Geyser/connector/src/main/java/org/geysermc/connector/network/translators/java/JavaLoginSuccessTranslator....

62 lines
2.8 KiB
Java

/*
* Copyright (c) 2019-2021 GeyserMC. http://geysermc.org
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
* @author GeyserMC
* @link https://github.com/GeyserMC/Geyser
*/
package org.geysermc.connector.network.translators.java;
import com.github.steveice10.mc.auth.data.GameProfile;
import com.github.steveice10.mc.protocol.packet.login.server.LoginSuccessPacket;
import org.geysermc.connector.common.AuthType;
import org.geysermc.connector.entity.player.PlayerEntity;
import org.geysermc.connector.network.session.GeyserSession;
import org.geysermc.connector.network.translators.PacketTranslator;
import org.geysermc.connector.network.translators.Translator;
import org.geysermc.connector.skin.SkinManager;
@Translator(packet = LoginSuccessPacket.class)
public class JavaLoginSuccessTranslator extends PacketTranslator<LoginSuccessPacket> {
@Override
public void translate(GeyserSession session, LoginSuccessPacket packet) {
PlayerEntity playerEntity = session.getPlayerEntity();
AuthType remoteAuthType = session.getRemoteAuthType();
// Required, or else Floodgate players break with Spigot chunk caching
GameProfile profile = packet.getProfile();
playerEntity.setUsername(profile.getName());
playerEntity.setUuid(profile.getId());
// Check if they are not using a linked account
if (remoteAuthType == AuthType.OFFLINE || playerEntity.getUuid().getMostSignificantBits() == 0) {
SkinManager.handleBedrockSkin(playerEntity, session.getClientData());
}
if (remoteAuthType == AuthType.FLOODGATE) {
// We'll send the skin upload a bit after the handshake packet (aka this packet),
// because otherwise the global server returns the data too fast.
session.getAuthData().upload(session.getConnector());
}
}
}