mirror of https://github.com/GeyserMC/Geyser.git
148 lines
6.0 KiB
Java
148 lines
6.0 KiB
Java
/*
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* Copyright (c) 2019-2022 GeyserMC. http://geysermc.org
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*
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* @author GeyserMC
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* @link https://github.com/GeyserMC/Geyser
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*/
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package org.geysermc.geyser.entity.type.player;
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import com.nukkitx.math.vector.Vector3f;
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import com.nukkitx.protocol.bedrock.data.GameType;
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import com.nukkitx.protocol.bedrock.data.PlayerPermission;
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import com.nukkitx.protocol.bedrock.data.command.CommandPermission;
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import com.nukkitx.protocol.bedrock.data.entity.EntityData;
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import com.nukkitx.protocol.bedrock.data.entity.EntityFlag;
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import com.nukkitx.protocol.bedrock.packet.AddPlayerPacket;
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import org.geysermc.geyser.level.block.BlockStateValues;
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import org.geysermc.geyser.session.GeyserSession;
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import org.geysermc.geyser.session.cache.SkullCache;
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import org.geysermc.geyser.skin.SkullSkinManager;
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import java.util.UUID;
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import java.util.concurrent.TimeUnit;
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/**
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* A wrapper to handle skulls more effectively - skulls have to be treated as entities since there are no
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* custom player skulls in Bedrock.
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*/
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public class SkullPlayerEntity extends PlayerEntity {
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public SkullPlayerEntity(GeyserSession session, long geyserId) {
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super(session, 0, geyserId, UUID.randomUUID(), Vector3f.ZERO, Vector3f.ZERO, 0, 0, 0, "", null);
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setPlayerList(false);
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}
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@Override
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protected void initializeMetadata() {
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// Deliberately do not call super
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// Set bounding box to almost nothing so the skull is able to be broken and not cause entity to cast a shadow
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dirtyMetadata.put(EntityData.SCALE, 1.08f);
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dirtyMetadata.put(EntityData.BOUNDING_BOX_HEIGHT, 0.001f);
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dirtyMetadata.put(EntityData.BOUNDING_BOX_WIDTH, 0.001f);
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setFlag(EntityFlag.CAN_SHOW_NAME, false);
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setFlag(EntityFlag.INVISIBLE, true); // Until the skin is loaded
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}
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/**
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* Overwritten so each entity doesn't check for a linked entity
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*/
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@Override
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public void spawnEntity() {
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AddPlayerPacket addPlayerPacket = new AddPlayerPacket();
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addPlayerPacket.setUuid(getUuid());
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addPlayerPacket.setUsername(getUsername());
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addPlayerPacket.setRuntimeEntityId(geyserId);
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addPlayerPacket.setUniqueEntityId(geyserId);
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addPlayerPacket.setPosition(position.sub(0, definition.offset(), 0));
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addPlayerPacket.setRotation(getBedrockRotation());
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addPlayerPacket.setMotion(motion);
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addPlayerPacket.setHand(hand);
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addPlayerPacket.getAdventureSettings().setCommandPermission(CommandPermission.NORMAL);
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addPlayerPacket.getAdventureSettings().setPlayerPermission(PlayerPermission.MEMBER);
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addPlayerPacket.setDeviceId("");
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addPlayerPacket.setPlatformChatId("");
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addPlayerPacket.setGameType(GameType.SURVIVAL);
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addPlayerPacket.setAbilityLayers(BASE_ABILITY_LAYER);
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addPlayerPacket.getMetadata().putFlags(flags);
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dirtyMetadata.apply(addPlayerPacket.getMetadata());
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setFlagsDirty(false);
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valid = true;
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session.sendUpstreamPacket(addPlayerPacket);
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}
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/**
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* Hide the player entity so that it can be reused for a different skull.
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*/
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public void free() {
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setFlag(EntityFlag.INVISIBLE, true);
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updateBedrockMetadata();
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// Move skull entity out of the way
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moveAbsolute(session.getPlayerEntity().getPosition().up(128), 0, 0, 0, false, true);
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}
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public void updateSkull(SkullCache.Skull skull) {
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if (!skull.getTexturesProperty().equals(getTexturesProperty())) {
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// Make skull invisible as we change skins
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setFlag(EntityFlag.INVISIBLE, true);
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updateBedrockMetadata();
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setTexturesProperty(skull.getTexturesProperty());
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SkullSkinManager.requestAndHandleSkin(this, session, (skin -> session.scheduleInEventLoop(() -> {
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// Delay to minimize split-second "player" pop-in
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setFlag(EntityFlag.INVISIBLE, false);
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updateBedrockMetadata();
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}, 250, TimeUnit.MILLISECONDS)));
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} else {
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// Just a rotation/position change
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setFlag(EntityFlag.INVISIBLE, false);
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updateBedrockMetadata();
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}
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float x = skull.getPosition().getX() + .5f;
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float y = skull.getPosition().getY() - .01f;
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float z = skull.getPosition().getZ() + .5f;
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float rotation;
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int blockState = skull.getBlockState();
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byte floorRotation = BlockStateValues.getSkullRotation(blockState);
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if (floorRotation == -1) {
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// Wall skull
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y += 0.25f;
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rotation = BlockStateValues.getSkullWallDirections().get(blockState);
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switch ((int) rotation) {
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case 180 -> z += 0.24f; // North
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case 0 -> z -= 0.24f; // South
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case 90 -> x += 0.24f; // West
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case 270 -> x -= 0.24f; // East
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}
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} else {
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rotation = (180f + (floorRotation * 22.5f)) % 360;
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}
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moveAbsolute(Vector3f.from(x, y, z), rotation, 0, rotation, true, true);
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}
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}
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