Geyser/core/src/main/java/org/geysermc/geyser/translator/sound/SoundTranslator.java

67 lines
2.4 KiB
Java

/*
* Copyright (c) 2019-2022 GeyserMC. http://geysermc.org
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
* @author GeyserMC
* @link https://github.com/GeyserMC/Geyser
*/
package org.geysermc.geyser.translator.sound;
import java.lang.annotation.Retention;
import java.lang.annotation.RetentionPolicy;
/**
* Marks if a class should be handled as a
* {@link SoundInteractionTranslator}.
*/
@Retention(value = RetentionPolicy.RUNTIME)
public @interface SoundTranslator {
/**
* The identifier(s) that the placed block must contain
* one of. Leave empty to ignore.
* <p>
* Only applies to interaction handlers that are an
* instance of {@link BlockSoundInteractionTranslator}.
*
* @return the value the interacted block must contain
*/
String[] blocks() default {};
/**
* The identifier(s) that the player's hand item
* must contain one of. Leave empty to ignore.
*
* @return the value the item in the player's hand must contain
*/
String[] items() default {};
/**
* Controls if the interaction should still be
* called even if the player is sneaking while
* holding something in their hand.
*
* @return if the interaction should continue when player
* is holding something in their hand
*/
boolean ignoreSneakingWhileHolding() default false;
}