Geyser/core/src/main/java/org/geysermc/geyser/session/cache/SkullCache.java

214 lines
7.9 KiB
Java

/*
* Copyright (c) 2019-2022 GeyserMC. http://geysermc.org
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
* @author GeyserMC
* @link https://github.com/GeyserMC/Geyser
*/
package org.geysermc.geyser.session.cache;
import com.nukkitx.math.vector.Vector3f;
import com.nukkitx.math.vector.Vector3i;
import it.unimi.dsi.fastutil.objects.Object2ObjectOpenHashMap;
import lombok.Data;
import lombok.Getter;
import lombok.RequiredArgsConstructor;
import org.geysermc.geyser.entity.type.player.SkullPlayerEntity;
import org.geysermc.geyser.session.GeyserSession;
import java.util.*;
public class SkullCache {
private final int maxVisibleSkulls;
private final boolean cullingEnabled;
private final int skullRenderDistanceSquared;
/**
* The time in milliseconds before unused skull entities are despawned
*/
private static final long CLEANUP_PERIOD = 10000;
@Getter
private final Map<Vector3i, Skull> skulls = new Object2ObjectOpenHashMap<>();
private final List<Skull> inRangeSkulls = new ArrayList<>();
private final Deque<SkullPlayerEntity> unusedSkullEntities = new ArrayDeque<>();
private int totalSkullEntities = 0;
private final GeyserSession session;
private Vector3f lastPlayerPosition;
private long lastCleanup = System.currentTimeMillis();
public SkullCache(GeyserSession session) {
this.session = session;
this.maxVisibleSkulls = session.getGeyser().getConfig().getMaxVisibleCustomSkulls();
this.cullingEnabled = this.maxVisibleSkulls != -1;
// Normal skulls are not rendered beyond 64 blocks
int distance = Math.min(session.getGeyser().getConfig().getCustomSkullRenderDistance(), 64);
this.skullRenderDistanceSquared = distance * distance;
}
public void putSkull(Vector3i position, UUID uuid, String texturesProperty, int blockState) {
Skull skull = skulls.computeIfAbsent(position, Skull::new);
skull.uuid = uuid;
skull.texturesProperty = texturesProperty;
skull.blockState = blockState;
if (skull.entity != null) {
skull.entity.updateSkull(skull);
} else {
if (!cullingEnabled) {
assignSkullEntity(skull);
return;
}
if (lastPlayerPosition == null) {
return;
}
skull.distanceSquared = position.distanceSquared(lastPlayerPosition.getX(), lastPlayerPosition.getY(), lastPlayerPosition.getZ());
if (skull.distanceSquared < skullRenderDistanceSquared) {
// Keep list in order
int i = Collections.binarySearch(inRangeSkulls, skull, Comparator.comparingInt(Skull::getDistanceSquared));
if (i < 0) { // skull.distanceSquared is a new distance value
i = -i - 1;
}
inRangeSkulls.add(i, skull);
if (i < maxVisibleSkulls) {
// Reassign entity from the farthest skull to this one
if (inRangeSkulls.size() > maxVisibleSkulls) {
freeSkullEntity(inRangeSkulls.get(maxVisibleSkulls));
}
assignSkullEntity(skull);
}
}
}
}
public void removeSkull(Vector3i position) {
Skull skull = skulls.remove(position);
if (skull != null) {
boolean hadEntity = skull.entity != null;
freeSkullEntity(skull);
if (cullingEnabled) {
inRangeSkulls.remove(skull);
if (hadEntity && inRangeSkulls.size() >= maxVisibleSkulls) {
// Reassign entity to the closest skull without an entity
assignSkullEntity(inRangeSkulls.get(maxVisibleSkulls - 1));
}
}
}
}
public void updateVisibleSkulls() {
if (cullingEnabled) {
// No need to recheck skull visibility for small movements
if (lastPlayerPosition != null && session.getPlayerEntity().getPosition().distanceSquared(lastPlayerPosition) < 4) {
return;
}
lastPlayerPosition = session.getPlayerEntity().getPosition();
inRangeSkulls.clear();
for (Skull skull : skulls.values()) {
skull.distanceSquared = skull.position.distanceSquared(lastPlayerPosition.getX(), lastPlayerPosition.getY(), lastPlayerPosition.getZ());
if (skull.distanceSquared > skullRenderDistanceSquared) {
freeSkullEntity(skull);
} else {
inRangeSkulls.add(skull);
}
}
inRangeSkulls.sort(Comparator.comparingInt(Skull::getDistanceSquared));
for (int i = inRangeSkulls.size() - 1; i >= 0; i--) {
if (i < maxVisibleSkulls) {
assignSkullEntity(inRangeSkulls.get(i));
} else {
freeSkullEntity(inRangeSkulls.get(i));
}
}
}
// Occasionally clean up unused entities as we want to keep skull
// entities around for later use, to reduce "player" pop-in
if ((System.currentTimeMillis() - lastCleanup) > CLEANUP_PERIOD) {
lastCleanup = System.currentTimeMillis();
for (SkullPlayerEntity entity : unusedSkullEntities) {
entity.despawnEntity();
totalSkullEntities--;
}
unusedSkullEntities.clear();
}
}
private void assignSkullEntity(Skull skull) {
if (skull.entity != null) {
return;
}
if (unusedSkullEntities.isEmpty()) {
if (!cullingEnabled || totalSkullEntities < maxVisibleSkulls) {
// Create a new entity
long geyserId = session.getEntityCache().getNextEntityId().incrementAndGet();
skull.entity = new SkullPlayerEntity(session, geyserId);
skull.entity.spawnEntity();
skull.entity.updateSkull(skull);
totalSkullEntities++;
}
} else {
// Reuse an entity
skull.entity = unusedSkullEntities.removeFirst();
skull.entity.updateSkull(skull);
}
}
private void freeSkullEntity(Skull skull) {
if (skull.entity != null) {
skull.entity.free();
unusedSkullEntities.addFirst(skull.entity);
skull.entity = null;
}
}
public void clear() {
skulls.clear();
inRangeSkulls.clear();
unusedSkullEntities.clear();
totalSkullEntities = 0;
lastPlayerPosition = null;
}
@RequiredArgsConstructor
@Data
public static class Skull {
private UUID uuid;
private String texturesProperty;
private int blockState;
private SkullPlayerEntity entity;
private final Vector3i position;
private int distanceSquared;
}
}