), protocol, new TcpSessionFactory());
if (connector.getConfig().getRemote().isUseProxyProtocol()) {
downstream.getSession().setFlag(BuiltinFlags.ENABLE_CLIENT_PROXY_PROTOCOL, true);
@ -584,6 +595,8 @@ public class GeyserSession implements CommandSender {
}
}
tickThread.cancel(true);
this.chunkCache = null;
this.entityCache = null;
this.effectCache = null;
@ -598,6 +611,28 @@ public class GeyserSession implements CommandSender {
disconnect(LanguageUtils.getPlayerLocaleString("geyser.network.close", getClientData().getLanguageCode()));
}
/**
* Called every 50 milliseconds - one Minecraft tick.
*/
public void tick() {
// Check to see if the player's position needs updating - a position update should be sent once every 3 seconds
if (spawned && (System.currentTimeMillis() - lastMovementTimestamp) > 3000) {
// Recalculate in case something else changed position
Vector3d position = collisionManager.adjustBedrockPosition(playerEntity.getPosition(), playerEntity.isOnGround());
// A null return value cancels the packet
if (position != null) {
ClientPlayerPositionPacket packet = new ClientPlayerPositionPacket(playerEntity.isOnGround(),
position.getX(), position.getY(), position.getZ());
sendDownstreamPacket(packet);
}
lastMovementTimestamp = System.currentTimeMillis();
}
for (Tickable entity : entityCache.getTickableEntities()) {
entity.tick(this);
}
}
public void setAuthenticationData(AuthData authData) {
this.authData = authData;
}

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@ -28,6 +28,7 @@ package org.geysermc.connector.network.session.cache;
import it.unimi.dsi.fastutil.longs.*;
import it.unimi.dsi.fastutil.objects.ObjectOpenHashSet;
import lombok.Getter;
import org.geysermc.connector.entity.Tickable;
import org.geysermc.connector.entity.Entity;
import org.geysermc.connector.entity.player.PlayerEntity;
import org.geysermc.connector.network.session.GeyserSession;
@ -40,17 +41,21 @@ import java.util.concurrent.atomic.AtomicLong;
* for that player (e.g. seeing vanished players from /vanish)
*/
public class EntityCache {
private GeyserSession session;
private final GeyserSession session;
@Getter
private Long2ObjectMap<Entity> entities = Long2ObjectMaps.synchronize(new Long2ObjectOpenHashMap<>());
/**
* A list of all entities that must be ticked.
*/
private final List<Tickable> tickableEntities = Collections.synchronizedList(new ArrayList<>());
private Long2LongMap entityIdTranslations = Long2LongMaps.synchronize(new Long2LongOpenHashMap());
private Map<UUID, PlayerEntity> playerEntities = Collections.synchronizedMap(new HashMap<>());
private Map<UUID, BossBar> bossBars = Collections.synchronizedMap(new HashMap<>());
private Long2LongMap cachedPlayerEntityLinks = Long2LongMaps.synchronize(new Long2LongOpenHashMap());
private final Long2LongMap cachedPlayerEntityLinks = Long2LongMaps.synchronize(new Long2LongOpenHashMap());
@Getter
private AtomicLong nextEntityId = new AtomicLong(2L);
private final AtomicLong nextEntityId = new AtomicLong(2L);
public EntityCache(GeyserSession session) {
this.session = session;
@ -59,6 +64,11 @@ public class EntityCache {
public void spawnEntity(Entity entity) {
if (cacheEntity(entity)) {
entity.spawnEntity(session);
if (entity instanceof Tickable) {
// Start ticking it
tickableEntities.add((Tickable) entity);
}
}
}
@ -76,6 +86,10 @@ public class EntityCache {
if (entity != null && entity.isValid() && (force || entity.despawnEntity(session))) {
long geyserId = entityIdTranslations.remove(entity.getEntityId());
entities.remove(geyserId);
if (entity instanceof Tickable) {
tickableEntities.remove(entity);
}
return true;
}
return false;
@ -152,4 +166,8 @@ public class EntityCache {
public void addCachedPlayerEntityLink(long playerId, long linkedEntityId) {
cachedPlayerEntityLinks.put(playerId, linkedEntityId);
}
public List<Tickable> getTickableEntities() {
return tickableEntities;
}
}

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@ -33,16 +33,12 @@ import com.nukkitx.math.vector.Vector3d;
import com.nukkitx.math.vector.Vector3f;
import com.nukkitx.protocol.bedrock.packet.MoveEntityAbsolutePacket;
import com.nukkitx.protocol.bedrock.packet.MovePlayerPacket;
import com.nukkitx.protocol.bedrock.packet.SetEntityDataPacket;
import org.geysermc.connector.common.ChatColor;
import org.geysermc.connector.entity.player.PlayerEntity;
import org.geysermc.connector.entity.type.EntityType;
import org.geysermc.connector.network.session.GeyserSession;
import org.geysermc.connector.network.translators.PacketTranslator;
import org.geysermc.connector.network.translators.Translator;
import org.geysermc.connector.network.translators.collision.CollisionManager;
import java.util.concurrent.TimeUnit;
@Translator(packet = MovePlayerPacket.class)
public class BedrockMovePlayerTranslator extends PacketTranslator<MovePlayerPacket> {
@ -63,9 +59,7 @@ public class BedrockMovePlayerTranslator extends PacketTranslator<MovePlayerPack
return;
}
if (session.getMovementSendIfIdle() != null) {
session.getMovementSendIfIdle().cancel(true);
}
session.setLastMovementTimestamp(System.currentTimeMillis());
if (session.confirmTeleport(packet.getPosition().toDouble().sub(0, EntityType.PLAYER.getOffset(), 0))) {
// head yaw, pitch, head yaw
@ -86,7 +80,7 @@ public class BedrockMovePlayerTranslator extends PacketTranslator<MovePlayerPack
session.sendDownstreamPacket(playerRotationPacket);
} else {
Vector3d position = adjustBedrockPosition(session, packet.getPosition(), packet.isOnGround());
Vector3d position = session.getCollisionManager().adjustBedrockPosition(packet.getPosition(), packet.isOnGround());
if (position != null) { // A null return value cancels the packet
if (isValidMove(session, packet.getMode(), entity.getPosition(), packet.getPosition())) {
Packet movePacket;
@ -128,7 +122,7 @@ public class BedrockMovePlayerTranslator extends PacketTranslator<MovePlayerPack
} else {
// Not a valid move
session.getConnector().getLogger().debug("Recalculating position...");
recalculatePosition(session);
session.getCollisionManager().recalculatePosition();
}
}
}
@ -141,13 +135,9 @@ public class BedrockMovePlayerTranslator extends PacketTranslator<MovePlayerPack
if (entity.getRightParrot() != null) {
entity.getRightParrot().moveAbsolute(session, entity.getPosition(), entity.getRotation(), true, false);
}
// Schedule a position send loop if the player is idle
session.setMovementSendIfIdle(session.getConnector().getGeneralThreadPool().schedule(() -> sendPositionIfIdle(session),
3, TimeUnit.SECONDS));
}
public boolean isValidMove(GeyserSession session, MovePlayerPacket.Mode mode, Vector3f currentPosition, Vector3f newPosition) {
private boolean isValidMove(GeyserSession session, MovePlayerPacket.Mode mode, Vector3f currentPosition, Vector3f newPosition) {
if (mode != MovePlayerPacket.Mode.NORMAL)
return true;
@ -171,81 +161,5 @@ public class BedrockMovePlayerTranslator extends PacketTranslator<MovePlayerPack
return true;
}
/**
* Adjust the Bedrock position before sending to the Java server to account for inaccuracies in movement between
* the two versions.
*
* @param session the current GeyserSession
* @param bedrockPosition the current Bedrock position of the client
* @param onGround whether the Bedrock player is on the ground
* @return the position to send to the Java server, or null to cancel sending the packet
*/
private Vector3d adjustBedrockPosition(GeyserSession session, Vector3f bedrockPosition, boolean onGround) {
// We need to parse the float as a string since casting a float to a double causes us to
// lose precision and thus, causes players to get stuck when walking near walls
double javaY = bedrockPosition.getY() - EntityType.PLAYER.getOffset();
Vector3d position = Vector3d.from(Double.parseDouble(Float.toString(bedrockPosition.getX())), javaY,
Double.parseDouble(Float.toString(bedrockPosition.getZ())));
if (session.getConnector().getConfig().isCacheChunks()) {
// With chunk caching, we can do some proper collision checks
CollisionManager collisionManager = session.getCollisionManager();
collisionManager.updatePlayerBoundingBox(position);
// Correct player position
if (!collisionManager.correctPlayerPosition()) {
// Cancel the movement if it needs to be cancelled
recalculatePosition(session);
return null;
}
position = Vector3d.from(collisionManager.getPlayerBoundingBox().getMiddleX(),
collisionManager.getPlayerBoundingBox().getMiddleY() - (collisionManager.getPlayerBoundingBox().getSizeY() / 2),
collisionManager.getPlayerBoundingBox().getMiddleZ());
} else {
// When chunk caching is off, we have to rely on this
// It rounds the Y position up to the nearest 0.5
// This snaps players to snap to the top of stairs and slabs like on Java Edition
// However, it causes issues such as the player floating on carpets
if (onGround) javaY = Math.ceil(javaY * 2) / 2;
position = position.up(javaY - position.getY());
}
return position;
}
// TODO: This makes the player look upwards for some reason, rotation values must be wrong
public void recalculatePosition(GeyserSession session) {
PlayerEntity entity = session.getPlayerEntity();
// Gravity might need to be reset...
SetEntityDataPacket entityDataPacket = new SetEntityDataPacket();
entityDataPacket.setRuntimeEntityId(entity.getGeyserId());
entityDataPacket.getMetadata().putAll(entity.getMetadata());
session.sendUpstreamPacket(entityDataPacket);
MovePlayerPacket movePlayerPacket = new MovePlayerPacket();
movePlayerPacket.setRuntimeEntityId(entity.getGeyserId());
movePlayerPacket.setPosition(entity.getPosition());
movePlayerPacket.setRotation(entity.getBedrockRotation());
movePlayerPacket.setMode(MovePlayerPacket.Mode.NORMAL);
session.sendUpstreamPacket(movePlayerPacket);
}
private void sendPositionIfIdle(GeyserSession session) {
if (session.isClosed()) return;
PlayerEntity entity = session.getPlayerEntity();
// Recalculate in case something else changed position
Vector3d position = adjustBedrockPosition(session, entity.getPosition(), entity.isOnGround());
// A null return value cancels the packet
if (position != null) {
ClientPlayerPositionPacket packet = new ClientPlayerPositionPacket(session.getPlayerEntity().isOnGround(),
position.getX(), position.getY(), position.getZ());
session.sendDownstreamPacket(packet);
}
session.setMovementSendIfIdle(session.getConnector().getGeneralThreadPool().schedule(() -> sendPositionIfIdle(session),
3, TimeUnit.SECONDS));
}
}

View file

@ -30,8 +30,12 @@ import com.nukkitx.math.vector.Vector3f;
import com.nukkitx.math.vector.Vector3i;
import com.nukkitx.protocol.bedrock.data.entity.EntityFlag;
import com.nukkitx.protocol.bedrock.data.entity.EntityFlags;
import com.nukkitx.protocol.bedrock.packet.MovePlayerPacket;
import com.nukkitx.protocol.bedrock.packet.SetEntityDataPacket;
import lombok.Getter;
import lombok.Setter;
import org.geysermc.connector.entity.player.PlayerEntity;
import org.geysermc.connector.entity.type.EntityType;
import org.geysermc.connector.network.session.GeyserSession;
import org.geysermc.connector.network.translators.collision.translators.BlockCollision;
@ -105,6 +109,7 @@ public class CollisionManager {
// According to the Minecraft Wiki, when sneaking:
// - In Bedrock Edition, the height becomes 1.65 blocks, allowing movement through spaces as small as 1.75 (2 - 14) blocks high.
// - In Java Edition, the height becomes 1.5 blocks.
// TODO: Have this depend on the player's literal bounding box variable
if (session.isSneaking()) {
playerBoundingBox.setSizeY(1.5);
} else {
@ -113,6 +118,65 @@ public class CollisionManager {
}
}
/**
* Adjust the Bedrock position before sending to the Java server to account for inaccuracies in movement between
* the two versions.
*
* @param bedrockPosition the current Bedrock position of the client
* @param onGround whether the Bedrock player is on the ground
* @return the position to send to the Java server, or null to cancel sending the packet
*/
public Vector3d adjustBedrockPosition(Vector3f bedrockPosition, boolean onGround) {
// We need to parse the float as a string since casting a float to a double causes us to
// lose precision and thus, causes players to get stuck when walking near walls
double javaY = bedrockPosition.getY() - EntityType.PLAYER.getOffset();
Vector3d position = Vector3d.from(Double.parseDouble(Float.toString(bedrockPosition.getX())), javaY,
Double.parseDouble(Float.toString(bedrockPosition.getZ())));
if (session.getConnector().getConfig().isCacheChunks()) {
// With chunk caching, we can do some proper collision checks
updatePlayerBoundingBox(position);
// Correct player position
if (!correctPlayerPosition()) {
// Cancel the movement if it needs to be cancelled
recalculatePosition();
return null;
}
position = Vector3d.from(playerBoundingBox.getMiddleX(),
playerBoundingBox.getMiddleY() - (playerBoundingBox.getSizeY() / 2),
playerBoundingBox.getMiddleZ());
} else {
// When chunk caching is off, we have to rely on this
// It rounds the Y position up to the nearest 0.5
// This snaps players to snap to the top of stairs and slabs like on Java Edition
// However, it causes issues such as the player floating on carpets
if (onGround) javaY = Math.ceil(javaY * 2) / 2;
position = position.up(javaY - position.getY());
}
return position;
}
// TODO: This makes the player look upwards for some reason, rotation values must be wrong
public void recalculatePosition() {
PlayerEntity entity = session.getPlayerEntity();
// Gravity might need to be reset...
SetEntityDataPacket entityDataPacket = new SetEntityDataPacket();
entityDataPacket.setRuntimeEntityId(entity.getGeyserId());
entityDataPacket.getMetadata().putAll(entity.getMetadata());
session.sendUpstreamPacket(entityDataPacket);
MovePlayerPacket movePlayerPacket = new MovePlayerPacket();
movePlayerPacket.setRuntimeEntityId(entity.getGeyserId());
movePlayerPacket.setPosition(entity.getPosition());
movePlayerPacket.setRotation(entity.getBedrockRotation());
movePlayerPacket.setMode(MovePlayerPacket.Mode.NORMAL);
session.sendUpstreamPacket(movePlayerPacket);
}
public List<Vector3i> getPlayerCollidableBlocks() {
List<Vector3i> blocks = new ArrayList<>();

View file

@ -58,10 +58,6 @@ public class DimensionUtils {
int bedrockDimension = javaToBedrock(javaDimension);
Entity player = session.getPlayerEntity();
if (session.getMovementSendIfIdle() != null) {
session.getMovementSendIfIdle().cancel(true);
}
session.getEntityCache().removeAllEntities();
session.getItemFrameCache().clear();
session.getSkullCache().clear();