mirror of https://github.com/GeyserMC/Geyser.git
90 lines
4.3 KiB
Java
90 lines
4.3 KiB
Java
/*
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* Copyright (c) 2019-2022 GeyserMC. http://geysermc.org
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*
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* @author GeyserMC
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* @link https://github.com/GeyserMC/Geyser
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*/
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package org.geysermc.geyser.entity.type;
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import com.github.steveice10.mc.protocol.data.game.entity.metadata.EntityMetadata;
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import com.github.steveice10.mc.protocol.data.game.item.ItemStack;
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import com.github.steveice10.mc.protocol.data.game.item.component.DataComponents;
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import org.cloudburstmc.math.vector.Vector3f;
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import org.cloudburstmc.protocol.bedrock.data.entity.EntityDataTypes;
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import org.cloudburstmc.protocol.bedrock.packet.SetEntityMotionPacket;
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import org.geysermc.geyser.entity.EntityDefinition;
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import org.geysermc.geyser.entity.type.player.PlayerEntity;
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import org.geysermc.geyser.item.Items;
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import org.geysermc.geyser.session.GeyserSession;
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import org.geysermc.geyser.translator.item.BedrockItemBuilder;
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import java.util.OptionalInt;
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import java.util.UUID;
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public class FireworkEntity extends Entity {
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public FireworkEntity(GeyserSession session, int entityId, long geyserId, UUID uuid, EntityDefinition<?> definition, Vector3f position, Vector3f motion, float yaw, float pitch, float headYaw) {
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super(session, entityId, geyserId, uuid, definition, position, motion, yaw, pitch, headYaw);
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}
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public void setFireworkItem(EntityMetadata<ItemStack, ?> entityMetadata) {
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ItemStack item = entityMetadata.getValue();
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if (item == null) {
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return;
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}
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DataComponents components = item.getDataComponents();
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if (components == null) {
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return;
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}
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// TODO this looked the same, so I'm going to assume it is and (keep below comment if true)
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// Translate using item methods to get firework NBT for Bedrock
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BedrockItemBuilder builder = new BedrockItemBuilder();
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Items.FIREWORK_ROCKET.translateComponentsToBedrock(session, components, builder);
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dirtyMetadata.put(EntityDataTypes.DISPLAY_FIREWORK, builder.build());
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}
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public void setPlayerGliding(EntityMetadata<OptionalInt, ?> entityMetadata) {
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OptionalInt optional = entityMetadata.getValue();
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// Checks if the firework has an entity ID (used when a player is gliding)
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// and checks to make sure the player that is gliding is the one getting sent the packet
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// or else every player near the gliding player will boost too.
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if (optional.isPresent() && optional.getAsInt() == session.getPlayerEntity().getEntityId()) {
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PlayerEntity entity = session.getPlayerEntity();
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float yaw = entity.getYaw();
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float pitch = entity.getPitch();
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// Uses math from NukkitX
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entity.setMotion(Vector3f.from(
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-Math.sin(Math.toRadians(yaw)) * Math.cos(Math.toRadians(pitch)) * 2,
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-Math.sin(Math.toRadians(pitch)) * 2,
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Math.cos(Math.toRadians(yaw)) * Math.cos(Math.toRadians(pitch)) * 2));
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// Need to update the EntityMotionPacket or else the player won't boost
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SetEntityMotionPacket entityMotionPacket = new SetEntityMotionPacket();
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entityMotionPacket.setRuntimeEntityId(entity.getGeyserId());
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entityMotionPacket.setMotion(entity.getMotion());
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session.sendUpstreamPacket(entityMotionPacket);
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}
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}
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}
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