mirror of https://github.com/GeyserMC/Geyser.git
101 lines
3.8 KiB
Java
101 lines
3.8 KiB
Java
/*
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* Copyright (c) 2019-2022 GeyserMC. http://geysermc.org
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*
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* @author GeyserMC
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* @link https://github.com/GeyserMC/Geyser
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*/
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package org.geysermc.geyser.level;
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import lombok.Getter;
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/**
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* This enum stores each gamerule along with the value type and the default.
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* It is used to construct the list for the settings menu
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*/
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public enum GameRule {
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ANNOUNCEADVANCEMENTS("announceAdvancements", true), // JE only
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COMMANDBLOCKOUTPUT("commandBlockOutput", true),
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DISABLEELYTRAMOVEMENTCHECK("disableElytraMovementCheck", false), // JE only
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DISABLERAIDS("disableRaids", false), // JE only
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DODAYLIGHTCYCLE("doDaylightCycle", true),
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DOENTITYDROPS("doEntityDrops", true),
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DOFIRETICK("doFireTick", true),
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DOIMMEDIATERESPAWN("doImmediateRespawn", false),
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DOINSOMNIA("doInsomnia", true),
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DOLIMITEDCRAFTING("doLimitedCrafting", false), // JE only
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DOMOBLOOT("doMobLoot", true),
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DOMOBSPAWNING("doMobSpawning", true),
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DOPATROLSPAWNING("doPatrolSpawning", true), // JE only
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DOTILEDROPS("doTileDrops", true),
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DOTRADERSPAWNING("doTraderSpawning", true), // JE only
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DOWEATHERCYCLE("doWeatherCycle", true),
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DROWNINGDAMAGE("drowningDamage", true),
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FALLDAMAGE("fallDamage", true),
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FIREDAMAGE("fireDamage", true),
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FREEZEDAMAGE("freezeDamage", true),
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FORGIVEDEADPLAYERS("forgiveDeadPlayers", true), // JE only
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KEEPINVENTORY("keepInventory", false),
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LOGADMINCOMMANDS("logAdminCommands", true), // JE only
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MAXCOMMANDCHAINLENGTH("maxCommandChainLength", 65536),
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MAXENTITYCRAMMING("maxEntityCramming", 24), // JE only
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MOBGRIEFING("mobGriefing", true),
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NATURALREGENERATION("naturalRegeneration", true),
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PLAYERSSLEEPINGPERCENTAGE("playersSleepingPercentage", 100), // JE only
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RANDOMTICKSPEED("randomTickSpeed", 3),
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REDUCEDDEBUGINFO("reducedDebugInfo", false), // JE only
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SENDCOMMANDFEEDBACK("sendCommandFeedback", true),
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SHOWDEATHMESSAGES("showDeathMessages", true),
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SPAWNRADIUS("spawnRadius", 10),
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SPECTATORSGENERATECHUNKS("spectatorsGenerateChunks", true), // JE only
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UNIVERSALANGER("universalAnger", false); // JE only
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public static final GameRule[] VALUES = values();
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@Getter
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private final String javaID;
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@Getter
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private final Class<?> type;
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private final int defaultValue;
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GameRule(String javaID, boolean defaultValue) {
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this.javaID = javaID;
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this.type = Boolean.class;
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this.defaultValue = defaultValue ? 1 : 0;
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}
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GameRule(String javaID, int defaultValue) {
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this.javaID = javaID;
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this.type = Integer.class;
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this.defaultValue = defaultValue;
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}
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public boolean getDefaultBooleanValue() {
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return defaultValue != 0;
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}
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public int getDefaultIntValue() {
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return defaultValue;
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}
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}
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