Geyser/core/src/main/java/org/geysermc/geyser/translator/protocol/java/level/JavaGameEventTranslator.java

174 lines
9.8 KiB
Java

/*
* Copyright (c) 2019-2022 GeyserMC. http://geysermc.org
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
* @author GeyserMC
* @link https://github.com/GeyserMC/Geyser
*/
package org.geysermc.geyser.translator.protocol.java.level;
import com.github.steveice10.mc.protocol.data.game.ClientCommand;
import com.github.steveice10.mc.protocol.data.game.entity.player.GameMode;
import com.github.steveice10.mc.protocol.data.game.level.notify.EnterCreditsValue;
import com.github.steveice10.mc.protocol.data.game.level.notify.RainStrengthValue;
import com.github.steveice10.mc.protocol.data.game.level.notify.RespawnScreenValue;
import com.github.steveice10.mc.protocol.data.game.level.notify.ThunderStrengthValue;
import com.github.steveice10.mc.protocol.packet.ingame.clientbound.level.ClientboundGameEventPacket;
import com.github.steveice10.mc.protocol.packet.ingame.serverbound.ServerboundClientCommandPacket;
import com.nukkitx.math.vector.Vector3f;
import com.nukkitx.protocol.bedrock.data.GameRuleData;
import com.nukkitx.protocol.bedrock.data.LevelEventType;
import com.nukkitx.protocol.bedrock.data.entity.EntityEventType;
import com.nukkitx.protocol.bedrock.packet.*;
import org.geysermc.geyser.entity.type.player.PlayerEntity;
import org.geysermc.geyser.session.GeyserSession;
import org.geysermc.geyser.text.MinecraftLocale;
import org.geysermc.geyser.translator.inventory.PlayerInventoryTranslator;
import org.geysermc.geyser.translator.protocol.PacketTranslator;
import org.geysermc.geyser.translator.protocol.Translator;
@Translator(packet = ClientboundGameEventPacket.class)
public class JavaGameEventTranslator extends PacketTranslator<ClientboundGameEventPacket> {
// Strength of rainstorms and thunderstorms is a 0-1 float on Java, while on Bedrock it is a 0-65535 int
private static final int MAX_STORM_STRENGTH = 65535;
@Override
public void translate(GeyserSession session, ClientboundGameEventPacket packet) {
PlayerEntity entity = session.getPlayerEntity();
switch (packet.getNotification()) {
// Yes, START_RAIN and STOP_RAIN are swapped in terms of what they cause the client to do.
// This is how the Mojang mappings name them, so we go with it
// It seems Mojang's intent was that START_RAIN would set the rain strength to 0 so that it can then be incremeneted on a gradient by the server
// The inverse is true for STOP_RAIN
// This is indeed the behavior of the vanilla server
// However, it seems most server software (at least Spigot and Paper) did not go along with this
// As a result many developers use these packets for the opposite of what their names implies
// Behavior last verified with Java 1.19.4 and Bedrock 1.19.71
case START_RAIN:
LevelEventPacket stopRainPacket = new LevelEventPacket();
stopRainPacket.setType(LevelEventType.STOP_RAINING);
stopRainPacket.setData(0);
stopRainPacket.setPosition(Vector3f.ZERO);
session.sendUpstreamPacket(stopRainPacket);
session.setRaining(false);
break;
case STOP_RAIN:
LevelEventPacket startRainPacket = new LevelEventPacket();
startRainPacket.setType(LevelEventType.START_RAINING);
startRainPacket.setData(MAX_STORM_STRENGTH);
startRainPacket.setPosition(Vector3f.ZERO);
session.sendUpstreamPacket(startRainPacket);
session.setRaining(true);
break;
case RAIN_STRENGTH:
float rainStrength = ((RainStrengthValue) packet.getValue()).getStrength();
boolean isCurrentlyRaining = rainStrength > 0f;
LevelEventPacket changeRainPacket = new LevelEventPacket();
changeRainPacket.setType(isCurrentlyRaining ? LevelEventType.START_RAINING : LevelEventType.STOP_RAINING);
// This is the rain strength on LevelEventType.START_RAINING, but can be any value on LevelEventType.STOP_RAINING
changeRainPacket.setData((int) (rainStrength * MAX_STORM_STRENGTH));
changeRainPacket.setPosition(Vector3f.ZERO);
session.sendUpstreamPacket(changeRainPacket);
session.setRaining(isCurrentlyRaining);
break;
case THUNDER_STRENGTH:
// See above, same process
float thunderStrength = ((ThunderStrengthValue) packet.getValue()).getStrength();
boolean isCurrentlyThundering = thunderStrength > 0f;
LevelEventPacket changeThunderPacket = new LevelEventPacket();
changeThunderPacket.setType(isCurrentlyThundering ? LevelEventType.START_THUNDERSTORM : LevelEventType.STOP_THUNDERSTORM);
changeThunderPacket.setData((int) (thunderStrength * MAX_STORM_STRENGTH));
changeThunderPacket.setPosition(Vector3f.ZERO);
session.sendUpstreamPacket(changeThunderPacket);
session.setThunder(isCurrentlyThundering);
break;
case CHANGE_GAMEMODE:
GameMode gameMode = (GameMode) packet.getValue();
SetPlayerGameTypePacket playerGameTypePacket = new SetPlayerGameTypePacket();
playerGameTypePacket.setGamemode(gameMode.ordinal());
session.sendUpstreamPacket(playerGameTypePacket);
session.setGameMode(gameMode);
session.sendAdventureSettings();
if (session.getPlayerEntity().isOnGround() && gameMode == GameMode.SPECTATOR) {
// Fix a bug where the player has glitched movement and thinks they are still on the ground
MovePlayerPacket movePlayerPacket = new MovePlayerPacket();
movePlayerPacket.setRuntimeEntityId(entity.getGeyserId());
movePlayerPacket.setPosition(entity.getPosition());
movePlayerPacket.setRotation(entity.getBedrockRotation());
movePlayerPacket.setOnGround(false);
movePlayerPacket.setMode(MovePlayerPacket.Mode.TELEPORT);
movePlayerPacket.setTeleportationCause(MovePlayerPacket.TeleportationCause.UNKNOWN);
session.sendUpstreamPacket(movePlayerPacket);
}
// Update the crafting grid to add/remove barriers for creative inventory
PlayerInventoryTranslator.updateCraftingGrid(session, session.getPlayerInventory());
break;
case ENTER_CREDITS:
switch ((EnterCreditsValue) packet.getValue()) {
case SEEN_BEFORE -> {
ServerboundClientCommandPacket javaRespawnPacket = new ServerboundClientCommandPacket(ClientCommand.RESPAWN);
session.sendDownstreamPacket(javaRespawnPacket);
}
case FIRST_TIME -> {
ShowCreditsPacket showCreditsPacket = new ShowCreditsPacket();
showCreditsPacket.setStatus(ShowCreditsPacket.Status.START_CREDITS);
showCreditsPacket.setRuntimeEntityId(entity.getGeyserId());
session.sendUpstreamPacket(showCreditsPacket);
}
}
break;
case AFFECTED_BY_ELDER_GUARDIAN:
EntityEventPacket eventPacket = new EntityEventPacket();
eventPacket.setType(EntityEventType.ELDER_GUARDIAN_CURSE);
eventPacket.setData(0);
eventPacket.setRuntimeEntityId(entity.getGeyserId());
session.sendUpstreamPacket(eventPacket);
break;
case ENABLE_RESPAWN_SCREEN:
GameRulesChangedPacket gamerulePacket = new GameRulesChangedPacket();
gamerulePacket.getGameRules().add(new GameRuleData<>("doimmediaterespawn",
packet.getValue() == RespawnScreenValue.IMMEDIATE_RESPAWN));
session.sendUpstreamPacket(gamerulePacket);
break;
case INVALID_BED:
// Not sent as a proper message? Odd.
session.sendMessage(MinecraftLocale.getLocaleString("block.minecraft.spawn.not_valid",
session.locale()));
break;
case ARROW_HIT_PLAYER:
PlaySoundPacket arrowSoundPacket = new PlaySoundPacket();
arrowSoundPacket.setSound("random.orb");
arrowSoundPacket.setPitch(0.5f);
arrowSoundPacket.setVolume(0.5f);
arrowSoundPacket.setPosition(entity.getPosition());
session.sendUpstreamPacket(arrowSoundPacket);
break;
default:
break;
}
}
}