Geyser/core/src/main/java/org/geysermc/geyser/entity/type/FireworkEntity.java

90 lines
4.3 KiB
Java

/*
* Copyright (c) 2019-2022 GeyserMC. http://geysermc.org
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
* @author GeyserMC
* @link https://github.com/GeyserMC/Geyser
*/
package org.geysermc.geyser.entity.type;
import org.cloudburstmc.math.vector.Vector3f;
import org.cloudburstmc.protocol.bedrock.data.entity.EntityDataTypes;
import org.cloudburstmc.protocol.bedrock.packet.SetEntityMotionPacket;
import org.geysermc.geyser.entity.EntityDefinition;
import org.geysermc.geyser.entity.type.player.PlayerEntity;
import org.geysermc.geyser.item.Items;
import org.geysermc.geyser.session.GeyserSession;
import org.geysermc.geyser.translator.item.BedrockItemBuilder;
import org.geysermc.mcprotocollib.protocol.data.game.entity.metadata.EntityMetadata;
import org.geysermc.mcprotocollib.protocol.data.game.item.ItemStack;
import org.geysermc.mcprotocollib.protocol.data.game.item.component.DataComponents;
import java.util.OptionalInt;
import java.util.UUID;
public class FireworkEntity extends Entity {
public FireworkEntity(GeyserSession session, int entityId, long geyserId, UUID uuid, EntityDefinition<?> definition, Vector3f position, Vector3f motion, float yaw, float pitch, float headYaw) {
super(session, entityId, geyserId, uuid, definition, position, motion, yaw, pitch, headYaw);
}
public void setFireworkItem(EntityMetadata<ItemStack, ?> entityMetadata) {
ItemStack item = entityMetadata.getValue();
if (item == null) {
return;
}
DataComponents components = item.getDataComponents();
if (components == null) {
return;
}
// TODO this looked the same, so I'm going to assume it is and (keep below comment if true)
// Translate using item methods to get firework NBT for Bedrock
BedrockItemBuilder builder = new BedrockItemBuilder();
Items.FIREWORK_ROCKET.translateComponentsToBedrock(session, components, builder);
dirtyMetadata.put(EntityDataTypes.DISPLAY_FIREWORK, builder.build());
}
public void setPlayerGliding(EntityMetadata<OptionalInt, ?> entityMetadata) {
OptionalInt optional = entityMetadata.getValue();
// Checks if the firework has an entity ID (used when a player is gliding)
// and checks to make sure the player that is gliding is the one getting sent the packet
// or else every player near the gliding player will boost too.
if (optional.isPresent() && optional.getAsInt() == session.getPlayerEntity().getEntityId()) {
PlayerEntity entity = session.getPlayerEntity();
float yaw = entity.getYaw();
float pitch = entity.getPitch();
// Uses math from NukkitX
entity.setMotion(Vector3f.from(
-Math.sin(Math.toRadians(yaw)) * Math.cos(Math.toRadians(pitch)) * 2,
-Math.sin(Math.toRadians(pitch)) * 2,
Math.cos(Math.toRadians(yaw)) * Math.cos(Math.toRadians(pitch)) * 2));
// Need to update the EntityMotionPacket or else the player won't boost
SetEntityMotionPacket entityMotionPacket = new SetEntityMotionPacket();
entityMotionPacket.setRuntimeEntityId(entity.getGeyserId());
entityMotionPacket.setMotion(entity.getMotion());
session.sendUpstreamPacket(entityMotionPacket);
}
}
}