Geyser/core/src/main/java/org/geysermc/geyser/level/GameRule.java

101 lines
3.8 KiB
Java

/*
* Copyright (c) 2019-2022 GeyserMC. http://geysermc.org
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
* @author GeyserMC
* @link https://github.com/GeyserMC/Geyser
*/
package org.geysermc.geyser.level;
import lombok.Getter;
/**
* This enum stores each gamerule along with the value type and the default.
* It is used to construct the list for the settings menu
*/
public enum GameRule {
ANNOUNCEADVANCEMENTS("announceAdvancements", true), // JE only
COMMANDBLOCKOUTPUT("commandBlockOutput", true),
DISABLEELYTRAMOVEMENTCHECK("disableElytraMovementCheck", false), // JE only
DISABLERAIDS("disableRaids", false), // JE only
DODAYLIGHTCYCLE("doDaylightCycle", true),
DOENTITYDROPS("doEntityDrops", true),
DOFIRETICK("doFireTick", true),
DOIMMEDIATERESPAWN("doImmediateRespawn", false),
DOINSOMNIA("doInsomnia", true),
DOLIMITEDCRAFTING("doLimitedCrafting", false), // JE only
DOMOBLOOT("doMobLoot", true),
DOMOBSPAWNING("doMobSpawning", true),
DOPATROLSPAWNING("doPatrolSpawning", true), // JE only
DOTILEDROPS("doTileDrops", true),
DOTRADERSPAWNING("doTraderSpawning", true), // JE only
DOWEATHERCYCLE("doWeatherCycle", true),
DROWNINGDAMAGE("drowningDamage", true),
FALLDAMAGE("fallDamage", true),
FIREDAMAGE("fireDamage", true),
FREEZEDAMAGE("freezeDamage", true),
FORGIVEDEADPLAYERS("forgiveDeadPlayers", true), // JE only
KEEPINVENTORY("keepInventory", false),
LOGADMINCOMMANDS("logAdminCommands", true), // JE only
MAXCOMMANDCHAINLENGTH("maxCommandChainLength", 65536),
MAXENTITYCRAMMING("maxEntityCramming", 24), // JE only
MOBGRIEFING("mobGriefing", true),
NATURALREGENERATION("naturalRegeneration", true),
PLAYERSSLEEPINGPERCENTAGE("playersSleepingPercentage", 100), // JE only
RANDOMTICKSPEED("randomTickSpeed", 3),
REDUCEDDEBUGINFO("reducedDebugInfo", false), // JE only
SENDCOMMANDFEEDBACK("sendCommandFeedback", true),
SHOWDEATHMESSAGES("showDeathMessages", true),
SPAWNRADIUS("spawnRadius", 10),
SPECTATORSGENERATECHUNKS("spectatorsGenerateChunks", true), // JE only
UNIVERSALANGER("universalAnger", false); // JE only
public static final GameRule[] VALUES = values();
@Getter
private final String javaID;
@Getter
private final Class<?> type;
private final int defaultValue;
GameRule(String javaID, boolean defaultValue) {
this.javaID = javaID;
this.type = Boolean.class;
this.defaultValue = defaultValue ? 1 : 0;
}
GameRule(String javaID, int defaultValue) {
this.javaID = javaID;
this.type = Integer.class;
this.defaultValue = defaultValue;
}
public boolean getDefaultBooleanValue() {
return defaultValue != 0;
}
public int getDefaultIntValue() {
return defaultValue;
}
}