mirror of https://github.com/GeyserMC/Geyser.git
55 lines
2.6 KiB
Java
55 lines
2.6 KiB
Java
/*
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* Copyright (c) 2019-2024 GeyserMC. http://geysermc.org
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*
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* @author GeyserMC
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* @link https://github.com/GeyserMC/Geyser
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*/
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package org.geysermc.geyser.entity.type.living.animal;
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import org.cloudburstmc.math.vector.Vector3f;
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import org.geysermc.geyser.entity.EntityDefinition;
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import org.geysermc.geyser.session.GeyserSession;
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import org.geysermc.mcprotocollib.protocol.data.game.entity.metadata.ArmadilloState;
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import org.geysermc.mcprotocollib.protocol.data.game.entity.metadata.type.ObjectEntityMetadata;
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import java.util.UUID;
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public class ArmadilloEntity extends AnimalEntity {
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public ArmadilloEntity(GeyserSession session, int entityId, long geyserId, UUID uuid,
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EntityDefinition<?> definition, Vector3f position, Vector3f motion, float yaw, float pitch, float headYaw) {
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super(session, entityId, geyserId, uuid, definition, position, motion, yaw, pitch, headYaw);
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}
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// TODO: This is completely wrong; probably need to store the previous IDLE/ROLLING/SCARED state and check for transitions (pain)
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public void setArmadilloState(ObjectEntityMetadata<ArmadilloState> entityMetadata) {
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ArmadilloState armadilloState = entityMetadata.getValue();
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switch (armadilloState) {
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case IDLE -> propertyManager.add("minecraft:armadillo_state", "unrolled");
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case ROLLING -> propertyManager.add("minecraft:armadillo_state", "rolled_up");
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case SCARED -> propertyManager.add("minecraft:armadillo_state", "rolled_up_peeking");
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}
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updateBedrockEntityProperties();
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}
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}
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