Geyser/connector/src/main/java/org/geysermc/connector/network/translators/collision/translators/DirtPathCollision.java

52 lines
2.4 KiB
Java

/*
* Copyright (c) 2019-2021 GeyserMC. http://geysermc.org
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
* @author GeyserMC
* @link https://github.com/GeyserMC/Geyser
*/
package org.geysermc.connector.network.translators.collision.translators;
import lombok.EqualsAndHashCode;
import org.geysermc.connector.network.translators.collision.BoundingBox;
import org.geysermc.connector.network.translators.collision.CollisionManager;
import org.geysermc.connector.network.translators.collision.CollisionRemapper;
@EqualsAndHashCode(callSuper = true)
@CollisionRemapper(regex = "^dirt_path$", passDefaultBoxes = true)
public class DirtPathCollision extends BlockCollision {
public DirtPathCollision(String params, BoundingBox[] defaultBoxes) {
super(defaultBoxes);
}
// Needs to run before the main correction code or it can move the player into blocks
// This is counteracted by the main collision code pushing them out
@Override
public void beforeCorrectPosition(BoundingBox playerCollision) {
// In Bedrock, dirt paths are solid blocks, so the player must be pushed down.
double playerMinY = playerCollision.getMiddleY() - (playerCollision.getSizeY() / 2);
double blockMaxY = position.get().getY() + 1;
if (Math.abs(blockMaxY - playerMinY) <= CollisionManager.COLLISION_TOLERANCE) {
playerCollision.translate(0, -0.0625, 0);
}
}
}