mirror of https://github.com/GeyserMC/Geyser.git
156 lines
6.8 KiB
Java
156 lines
6.8 KiB
Java
/*
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* Copyright (c) 2019-2021 GeyserMC. http://geysermc.org
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*
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* @author GeyserMC
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* @link https://github.com/GeyserMC/Geyser
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*/
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package org.geysermc.connector.network.translators.world.block.entity;
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import com.github.steveice10.mc.auth.data.GameProfile;
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import com.github.steveice10.opennbt.tag.builtin.CompoundTag;
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import com.github.steveice10.opennbt.tag.builtin.ListTag;
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import com.github.steveice10.opennbt.tag.builtin.StringTag;
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import com.nukkitx.math.vector.Vector3f;
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import com.nukkitx.math.vector.Vector3i;
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import com.nukkitx.nbt.NbtMapBuilder;
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import com.nukkitx.protocol.bedrock.data.entity.EntityFlag;
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import org.geysermc.connector.entity.player.SkullPlayerEntity;
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import org.geysermc.connector.network.session.GeyserSession;
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import org.geysermc.connector.network.translators.world.block.BlockStateValues;
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import org.geysermc.connector.skin.SkinProvider;
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import org.geysermc.connector.skin.SkullSkinManager;
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import java.util.ArrayList;
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import java.util.LinkedHashMap;
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import java.util.List;
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import java.util.UUID;
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import java.util.concurrent.CompletableFuture;
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import java.util.concurrent.TimeUnit;
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@BlockEntity(name = "Skull")
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public class SkullBlockEntityTranslator extends BlockEntityTranslator implements RequiresBlockState {
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public static boolean ALLOW_CUSTOM_SKULLS;
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@Override
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public void translateTag(NbtMapBuilder builder, CompoundTag tag, int blockState) {
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byte skullVariant = BlockStateValues.getSkullVariant(blockState);
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float rotation = BlockStateValues.getSkullRotation(blockState) * 22.5f;
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// Just in case...
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if (skullVariant == -1) {
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skullVariant = 0;
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}
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builder.put("Rotation", rotation);
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builder.put("SkullType", skullVariant);
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}
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public static CompletableFuture<GameProfile> getProfile(CompoundTag tag) {
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if (tag.contains("SkullOwner")) {
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CompoundTag owner = tag.get("SkullOwner");
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CompoundTag properties = owner.get("Properties");
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if (properties == null) {
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return SkinProvider.requestTexturesFromUsername(owner);
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}
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ListTag textures = properties.get("textures");
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LinkedHashMap<?,?> tag1 = (LinkedHashMap<?,?>) textures.get(0).getValue();
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StringTag texture = (StringTag) tag1.get("Value");
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List<GameProfile.Property> profileProperties = new ArrayList<>();
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GameProfile gameProfile = new GameProfile(UUID.randomUUID(), "");
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profileProperties.add(new GameProfile.Property("textures", texture.getValue()));
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gameProfile.setProperties(profileProperties);
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return CompletableFuture.completedFuture(gameProfile);
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}
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return CompletableFuture.completedFuture(null);
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}
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public static void spawnPlayer(GeyserSession session, CompoundTag tag, int blockState) {
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int posX = (int) tag.get("x").getValue();
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int posY = (int) tag.get("y").getValue();
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int posZ = (int) tag.get("z").getValue();
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float x = posX + .5f;
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float y = posY - .01f;
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float z = posZ + .5f;
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float rotation;
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byte floorRotation = BlockStateValues.getSkullRotation(blockState);
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if (floorRotation == -1) {
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// Wall skull
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y += 0.25f;
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rotation = BlockStateValues.getSkullWallDirections().get(blockState);
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switch ((int) rotation) {
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case 180 -> z += 0.24f; // North
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case 0 -> z -= 0.24f; // South
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case 90 -> x += 0.24f; // West
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case 270 -> x -= 0.24f; // East
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}
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} else {
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rotation = (180f + (floorRotation * 22.5f)) % 360;
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}
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Vector3i blockPosition = Vector3i.from(posX, posY, posZ);
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Vector3f entityPosition = Vector3f.from(x, y, z);
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Vector3f entityRotation = Vector3f.from(rotation, 0, rotation);
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getProfile(tag).whenComplete((gameProfile, throwable) -> {
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if (gameProfile == null) {
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session.getConnector().getLogger().debug("Custom skull with invalid SkullOwner tag: " + blockPosition + " " + tag);
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return;
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}
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if (session.getEventLoop().inEventLoop()) {
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spawnPlayer(session, gameProfile, blockPosition, entityPosition, entityRotation, blockState);
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} else {
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session.executeInEventLoop(() -> spawnPlayer(session, gameProfile, blockPosition, entityPosition, entityRotation, blockState));
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}
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});
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}
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private static void spawnPlayer(GeyserSession session, GameProfile profile, Vector3i blockPosition,
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Vector3f entityPosition, Vector3f entityRotation, int blockState) {
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long geyserId = session.getEntityCache().getNextEntityId().incrementAndGet();
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SkullPlayerEntity existingSkull = session.getSkullCache().get(blockPosition);
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if (existingSkull != null) {
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// Ensure that two skulls can't spawn on the same point
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existingSkull.despawnEntity(session, blockPosition);
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}
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SkullPlayerEntity player = new SkullPlayerEntity(profile, geyserId, entityPosition, entityRotation, blockState);
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// Cache entity
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session.getSkullCache().put(blockPosition, player);
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// Only send to session if we are initialized, otherwise it will happen then.
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if (session.getUpstream().isInitialized()) {
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player.spawnEntity(session);
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SkullSkinManager.requestAndHandleSkin(player, session, (skin -> session.scheduleInEventLoop(() -> {
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// Delay to minimize split-second "player" pop-in
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player.getMetadata().getFlags().setFlag(EntityFlag.INVISIBLE, false);
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player.updateBedrockMetadata(session);
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}, 250, TimeUnit.MILLISECONDS)));
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}
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}
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}
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