Geyser/core/src/main/java/org/geysermc/geyser/level/WorldManager.java

228 lines
8.9 KiB
Java

/*
* Copyright (c) 2019-2022 GeyserMC. http://geysermc.org
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
* @author GeyserMC
* @link https://github.com/GeyserMC/Geyser
*/
package org.geysermc.geyser.level;
import com.github.steveice10.mc.protocol.data.game.entity.player.GameMode;
import com.github.steveice10.mc.protocol.data.game.level.block.BlockEntityInfo;
import com.github.steveice10.mc.protocol.data.game.setting.Difficulty;
import com.github.steveice10.opennbt.tag.builtin.CompoundTag;
import org.cloudburstmc.math.vector.Vector3i;
import org.geysermc.erosion.util.BlockPositionIterator;
import org.geysermc.geyser.session.GeyserSession;
import org.jetbrains.annotations.Nullable;
import javax.annotation.Nonnull;
import java.util.List;
import java.util.Locale;
import java.util.concurrent.CompletableFuture;
/**
* Class that manages or retrieves various information
* from the world. Everything in this class should be
* safe to return null or an empty value in the event
* that chunk caching or anything of the sort is disabled
* on the standalone version of Geyser.
*/
public abstract class WorldManager {
/**
* Gets the Java block state at the specified location
*
* @param session the session
* @param vector the position
* @return the block state at the specified location
*/
public final int getBlockAt(GeyserSession session, Vector3i vector) {
return this.getBlockAt(session, vector.getX(), vector.getY(), vector.getZ());
}
/**
* Gets the Java block state at the specified location
*
* @param session the session
* @param x the x coordinate to get the block at
* @param y the y coordinate to get the block at
* @param z the z coordinate to get the block at
* @return the block state at the specified location
*/
public abstract int getBlockAt(GeyserSession session, int x, int y, int z);
public final CompletableFuture<Integer> getBlockAtAsync(GeyserSession session, Vector3i vector) {
return this.getBlockAtAsync(session, vector.getX(), vector.getY(), vector.getZ());
}
public CompletableFuture<Integer> getBlockAtAsync(GeyserSession session, int x, int y, int z) {
return CompletableFuture.completedFuture(this.getBlockAt(session, x, y, z));
}
public int[] getBlocksAt(GeyserSession session, BlockPositionIterator iter) {
int[] blocks = new int[iter.getMaxIterations()];
for (; iter.hasNext(); iter.next()) {
int networkId = this.getBlockAt(session, iter.getX(), iter.getY(), iter.getZ());
blocks[iter.getIteration()] = networkId;
}
return blocks;
}
/**
* Checks whether or not this world manager requires a separate chunk cache/has access to more block data than the chunk cache.
* <p>
* Some world managers (e.g. Spigot) can provide access to block data outside of the chunk cache, and even with chunk caching disabled. This
* method provides a means to check if this manager has this capability.
*
* @return whether or not this world manager has access to more block data than the chunk cache
*/
public abstract boolean hasOwnChunkCache();
/**
* Sigh. <br>
*
* So, on Java Edition, the lectern is an inventory. Java opens it and gets the contents of the book there.
* On Bedrock, the lectern contents are part of the block entity tag. Therefore, Bedrock expects to have the contents
* of the lectern ready and present in the world. If the contents are not there, it takes at least two clicks for the
* lectern to update the tag and then present itself. <br>
*
* We solve this problem by querying all loaded lecterns, where possible, and sending their information in a block entity
* tag.
*
* Note that the lectern data may be sent asynchronously.
*
* @param session the session of the player
* @param x the x coordinate of the lectern
* @param y the y coordinate of the lectern
* @param z the z coordinate of the lectern
*/
public abstract void sendLecternData(GeyserSession session, int x, int y, int z);
/**
* {@link #sendLecternData(GeyserSession, int, int, int)} but batched for chunks.
*
* @param x chunk x
* @param z chunk z
* @param blockEntityInfos a list of coordinates (chunk local) to grab lecterns from.
*/
public abstract void sendLecternData(GeyserSession session, int x, int z, List<BlockEntityInfo> blockEntityInfos);
/**
* @return whether we should expect lectern data to update, or if we have to fall back on a workaround.
*/
public abstract boolean shouldExpectLecternHandled(GeyserSession session);
/**
* Updates a gamerule value on the Java server
*
* @param session The session of the user that requested the change
* @param name The gamerule to change
* @param value The new value for the gamerule
*/
public void setGameRule(GeyserSession session, String name, Object value) {
session.sendCommand("gamerule " + name + " " + value);
}
/**
* Gets a gamerule value as a boolean
*
* @param session The session of the user that requested the value
* @param gameRule The gamerule to fetch the value of
* @return The boolean representation of the value
*/
public abstract boolean getGameRuleBool(GeyserSession session, GameRule gameRule);
/**
* Get a gamerule value as an integer
*
* @param session The session of the user that requested the value
* @param gameRule The gamerule to fetch the value of
* @return The integer representation of the value
*/
public abstract int getGameRuleInt(GeyserSession session, GameRule gameRule);
/**
* Change the game mode of the given session
*
* @param session The session of the player to change the game mode of
* @param gameMode The game mode to change the player to
*/
public void setPlayerGameMode(GeyserSession session, GameMode gameMode) {
session.sendCommand("gamemode " + gameMode.name().toLowerCase(Locale.ROOT));
}
/**
* Get the default game mode of the server
*
* @param session the player requesting the default game mode
* @return the default game mode of the server, or Survival if unknown.
*/
public abstract GameMode getDefaultGameMode(GeyserSession session);
/**
* Change the default game mode of the session's server
*
* @param session the player making the change
* @param gameMode the new default game mode
*/
public void setDefaultGameMode(GeyserSession session, GameMode gameMode) {
session.sendCommand("defaultgamemode " + gameMode.name().toLowerCase(Locale.ROOT));
}
/**
* Change the difficulty of the Java server
*
* @param session The session of the user that requested the change
* @param difficulty The difficulty to change to
*/
public void setDifficulty(GeyserSession session, Difficulty difficulty) {
session.sendCommand("difficulty " + difficulty.name().toLowerCase(Locale.ROOT));
}
/**
* Checks if the given session's player has a permission
*
* @param session The session of the player to check the permission of
* @param permission The permission node to check
* @return True if the player has the requested permission, false if not
*/
public abstract boolean hasPermission(GeyserSession session, String permission);
/**
* Returns a list of biome identifiers available on the server.
*/
@Nullable
public String[] getBiomeIdentifiers(boolean withTags) {
return null;
}
/**
* Used for pick block, so we don't need to cache more data than necessary.
*
* @return expected NBT for this item.
*/
@Nonnull
public CompletableFuture<@Nullable CompoundTag> getPickItemNbt(GeyserSession session, int x, int y, int z, boolean addNbtData) {
return CompletableFuture.completedFuture(null);
}
}