mirror of https://github.com/GeyserMC/Geyser.git
70 lines
3.3 KiB
Java
70 lines
3.3 KiB
Java
/*
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* Copyright (c) 2019-2022 GeyserMC. http://geysermc.org
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*
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* @author GeyserMC
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* @link https://github.com/GeyserMC/Geyser
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*/
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package org.geysermc.geyser.translator.protocol.java;
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import com.github.steveice10.mc.auth.data.GameProfile;
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import com.github.steveice10.mc.protocol.packet.login.clientbound.ClientboundGameProfilePacket;
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import org.geysermc.geyser.api.network.AuthType;
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import org.geysermc.geyser.entity.type.player.PlayerEntity;
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import org.geysermc.geyser.session.GeyserSession;
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import org.geysermc.geyser.translator.protocol.PacketTranslator;
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import org.geysermc.geyser.translator.protocol.Translator;
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import org.geysermc.geyser.skin.SkinManager;
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@Translator(packet = ClientboundGameProfilePacket.class)
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public class JavaGameProfileTranslator extends PacketTranslator<ClientboundGameProfilePacket> {
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@Override
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public void translate(GeyserSession session, ClientboundGameProfilePacket packet) {
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PlayerEntity playerEntity = session.getPlayerEntity();
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AuthType remoteAuthType = session.remoteServer().authType();
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// Required, or else Floodgate players break with Spigot chunk caching
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GameProfile profile = packet.getProfile();
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playerEntity.setUsername(profile.getName());
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playerEntity.setUuid(profile.getId());
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session.getGeyser().getSessionManager().addSession(playerEntity.getUuid(), session);
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// Check if they are not using a linked account
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if (remoteAuthType == AuthType.OFFLINE || playerEntity.getUuid().getMostSignificantBits() == 0) {
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SkinManager.handleBedrockSkin(playerEntity, session.getClientData());
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}
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if (remoteAuthType == AuthType.FLOODGATE) {
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// We'll send the skin upload a bit after the handshake packet (aka this packet),
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// because otherwise the global server returns the data too fast.
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// We upload it after we know for sure that the target server
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// is ready to handle the result of the global server.
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session.getGeyser().getSkinUploader().uploadSkin(session.getCertChainData(), session.getClientData().getOriginalString());
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}
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// We no longer need these variables; they're just taking up space in memory now
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session.setCertChainData(null);
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session.getClientData().setOriginalString(null);
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}
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}
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