mirror of https://github.com/GeyserMC/Geyser.git
b89cc1aef0
- Most importantly, redesign lodestone caches to be per-player. - Redesign lodestone caches with the expectation that a client will never re-request the same value. - Re-use lodestone IDs in a WeakHashMap to be re-used but successfully garbage-collected. |
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.. | ||
AnvilContainer.java | ||
BeaconContainer.java | ||
CartographyContainer.java | ||
Container.java | ||
EnchantingContainer.java | ||
Generic3X3Container.java | ||
GeyserEnchantOption.java | ||
GeyserItemStack.java | ||
Inventory.java | ||
LecternContainer.java | ||
MerchantContainer.java | ||
PlayerInventory.java | ||
StonecutterContainer.java |