Geyser/connector/src/main/java/org/geysermc/connector/entity/LivingEntity.java

268 lines
12 KiB
Java

/*
* Copyright (c) 2019-2021 GeyserMC. http://geysermc.org
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
* @author GeyserMC
* @link https://github.com/GeyserMC/Geyser
*/
package org.geysermc.connector.entity;
import com.github.steveice10.mc.protocol.data.game.entity.attribute.Attribute;
import com.github.steveice10.mc.protocol.data.game.entity.metadata.EntityMetadata;
import com.github.steveice10.mc.protocol.data.game.entity.metadata.Pose;
import com.github.steveice10.mc.protocol.data.game.entity.metadata.Position;
import com.nukkitx.math.vector.Vector3f;
import com.nukkitx.math.vector.Vector3i;
import com.nukkitx.protocol.bedrock.data.AttributeData;
import com.nukkitx.protocol.bedrock.data.entity.EntityData;
import com.nukkitx.protocol.bedrock.data.entity.EntityFlag;
import com.nukkitx.protocol.bedrock.data.inventory.ContainerId;
import com.nukkitx.protocol.bedrock.data.inventory.ItemData;
import com.nukkitx.protocol.bedrock.packet.MobArmorEquipmentPacket;
import com.nukkitx.protocol.bedrock.packet.MobEquipmentPacket;
import com.nukkitx.protocol.bedrock.packet.UpdateAttributesPacket;
import lombok.AccessLevel;
import lombok.Getter;
import lombok.Setter;
import org.geysermc.connector.entity.attribute.GeyserAttributeType;
import org.geysermc.connector.entity.type.EntityType;
import org.geysermc.connector.network.session.GeyserSession;
import org.geysermc.connector.registry.type.ItemMapping;
import org.geysermc.connector.utils.AttributeUtils;
import org.geysermc.connector.utils.ChunkUtils;
import java.util.ArrayList;
import java.util.Collections;
import java.util.List;
@Getter
@Setter
public class LivingEntity extends Entity {
protected ItemData helmet = ItemData.AIR;
protected ItemData chestplate = ItemData.AIR;
protected ItemData leggings = ItemData.AIR;
protected ItemData boots = ItemData.AIR;
protected ItemData hand = ItemData.AIR;
protected ItemData offHand = ItemData.AIR;
@Getter(value = AccessLevel.NONE)
protected float health = 1f; // The default value in Java Edition before any entity metadata is sent
@Getter(value = AccessLevel.NONE)
protected float maxHealth = 20f; // The value Java Edition defaults to if no attribute is given
/**
* A convenience variable for if the entity has reached the maximum frozen ticks and should be shaking
*/
private boolean isMaxFrozenState = false;
public LivingEntity(long entityId, long geyserId, EntityType entityType, Vector3f position, Vector3f motion, Vector3f rotation) {
super(entityId, geyserId, entityType, position, motion, rotation);
// Matches Bedrock behavior; is always set to this
metadata.put(EntityData.HEALTH, 1);
}
@Override
public void updateBedrockMetadata(EntityMetadata entityMetadata, GeyserSession session) {
switch (entityMetadata.getId()) {
case 8 -> { // blocking
byte xd = (byte) entityMetadata.getValue();
//blocking gets triggered when using a bow, but if we set USING_ITEM for all items, it may look like
//you're "mining" with ex. a shield.
ItemMapping shield = session.getItemMappings().getStoredItems().shield();
boolean isUsingShield = (getHand().getId() == shield.getBedrockId() ||
getHand().equals(ItemData.AIR) && getOffHand().getId() == shield.getBedrockId());
metadata.getFlags().setFlag(EntityFlag.USING_ITEM, (xd & 0x01) == 0x01 && !isUsingShield);
metadata.getFlags().setFlag(EntityFlag.BLOCKING, (xd & 0x01) == 0x01);
// Riptide spin attack
metadata.getFlags().setFlag(EntityFlag.DAMAGE_NEARBY_MOBS, (xd & 0x04) == 0x04);
}
case 9 -> {
this.health = (float) entityMetadata.getValue();
AttributeData healthData = createHealthAttribute();
UpdateAttributesPacket attributesPacket = new UpdateAttributesPacket();
attributesPacket.setRuntimeEntityId(geyserId);
attributesPacket.setAttributes(Collections.singletonList(healthData));
session.sendUpstreamPacket(attributesPacket);
}
case 10 -> metadata.put(EntityData.EFFECT_COLOR, entityMetadata.getValue());
case 11 -> metadata.put(EntityData.EFFECT_AMBIENT, (byte) ((boolean) entityMetadata.getValue() ? 1 : 0));
case 14 -> { // Bed Position
Position bedPosition = (Position) entityMetadata.getValue();
if (bedPosition != null) {
metadata.put(EntityData.BED_POSITION, Vector3i.from(bedPosition.getX(), bedPosition.getY(), bedPosition.getZ()));
int bed = session.getConnector().getWorldManager().getBlockAt(session, bedPosition);
// Bed has to be updated, or else player is floating in the air
ChunkUtils.updateBlock(session, bed, bedPosition);
// Indicate that the player should enter the sleep cycle
// Has to be a byte or it does not work
// (Bed position is what actually triggers sleep - "pose" is only optional)
metadata.put(EntityData.PLAYER_FLAGS, (byte) 2);
} else {
// Player is no longer sleeping
metadata.put(EntityData.PLAYER_FLAGS, (byte) 0);
}
}
}
super.updateBedrockMetadata(entityMetadata, session);
}
@Override
protected boolean isShaking(GeyserSession session) {
return isMaxFrozenState;
}
@Override
protected void setDimensions(Pose pose) {
if (pose == Pose.SLEEPING) {
metadata.put(EntityData.BOUNDING_BOX_WIDTH, 0.2f);
metadata.put(EntityData.BOUNDING_BOX_HEIGHT, 0.2f);
} else {
super.setDimensions(pose);
}
}
@Override
protected void setFreezing(GeyserSession session, float amount) {
super.setFreezing(session, amount);
this.isMaxFrozenState = amount >= 1.0f;
metadata.getFlags().setFlag(EntityFlag.SHAKING, isShaking(session));
}
/**
* @return a Bedrock health attribute constructed from the data sent from the server
*/
protected AttributeData createHealthAttribute() {
// Default health needs to be specified as the max health in order for maximum hearts to show correctly on mounted entities
// Round health value up, so that Bedrock doesn't consider the entity to be dead when health is between 0 and 1
return new AttributeData(GeyserAttributeType.HEALTH.getBedrockIdentifier(), 0f, this.maxHealth, (float) Math.ceil(this.health), this.maxHealth);
}
public void updateArmor(GeyserSession session) {
if (!valid) return;
ItemData helmet = this.helmet;
ItemData chestplate = this.chestplate;
// If an entity has a banner on them, it will be in the helmet slot in Java but the chestplate spot in Bedrock
// But don't overwrite the chestplate if it isn't empty
ItemMapping banner = session.getItemMappings().getStoredItems().banner();
if (chestplate.getId() == ItemData.AIR.getId() && helmet.getId() == banner.getBedrockId()) {
chestplate = this.helmet;
helmet = ItemData.AIR;
} else if (chestplate.getId() == banner.getBedrockId()) {
// Prevent chestplate banners from showing erroneously
chestplate = ItemData.AIR;
}
MobArmorEquipmentPacket armorEquipmentPacket = new MobArmorEquipmentPacket();
armorEquipmentPacket.setRuntimeEntityId(geyserId);
armorEquipmentPacket.setHelmet(helmet);
armorEquipmentPacket.setChestplate(chestplate);
armorEquipmentPacket.setLeggings(leggings);
armorEquipmentPacket.setBoots(boots);
session.sendUpstreamPacket(armorEquipmentPacket);
}
public void updateMainHand(GeyserSession session) {
if (!valid) return;
MobEquipmentPacket handPacket = new MobEquipmentPacket();
handPacket.setRuntimeEntityId(geyserId);
handPacket.setItem(hand);
handPacket.setHotbarSlot(-1);
handPacket.setInventorySlot(0);
handPacket.setContainerId(ContainerId.INVENTORY);
session.sendUpstreamPacket(handPacket);
}
public void updateOffHand(GeyserSession session) {
if (!valid) return;
MobEquipmentPacket offHandPacket = new MobEquipmentPacket();
offHandPacket.setRuntimeEntityId(geyserId);
offHandPacket.setItem(offHand);
offHandPacket.setHotbarSlot(-1);
offHandPacket.setInventorySlot(0);
offHandPacket.setContainerId(ContainerId.OFFHAND);
session.sendUpstreamPacket(offHandPacket);
}
/**
* Attributes are properties of an entity that are generally more runtime-based instead of permanent properties.
* Movement speed, current attack damage with a weapon, current knockback resistance.
*
* @param attributes the Java list of attributes sent from the server
*/
public void updateBedrockAttributes(GeyserSession session, List<Attribute> attributes) {
if (!valid) return;
List<AttributeData> newAttributes = new ArrayList<>();
for (Attribute attribute : attributes) {
// Convert the attribute to a Bedrock version, if relevant
updateAttribute(attribute, newAttributes);
}
if (newAttributes.isEmpty()) {
// If there are Java-only attributes or only attributes that are not translated by us
return;
}
UpdateAttributesPacket updateAttributesPacket = new UpdateAttributesPacket();
updateAttributesPacket.setRuntimeEntityId(geyserId);
updateAttributesPacket.setAttributes(newAttributes);
session.sendUpstreamPacket(updateAttributesPacket);
}
/**
* Takes the Java attribute and adds it to newAttributes as a Bedrock-formatted attribute
*/
protected void updateAttribute(Attribute javaAttribute, List<AttributeData> newAttributes) {
switch (javaAttribute.getType()) {
case GENERIC_MAX_HEALTH -> {
this.maxHealth = (float) AttributeUtils.calculateValue(javaAttribute);
newAttributes.add(createHealthAttribute());
}
case GENERIC_ATTACK_DAMAGE -> newAttributes.add(calculateAttribute(javaAttribute, GeyserAttributeType.ATTACK_DAMAGE));
case GENERIC_FLYING_SPEED -> newAttributes.add(calculateAttribute(javaAttribute, GeyserAttributeType.FLYING_SPEED));
case GENERIC_MOVEMENT_SPEED -> newAttributes.add(calculateAttribute(javaAttribute, GeyserAttributeType.MOVEMENT_SPEED));
case GENERIC_FOLLOW_RANGE -> newAttributes.add(calculateAttribute(javaAttribute, GeyserAttributeType.FOLLOW_RANGE));
case GENERIC_KNOCKBACK_RESISTANCE -> newAttributes.add(calculateAttribute(javaAttribute, GeyserAttributeType.KNOCKBACK_RESISTANCE));
case HORSE_JUMP_STRENGTH -> newAttributes.add(calculateAttribute(javaAttribute, GeyserAttributeType.HORSE_JUMP_STRENGTH));
}
}
/**
* Calculates the complete attribute value to send to Bedrock. Will be overriden if attributes need to be cached.
*/
protected AttributeData calculateAttribute(Attribute javaAttribute, GeyserAttributeType type) {
return type.getAttribute((float) AttributeUtils.calculateValue(javaAttribute));
}
}