mirror of https://github.com/GeyserMC/Geyser.git
145 lines
4.2 KiB
Java
145 lines
4.2 KiB
Java
/*
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* Copyright (c) 2019-2024 GeyserMC. http://geysermc.org
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*
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* @author GeyserMC
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* @link https://github.com/GeyserMC/Geyser
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*/
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package org.geysermc.geyser.api.event.bedrock;
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import org.checkerframework.checker.nullness.qual.NonNull;
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import org.geysermc.geyser.api.connection.GeyserConnection;
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import org.geysermc.geyser.api.event.connection.ConnectionEvent;
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import org.geysermc.geyser.api.skin.Cape;
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import org.geysermc.geyser.api.skin.Skin;
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import org.geysermc.geyser.api.skin.SkinData;
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import org.geysermc.geyser.api.skin.SkinGeometry;
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import java.util.UUID;
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/**
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* Called when a skin is applied to a player.
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* <p>
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* Won't be called when a fake player is spawned for a player skull.
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*/
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public abstract class SessionSkinApplyEvent extends ConnectionEvent {
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private final String username;
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private final UUID uuid;
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private final boolean slim;
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private final boolean bedrock;
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private final SkinData originalSkinData;
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public SessionSkinApplyEvent(@NonNull GeyserConnection connection, String username, UUID uuid, boolean slim, boolean bedrock, SkinData skinData) {
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super(connection);
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this.username = username;
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this.uuid = uuid;
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this.slim = slim;
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this.bedrock = bedrock;
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this.originalSkinData = skinData;
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}
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/**
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* The username of the player.
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*
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* @return the username of the player
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*/
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public String username() {
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return username;
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}
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/**
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* The UUID of the player.
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*
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* @return the UUID of the player
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*/
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public UUID uuid() {
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return uuid;
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}
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/**
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* If the player is using a slim model.
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*
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* @return if the player is using a slim model
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*/
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public boolean slim() {
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return slim;
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}
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/**
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* If the player is a Bedrock player.
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*
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* @return if the player is a Bedrock player
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*/
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public boolean bedrock() {
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return bedrock;
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}
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/**
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* The original skin data of the player.
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*
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* @return the original skin data of the player
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*/
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public SkinData originalSkin() {
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return originalSkinData;
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}
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/**
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* The skin data of the player.
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*
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* @return the skin data of the player
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*/
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public abstract SkinData skinData();
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/**
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* Change the skin of the player.
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*
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* @param newSkin the new skin
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*/
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public abstract void skin(@NonNull Skin newSkin);
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/**
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* Change the cape of the player.
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*
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* @param newCape the new cape
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*/
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public abstract void cape(@NonNull Cape newCape);
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/**
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* Change the geometry of the player.
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*
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* @param newGeometry the new geometry
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*/
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public abstract void geometry(@NonNull SkinGeometry newGeometry);
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/**
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* Change the geometry of the player.
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* <p>
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* Constructs a generic {@link SkinGeometry} object with the given data.
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*
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* @param geometryName the name of the geometry
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* @param geometryData the data of the geometry
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*/
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public void geometry(@NonNull String geometryName, @NonNull String geometryData) {
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geometry(new SkinGeometry("{\"geometry\" :{\"default\" :\"" + geometryName + "\"}}", geometryData));
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}
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}
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