Geyser/core/src/main/java/org/geysermc/geyser/translator/sound/SoundInteractionTranslator....

52 lines
2.0 KiB
Java

/*
* Copyright (c) 2019-2022 GeyserMC. http://geysermc.org
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
* @author GeyserMC
* @link https://github.com/GeyserMC/Geyser
*/
package org.geysermc.geyser.translator.sound;
import org.cloudburstmc.math.vector.Vector3f;
import org.geysermc.geyser.session.GeyserSession;
/**
* Handler for playing sounds when right-clicking
* various objects. Due to Minecraft: Bedrock Edition
* expecting interaction sounds to be played serverside
* and Minecraft: Java Edition handling them clientside,
* this had to be made to handle scenarios like that.
*
* @param <T> the value
*/
public interface SoundInteractionTranslator<T> {
/**
* Handles the interaction when a player
* right-clicks a block.
*
* @param session the session interacting with the block
* @param position the position of the block
* @param value the value
*/
void translate(GeyserSession session, Vector3f position, T value);
}