2019-09-29 23:25:42 +00:00
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/*
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2020-01-09 03:05:42 +00:00
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* Copyright (c) 2019-2020 GeyserMC. http://geysermc.org
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2019-09-29 23:25:42 +00:00
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*
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* @author GeyserMC
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* @link https://github.com/GeyserMC/Geyser
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*/
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package org.geysermc.connector.network.translators.bedrock;
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2020-04-10 18:46:29 +00:00
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import com.github.steveice10.mc.protocol.packet.ingame.client.player.ClientPlayerPlaceBlockPacket;
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2019-09-29 23:25:42 +00:00
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import com.github.steveice10.mc.protocol.data.game.entity.metadata.Position;
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2019-10-27 09:56:47 +00:00
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import com.github.steveice10.mc.protocol.data.game.entity.player.GameMode;
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2019-09-29 23:25:42 +00:00
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import com.github.steveice10.mc.protocol.data.game.entity.player.Hand;
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2019-10-07 18:30:08 +00:00
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import com.github.steveice10.mc.protocol.data.game.entity.player.InteractAction;
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2019-09-29 23:25:42 +00:00
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import com.github.steveice10.mc.protocol.data.game.entity.player.PlayerAction;
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import com.github.steveice10.mc.protocol.data.game.world.block.BlockFace;
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import com.github.steveice10.mc.protocol.packet.ingame.client.player.ClientPlayerActionPacket;
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2019-10-07 18:30:08 +00:00
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import com.github.steveice10.mc.protocol.packet.ingame.client.player.ClientPlayerInteractEntityPacket;
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2019-09-29 23:25:42 +00:00
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import com.github.steveice10.mc.protocol.packet.ingame.client.player.ClientPlayerUseItemPacket;
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2020-04-23 06:01:33 +00:00
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import com.nukkitx.math.vector.Vector3i;
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import com.nukkitx.math.vector.Vector3f;
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2019-09-29 23:25:42 +00:00
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import com.nukkitx.protocol.bedrock.packet.InventoryTransactionPacket;
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2020-04-23 06:01:33 +00:00
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import org.geysermc.connector.entity.Entity;
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import org.geysermc.connector.inventory.Inventory;
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import org.geysermc.connector.network.session.GeyserSession;
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import org.geysermc.connector.network.translators.PacketTranslator;
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import org.geysermc.connector.network.translators.Translator;
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import org.geysermc.connector.network.translators.Translators;
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import org.geysermc.connector.network.translators.item.ItemEntry;
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import org.geysermc.connector.utils.InventoryUtils;
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2020-03-24 04:24:17 +00:00
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@Translator(packet = InventoryTransactionPacket.class)
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2019-09-29 23:25:42 +00:00
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public class BedrockInventoryTransactionTranslator extends PacketTranslator<InventoryTransactionPacket> {
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@Override
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public void translate(InventoryTransactionPacket packet, GeyserSession session) {
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switch (packet.getTransactionType()) {
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2019-10-20 21:25:41 +00:00
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case NORMAL:
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Inventory inventory = session.getInventoryCache().getOpenInventory();
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2020-01-31 01:05:57 +00:00
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if (inventory == null) inventory = session.getInventory();
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2020-04-02 22:01:17 +00:00
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Translators.getInventoryTranslators().get(inventory.getWindowType()).translateActions(session, inventory, packet.getActions());
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2019-10-20 21:25:41 +00:00
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break;
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case INVENTORY_MISMATCH:
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Inventory inv = session.getInventoryCache().getOpenInventory();
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2020-01-31 01:05:57 +00:00
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if (inv == null) inv = session.getInventory();
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2020-04-02 22:01:17 +00:00
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Translators.getInventoryTranslators().get(inv.getWindowType()).updateInventory(session, inv);
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2020-01-31 01:05:57 +00:00
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InventoryUtils.updateCursor(session);
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2019-11-28 03:55:58 +00:00
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break;
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2019-09-29 23:25:42 +00:00
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case ITEM_USE:
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2020-04-10 18:46:29 +00:00
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switch (packet.getActionType()) {
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case 0:
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ClientPlayerPlaceBlockPacket blockPacket = new ClientPlayerPlaceBlockPacket(
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new Position(packet.getBlockPosition().getX(), packet.getBlockPosition().getY(), packet.getBlockPosition().getZ()),
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BlockFace.values()[packet.getFace()],
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Hand.MAIN_HAND,
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packet.getClickPosition().getX(), packet.getClickPosition().getY(), packet.getClickPosition().getZ(),
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false);
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session.getDownstream().getSession().send(blockPacket);
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2020-04-23 04:40:49 +00:00
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Vector3i clickPos = packet.getBlockPosition();
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// TODO: Find a better way to do this?
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switch (packet.getFace()) {
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case 0:
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clickPos = clickPos.sub(0, 1, 0);
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break;
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case 1:
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clickPos = clickPos.add(0, 1, 0);
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break;
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case 2:
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clickPos = clickPos.sub(0, 0, 1);
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break;
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case 3:
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clickPos = clickPos.add(0, 0, 1);
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break;
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case 4:
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clickPos = clickPos.sub(1, 0, 0);
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break;
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case 5:
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clickPos = clickPos.add(1, 0, 0);
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break;
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}
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2020-04-23 06:01:33 +00:00
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ItemEntry handItem = Translators.getItemTranslator().getItem(packet.getItemInHand());
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if (handItem.isBlock()) {
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session.setLastBlockPlacePosition(clickPos);
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session.setLastBlockPlacedId(handItem.getJavaIdentifier());
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}
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2020-04-10 18:46:29 +00:00
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break;
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case 1:
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ClientPlayerUseItemPacket useItemPacket = new ClientPlayerUseItemPacket(Hand.MAIN_HAND);
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session.getDownstream().getSession().send(useItemPacket);
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break;
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case 2:
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PlayerAction action = session.getGameMode() == GameMode.CREATIVE ? PlayerAction.START_DIGGING : PlayerAction.FINISH_DIGGING;
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Position pos = new Position(packet.getBlockPosition().getX(), packet.getBlockPosition().getY(), packet.getBlockPosition().getZ());
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ClientPlayerActionPacket breakPacket = new ClientPlayerActionPacket(action, pos, BlockFace.values()[packet.getFace()]);
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session.getDownstream().getSession().send(breakPacket);
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break;
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2019-09-29 23:25:42 +00:00
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}
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break;
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case ITEM_RELEASE:
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2019-09-29 23:39:03 +00:00
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if (packet.getActionType() == 0) {
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2020-04-09 02:17:29 +00:00
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// Followed to the Minecraft Protocol specification outlined at wiki.vg
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ClientPlayerActionPacket releaseItemPacket = new ClientPlayerActionPacket(PlayerAction.RELEASE_USE_ITEM, new Position(0,0,0),
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2020-04-09 01:29:33 +00:00
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BlockFace.DOWN);
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2019-09-29 23:39:03 +00:00
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session.getDownstream().getSession().send(releaseItemPacket);
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}
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2019-09-29 23:25:42 +00:00
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break;
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2019-10-07 18:30:08 +00:00
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case ITEM_USE_ON_ENTITY:
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2019-10-16 20:32:53 +00:00
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Entity entity = session.getEntityCache().getEntityByGeyserId(packet.getRuntimeEntityId());
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if (entity == null)
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return;
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2019-10-07 18:30:08 +00:00
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2020-04-18 09:13:00 +00:00
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//https://wiki.vg/Protocol#Interact_Entity
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switch (packet.getActionType()) {
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case 0: //Interact
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Vector3f vector = packet.getClickPosition();
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ClientPlayerInteractEntityPacket interactPacket = new ClientPlayerInteractEntityPacket((int) entity.getEntityId(),
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InteractAction.INTERACT, Hand.MAIN_HAND);
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ClientPlayerInteractEntityPacket interactAtPacket = new ClientPlayerInteractEntityPacket((int) entity.getEntityId(),
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InteractAction.INTERACT_AT, vector.getX(), vector.getY(), vector.getZ(), Hand.MAIN_HAND);
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session.getDownstream().getSession().send(interactPacket);
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session.getDownstream().getSession().send(interactAtPacket);
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break;
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case 1: //Attack
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ClientPlayerInteractEntityPacket attackPacket = new ClientPlayerInteractEntityPacket((int) entity.getEntityId(),
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InteractAction.ATTACK);
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session.getDownstream().getSession().send(attackPacket);
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break;
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}
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2019-10-16 20:32:53 +00:00
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break;
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2019-09-29 23:25:42 +00:00
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}
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}
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}
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