Geyser/connector/src/main/java/org/geysermc/connector/network/translators/collision/translators/ScaffoldingCollision.java

74 lines
3.2 KiB
Java

/*
* Copyright (c) 2019-2021 GeyserMC. http://geysermc.org
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
* @author GeyserMC
* @link https://github.com/GeyserMC/Geyser
*/
package org.geysermc.connector.network.translators.collision.translators;
import lombok.EqualsAndHashCode;
import org.geysermc.connector.network.session.GeyserSession;
import org.geysermc.connector.network.translators.collision.BoundingBox;
import org.geysermc.connector.network.translators.collision.CollisionRemapper;
/**
* In order for scaffolding to work on Bedrock, entity flags need to be sent to the player
*/
@EqualsAndHashCode(callSuper = true)
@CollisionRemapper(regex = "^scaffolding$", usesParams = true, passDefaultBoxes = true)
public class ScaffoldingCollision extends BlockCollision {
public ScaffoldingCollision(String params, BoundingBox[] defaultBoxes) {
super(defaultBoxes);
}
@Override
public boolean correctPosition(GeyserSession session, BoundingBox playerCollision) {
// Hack to not check below the player
playerCollision.setSizeY(playerCollision.getSizeY() - 0.001);
playerCollision.setMiddleY(playerCollision.getMiddleY() + 0.002);
boolean intersected = this.checkIntersection(playerCollision);
playerCollision.setSizeY(playerCollision.getSizeY() + 0.001);
playerCollision.setMiddleY(playerCollision.getMiddleY() - 0.002);
if (intersected) {
session.getCollisionManager().setTouchingScaffolding(true);
session.getCollisionManager().setOnScaffolding(true);
} else {
// Hack to check slightly below the player
playerCollision.setSizeY(playerCollision.getSizeY() + 0.001);
playerCollision.setMiddleY(playerCollision.getMiddleY() - 0.002);
if (this.checkIntersection(playerCollision)) {
session.getCollisionManager().setOnScaffolding(true);
}
playerCollision.setSizeY(playerCollision.getSizeY() - 0.001);
playerCollision.setMiddleY(playerCollision.getMiddleY() + 0.002);
}
// Normal move correction isn't really needed for scaffolding
return true;
}
}