Geyser/bootstrap/mod/neoforge/src/main/java/org/geysermc/geyser/platform/neoforge/GeyserNeoForgePermissionHan...

107 lines
4.7 KiB
Java

/*
* Copyright (c) 2019-2023 GeyserMC. http://geysermc.org
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
* @author GeyserMC
* @link https://github.com/GeyserMC/Geyser
*/
package org.geysermc.geyser.platform.neoforge;
import net.neoforged.neoforge.server.permission.events.PermissionGatherEvent;
import net.neoforged.neoforge.server.permission.nodes.PermissionDynamicContextKey;
import net.neoforged.neoforge.server.permission.nodes.PermissionNode;
import net.neoforged.neoforge.server.permission.nodes.PermissionType;
import net.neoforged.neoforge.server.permission.nodes.PermissionTypes;
import org.geysermc.geyser.GeyserImpl;
import org.geysermc.geyser.api.event.lifecycle.GeyserRegisterPermissionsEvent;
import org.geysermc.geyser.api.util.TriState;
import java.lang.reflect.Constructor;
public class GeyserNeoForgePermissionHandler {
private static final Constructor<?> PERMISSION_NODE_CONSTRUCTOR;
static {
try {
@SuppressWarnings("rawtypes")
Constructor<PermissionNode> constructor = PermissionNode.class.getDeclaredConstructor(
String.class,
PermissionType.class,
PermissionNode.PermissionResolver.class,
PermissionDynamicContextKey[].class
);
constructor.setAccessible(true);
PERMISSION_NODE_CONSTRUCTOR = constructor;
} catch (NoSuchMethodException e) {
throw new RuntimeException("Unable to construct PermissionNode!", e);
}
}
public void onPermissionGather(PermissionGatherEvent.Nodes event) {
GeyserImpl.getInstance().eventBus().fire(
(GeyserRegisterPermissionsEvent) (permission, defaultValue) -> {
if (permission.isBlank()) {
return;
}
this.registerNode(permission, defaultValue, event);
}
);
}
private void registerNode(String node, TriState permissionDefault, PermissionGatherEvent.Nodes event) {
PermissionNode<Boolean> permissionNode = this.createNode(node, permissionDefault);
// NeoForge likes to crash if you try and register a duplicate node
if (event.getNodes().stream().noneMatch(eventNode -> eventNode.getNodeName().equals(node))) {
event.addNodes(permissionNode);
}
}
@SuppressWarnings("unchecked")
private PermissionNode<Boolean> createNode(String node, TriState permissionDefault) {
// The typical constructors in PermissionNode require a
// mod id, which means our permission nodes end up becoming
// geyser_neoforge.<node> instead of just <node>. We work around
// this by using reflection to access the constructor that
// doesn't require a mod id or ResourceLocation.
try {
return (PermissionNode<Boolean>) PERMISSION_NODE_CONSTRUCTOR.newInstance(
node,
PermissionTypes.BOOLEAN,
(PermissionNode.PermissionResolver<Boolean>) (player, playerUUID, context) -> switch (permissionDefault) {
case TRUE -> true;
case FALSE -> false;
case NOT_SET -> {
if (player != null) {
yield player.createCommandSourceStack().hasPermission(player.server.getOperatorUserPermissionLevel());
}
yield false;
}
},
new PermissionDynamicContextKey[0]
);
} catch (Exception e) {
throw new RuntimeException("Unable to create permission node " + node, e);
}
}
}