mirror of
https://github.com/GeyserMC/Geyser.git
synced 2024-08-14 23:57:35 +00:00
437 lines
18 KiB
Java
437 lines
18 KiB
Java
/*
|
|
* Copyright (c) 2019-2022 GeyserMC. http://geysermc.org
|
|
*
|
|
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
* of this software and associated documentation files (the "Software"), to deal
|
|
* in the Software without restriction, including without limitation the rights
|
|
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
* copies of the Software, and to permit persons to whom the Software is
|
|
* furnished to do so, subject to the following conditions:
|
|
*
|
|
* The above copyright notice and this permission notice shall be included in
|
|
* all copies or substantial portions of the Software.
|
|
*
|
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|
* THE SOFTWARE.
|
|
*
|
|
* @author GeyserMC
|
|
* @link https://github.com/GeyserMC/Geyser
|
|
*/
|
|
|
|
package org.geysermc.geyser.entity.type.living;
|
|
|
|
import com.github.steveice10.mc.protocol.data.game.entity.metadata.EntityMetadata;
|
|
import com.github.steveice10.mc.protocol.data.game.entity.metadata.type.BooleanEntityMetadata;
|
|
import com.github.steveice10.mc.protocol.data.game.entity.metadata.type.ByteEntityMetadata;
|
|
import com.github.steveice10.mc.protocol.data.game.entity.player.Hand;
|
|
import lombok.Getter;
|
|
import net.kyori.adventure.text.Component;
|
|
import org.cloudburstmc.math.vector.Vector3f;
|
|
import org.cloudburstmc.protocol.bedrock.data.entity.EntityDataType;
|
|
import org.cloudburstmc.protocol.bedrock.data.entity.EntityDataTypes;
|
|
import org.cloudburstmc.protocol.bedrock.data.entity.EntityFlag;
|
|
import org.cloudburstmc.protocol.bedrock.data.inventory.ItemData;
|
|
import org.geysermc.geyser.entity.EntityDefinition;
|
|
import org.geysermc.geyser.entity.EntityDefinitions;
|
|
import org.geysermc.geyser.entity.type.LivingEntity;
|
|
import org.geysermc.geyser.item.Items;
|
|
import org.geysermc.geyser.session.GeyserSession;
|
|
import org.geysermc.geyser.util.InteractionResult;
|
|
import org.geysermc.geyser.util.MathUtils;
|
|
|
|
import java.util.Optional;
|
|
import java.util.UUID;
|
|
|
|
public class ArmorStandEntity extends LivingEntity {
|
|
|
|
// These are used to store the state of the armour stand for use when handling invisibility
|
|
@Getter
|
|
private boolean isMarker = false;
|
|
private boolean isInvisible = false;
|
|
@Getter
|
|
private boolean isSmall = false;
|
|
|
|
private boolean isNameTagVisible = false;
|
|
|
|
/**
|
|
* On Java Edition, armor stands always show their name. Invisibility hides the name on Bedrock.
|
|
* By having a second entity, we can allow an invisible entity with the name tag.
|
|
* (This lets armor on armor stands still show)
|
|
*/
|
|
private ArmorStandEntity secondEntity = null;
|
|
/**
|
|
* Whether this is the primary armor stand that holds the armor and not the name tag.
|
|
*/
|
|
private boolean primaryEntity = true;
|
|
/**
|
|
* Whether the entity's position must be updated to included the offset.
|
|
* <p>
|
|
* This should be true when the Java server marks the armor stand as invisible, but we shrink the entity
|
|
* to allow the nametag to appear. Basically:
|
|
* - Is visible: this is irrelevant (false)
|
|
* - Has armor, no name: false
|
|
* - Has armor, has name: false, with a second entity
|
|
* - No armor, no name: false
|
|
* - No armor, yes name: true
|
|
*/
|
|
private boolean positionRequiresOffset = false;
|
|
/**
|
|
* Whether we should update the position of this armor stand after metadata updates.
|
|
*/
|
|
private boolean positionUpdateRequired = false;
|
|
|
|
public ArmorStandEntity(GeyserSession session, int entityId, long geyserId, UUID uuid, EntityDefinition<?> definition, Vector3f position, Vector3f motion, float yaw, float pitch, float headYaw) {
|
|
super(session, entityId, geyserId, uuid, definition, position, motion, yaw, pitch, headYaw);
|
|
}
|
|
|
|
@Override
|
|
public void spawnEntity() {
|
|
Vector3f javaPosition = position;
|
|
// Apply the offset if we're the second entity
|
|
position = position.up(getYOffset());
|
|
super.spawnEntity();
|
|
position = javaPosition;
|
|
}
|
|
|
|
@Override
|
|
public void despawnEntity() {
|
|
if (secondEntity != null) {
|
|
secondEntity.despawnEntity();
|
|
}
|
|
super.despawnEntity();
|
|
}
|
|
|
|
@Override
|
|
public void moveRelative(double relX, double relY, double relZ, float yaw, float pitch, float headYaw, boolean isOnGround) {
|
|
moveAbsolute(position.add(relX, relY, relZ), yaw, pitch, headYaw, onGround, false);
|
|
}
|
|
|
|
@Override
|
|
public void moveAbsolute(Vector3f position, float yaw, float pitch, float headYaw, boolean isOnGround, boolean teleported) {
|
|
if (secondEntity != null) {
|
|
secondEntity.moveAbsolute(position, yaw, pitch, headYaw, isOnGround, teleported);
|
|
}
|
|
// Fake the height to be above where it is so the nametag appears in the right location
|
|
float yOffset = getYOffset();
|
|
super.moveAbsolute(yOffset != 0 ? position.up(yOffset) : position , yaw, yaw, yaw, isOnGround, teleported);
|
|
this.position = position;
|
|
}
|
|
|
|
@Override
|
|
public void setDisplayName(EntityMetadata<Optional<Component>, ?> entityMetadata) {
|
|
super.setDisplayName(entityMetadata);
|
|
updateSecondEntityStatus(false);
|
|
}
|
|
|
|
public void setArmorStandFlags(ByteEntityMetadata entityMetadata) {
|
|
byte xd = entityMetadata.getPrimitiveValue();
|
|
boolean offsetChanged = false;
|
|
// isSmall
|
|
boolean newIsSmall = (xd & 0x01) == 0x01;
|
|
if (newIsSmall != isSmall) {
|
|
isSmall = newIsSmall;
|
|
offsetChanged = true;
|
|
// Update the passenger offset as the armor stand's height has changed
|
|
updatePassengerOffsets();
|
|
}
|
|
|
|
// setMarker
|
|
boolean oldIsMarker = isMarker;
|
|
isMarker = (xd & 0x10) == 0x10;
|
|
if (oldIsMarker != isMarker) {
|
|
if (isMarker) {
|
|
setBoundingBoxWidth(0.0f);
|
|
setBoundingBoxHeight(0.0f);
|
|
} else {
|
|
setBoundingBoxWidth(definition.width());
|
|
setBoundingBoxHeight(definition.height());
|
|
}
|
|
|
|
updateMountOffset();
|
|
offsetChanged = true;
|
|
}
|
|
|
|
if (offsetChanged) {
|
|
if (positionRequiresOffset) {
|
|
positionUpdateRequired = true;
|
|
} else if (secondEntity != null) {
|
|
secondEntity.positionUpdateRequired = true;
|
|
}
|
|
updateSecondEntityStatus(false);
|
|
}
|
|
|
|
// The following values don't do anything on normal Bedrock.
|
|
// But if given a resource pack, then we can use these values to control armor stand visual properties
|
|
setFlag(EntityFlag.ANGRY, (xd & 0x04) != 0x04); // Has arms
|
|
setFlag(EntityFlag.ADMIRING, (xd & 0x08) == 0x08); // Has no baseplate
|
|
setFlag(EntityFlag.BABY, isSmall); // Is small (for setting head scale)
|
|
}
|
|
|
|
public void setHeadRotation(EntityMetadata<Vector3f, ?> entityMetadata) {
|
|
onRotationUpdate(EntityDataTypes.MARK_VARIANT, EntityFlag.INTERESTED, EntityFlag.CHARGED, EntityFlag.POWERED, entityMetadata.getValue());
|
|
}
|
|
|
|
public void setBodyRotation(EntityMetadata<Vector3f, ?> entityMetadata) {
|
|
onRotationUpdate(EntityDataTypes.VARIANT, EntityFlag.IN_LOVE, EntityFlag.CELEBRATING, EntityFlag.CELEBRATING_SPECIAL, entityMetadata.getValue());
|
|
}
|
|
|
|
public void setLeftArmRotation(EntityMetadata<Vector3f, ?> entityMetadata) {
|
|
onRotationUpdate(EntityDataTypes.TRADE_TIER, EntityFlag.CHARGING, EntityFlag.CRITICAL, EntityFlag.DANCING, entityMetadata.getValue());
|
|
}
|
|
|
|
public void setRightArmRotation(EntityMetadata<Vector3f, ?> entityMetadata) {
|
|
onRotationUpdate(EntityDataTypes.MAX_TRADE_TIER, EntityFlag.ELDER, EntityFlag.EMOTING, EntityFlag.IDLING, entityMetadata.getValue());
|
|
}
|
|
|
|
public void setLeftLegRotation(EntityMetadata<Vector3f, ?> entityMetadata) {
|
|
onRotationUpdate(EntityDataTypes.SKIN_ID, EntityFlag.IS_ILLAGER_CAPTAIN, EntityFlag.IS_IN_UI, EntityFlag.LINGERING, entityMetadata.getValue());
|
|
}
|
|
|
|
public void setRightLegRotation(EntityMetadata<Vector3f, ?> entityMetadata) {
|
|
onRotationUpdate(EntityDataTypes.HURT_DIRECTION, EntityFlag.IS_PREGNANT, EntityFlag.SHEARED, EntityFlag.STALKING, entityMetadata.getValue());
|
|
}
|
|
|
|
/**
|
|
* Updates rotation on the armor stand by hijacking other unused Bedrock entity data/flags.
|
|
* Do note: as of recent Bedrock versions there is a custom entity data system that can be replaced with this,
|
|
* but at this time there is no need to implement this.
|
|
*
|
|
* @param dataLeech the entity data to "leech" off of that stores a compressed version of the rotation
|
|
* @param negativeXToggle the flag to set true if the X value of rotation is negative
|
|
* @param negativeYToggle the flag to set true if the Y value of rotation is negative
|
|
* @param negativeZToggle the flag to set true if the Z value of rotation is negative
|
|
* @param rotation the Java rotation value
|
|
*/
|
|
private void onRotationUpdate(EntityDataType<Integer> dataLeech, EntityFlag negativeXToggle, EntityFlag negativeYToggle, EntityFlag negativeZToggle, Vector3f rotation) {
|
|
// Indicate that rotation should be checked
|
|
setFlag(EntityFlag.BRIBED, true);
|
|
|
|
int rotationX = MathUtils.wrapDegreesToInt(rotation.getX());
|
|
int rotationY = MathUtils.wrapDegreesToInt(rotation.getY());
|
|
int rotationZ = MathUtils.wrapDegreesToInt(rotation.getZ());
|
|
// The top bit acts like binary and determines if each rotation goes above 100
|
|
// We don't do this for the negative values out of concerns of the number being too big
|
|
int topBit = (Math.abs(rotationX) >= 100 ? 4 : 0) + (Math.abs(rotationY) >= 100 ? 2 : 0) + (Math.abs(rotationZ) >= 100 ? 1 : 0);
|
|
int value = (topBit * 1000000) + ((Math.abs(rotationX) % 100) * 10000) + ((Math.abs(rotationY) % 100) * 100) + (Math.abs(rotationZ) % 100);
|
|
dirtyMetadata.put(dataLeech, value);
|
|
// Set the entity flags if a value is negative
|
|
setFlag(negativeXToggle, rotationX < 0);
|
|
setFlag(negativeYToggle, rotationY < 0);
|
|
setFlag(negativeZToggle, rotationZ < 0);
|
|
}
|
|
|
|
@Override
|
|
public void updateBedrockMetadata() {
|
|
if (secondEntity != null) {
|
|
secondEntity.updateBedrockMetadata();
|
|
}
|
|
super.updateBedrockMetadata();
|
|
if (positionUpdateRequired) {
|
|
positionUpdateRequired = false;
|
|
moveAbsolute(position, yaw, pitch, headYaw, onGround, true);
|
|
}
|
|
}
|
|
|
|
@Override
|
|
protected void setInvisible(boolean value) {
|
|
// Check if the armour stand is invisible and store accordingly
|
|
if (primaryEntity) {
|
|
isInvisible = value;
|
|
updateSecondEntityStatus(false);
|
|
}
|
|
}
|
|
|
|
@Override
|
|
public InteractionResult interactAt(Hand hand) {
|
|
if (!isMarker && session.getPlayerInventory().getItemInHand(hand).asItem() != Items.NAME_TAG) {
|
|
// Java Edition returns SUCCESS if in spectator mode, but this is overridden with an earlier check on the client
|
|
return InteractionResult.CONSUME;
|
|
} else {
|
|
return InteractionResult.PASS;
|
|
}
|
|
}
|
|
|
|
@Override
|
|
public void setHelmet(ItemData helmet) {
|
|
super.setHelmet(helmet);
|
|
updateSecondEntityStatus(true);
|
|
}
|
|
|
|
@Override
|
|
public void setChestplate(ItemData chestplate) {
|
|
super.setChestplate(chestplate);
|
|
updateSecondEntityStatus(true);
|
|
}
|
|
|
|
@Override
|
|
public void setLeggings(ItemData leggings) {
|
|
super.setLeggings(leggings);
|
|
updateSecondEntityStatus(true);
|
|
}
|
|
|
|
@Override
|
|
public void setBoots(ItemData boots) {
|
|
super.setBoots(boots);
|
|
updateSecondEntityStatus(true);
|
|
}
|
|
|
|
@Override
|
|
public void setHand(ItemData hand) {
|
|
super.setHand(hand);
|
|
updateSecondEntityStatus(true);
|
|
}
|
|
|
|
@Override
|
|
public void setOffHand(ItemData offHand) {
|
|
super.setOffHand(offHand);
|
|
updateSecondEntityStatus(true);
|
|
}
|
|
|
|
@Override
|
|
public void setDisplayNameVisible(BooleanEntityMetadata entityMetadata) {
|
|
super.setDisplayNameVisible(entityMetadata);
|
|
isNameTagVisible = entityMetadata.getPrimitiveValue();
|
|
updateSecondEntityStatus(false);
|
|
}
|
|
|
|
/**
|
|
* Determine if we need to load or unload the second entity.
|
|
*
|
|
* @param sendMetadata whether to send a metadata update after a change.
|
|
*/
|
|
private void updateSecondEntityStatus(boolean sendMetadata) {
|
|
// A secondary entity always has to have the offset applied, so it remains invisible and the nametag shows.
|
|
if (!primaryEntity) return;
|
|
if (!isInvisible) {
|
|
// The armor stand isn't invisible. We good.
|
|
setFlag(EntityFlag.INVISIBLE, false);
|
|
dirtyMetadata.put(EntityDataTypes.SCALE, getScale());
|
|
updateOffsetRequirement(false);
|
|
|
|
if (secondEntity != null) {
|
|
secondEntity.despawnEntity();
|
|
secondEntity = null;
|
|
}
|
|
if (sendMetadata) {
|
|
this.updateBedrockMetadata();
|
|
}
|
|
return;
|
|
}
|
|
boolean isNametagEmpty = nametag.isEmpty();
|
|
if (!isNametagEmpty && (!helmet.equals(ItemData.AIR) || !chestplate.equals(ItemData.AIR) || !leggings.equals(ItemData.AIR)
|
|
|| !boots.equals(ItemData.AIR) || !hand.equals(ItemData.AIR) || !offHand.equals(ItemData.AIR))) {
|
|
// Reset scale of the proper armor stand
|
|
this.dirtyMetadata.put(EntityDataTypes.SCALE, getScale());
|
|
// Set the proper armor stand to invisible to show armor
|
|
setFlag(EntityFlag.INVISIBLE, true);
|
|
// Update the position of the armor stand
|
|
updateOffsetRequirement(false);
|
|
|
|
if (secondEntity == null) {
|
|
// Create the second entity. It doesn't need to worry about the items, but it does need to worry about
|
|
// the metadata as it will hold the name tag.
|
|
secondEntity = new ArmorStandEntity(session, 0, session.getEntityCache().getNextEntityId().incrementAndGet(), null,
|
|
EntityDefinitions.ARMOR_STAND, position, motion, getYaw(), getPitch(), getHeadYaw());
|
|
secondEntity.primaryEntity = false;
|
|
}
|
|
// Copy metadata
|
|
secondEntity.isSmall = isSmall;
|
|
secondEntity.isMarker = isMarker;
|
|
secondEntity.positionRequiresOffset = true; // Offset should always be applied
|
|
secondEntity.getDirtyMetadata().put(EntityDataTypes.NAME, nametag);
|
|
secondEntity.getDirtyMetadata().put(EntityDataTypes.NAMETAG_ALWAYS_SHOW, isNameTagVisible ? (byte) 1 : (byte) 0);
|
|
secondEntity.flags.addAll(this.flags);
|
|
// Guarantee this copy is NOT invisible
|
|
secondEntity.setFlag(EntityFlag.INVISIBLE, false);
|
|
// Scale to 0 to show nametag
|
|
secondEntity.getDirtyMetadata().put(EntityDataTypes.SCALE, 0.0f);
|
|
// No bounding box as we don't want to interact with this entity
|
|
secondEntity.getDirtyMetadata().put(EntityDataTypes.WIDTH, 0.0f);
|
|
secondEntity.getDirtyMetadata().put(EntityDataTypes.HEIGHT, 0.0f);
|
|
if (!secondEntity.valid) { // Spawn the entity once
|
|
secondEntity.spawnEntity();
|
|
}
|
|
} else if (isNametagEmpty) {
|
|
// We can just make an invisible entity
|
|
// Reset scale of the proper armor stand
|
|
dirtyMetadata.put(EntityDataTypes.SCALE, getScale());
|
|
// Set the proper armor stand to invisible to show armor
|
|
setFlag(EntityFlag.INVISIBLE, true);
|
|
// Update offset
|
|
updateOffsetRequirement(false);
|
|
|
|
if (secondEntity != null) {
|
|
secondEntity.despawnEntity();
|
|
secondEntity = null;
|
|
}
|
|
} else {
|
|
// Nametag is not empty and there is no armor
|
|
// We don't need to make a new entity
|
|
setFlag(EntityFlag.INVISIBLE, false);
|
|
dirtyMetadata.put(EntityDataTypes.SCALE, 0.0f);
|
|
// As the above is applied, we need an offset
|
|
updateOffsetRequirement(!isMarker);
|
|
|
|
if (secondEntity != null) {
|
|
secondEntity.despawnEntity();
|
|
secondEntity = null;
|
|
}
|
|
}
|
|
if (sendMetadata) {
|
|
this.updateBedrockMetadata();
|
|
}
|
|
}
|
|
|
|
@Override
|
|
public float getBoundingBoxWidth() {
|
|
// For consistency with getBoundingBoxHeight()
|
|
return super.getBoundingBoxWidth() * getScale();
|
|
}
|
|
|
|
@Override
|
|
public float getBoundingBoxHeight() {
|
|
// This is required so that EntityUtils#updateMountOffset() calculates the correct offset for small
|
|
// armor stands. The bounding box height is not changed as the SCALE entity data handles that for us.
|
|
return super.getBoundingBoxHeight() * getScale();
|
|
}
|
|
|
|
/**
|
|
* @return the y offset required to position the name tag correctly
|
|
*/
|
|
public float getYOffset() {
|
|
if (!positionRequiresOffset || isMarker || secondEntity != null) {
|
|
return 0;
|
|
}
|
|
return definition.height() * getScale();
|
|
}
|
|
|
|
/**
|
|
* @return the scale according to Java
|
|
*/
|
|
private float getScale() {
|
|
return isSmall ? 0.5f : 1f;
|
|
}
|
|
|
|
/**
|
|
* Set the offset to a new value; if it changed, update the position, too.
|
|
*/
|
|
private void updateOffsetRequirement(boolean newValue) {
|
|
if (newValue != positionRequiresOffset) {
|
|
this.positionRequiresOffset = newValue;
|
|
this.positionUpdateRequired = true;
|
|
// Update the passenger offset as the armor stand's y offset has changed
|
|
updatePassengerOffsets();
|
|
}
|
|
}
|
|
|
|
@Override
|
|
public Vector3f getBedrockRotation() {
|
|
return Vector3f.from(getYaw(), getYaw(), getYaw());
|
|
}
|
|
}
|