Geyser/core/src/main/java/org/geysermc/geyser/translator/text/MessageTranslator.java

261 lines
11 KiB
Java

/*
* Copyright (c) 2019-2022 GeyserMC. http://geysermc.org
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
* @author GeyserMC
* @link https://github.com/GeyserMC/Geyser
*/
package org.geysermc.geyser.translator.text;
import com.github.steveice10.mc.protocol.data.DefaultComponentSerializer;
import com.github.steveice10.mc.protocol.data.game.scoreboard.TeamColor;
import net.kyori.adventure.text.Component;
import net.kyori.adventure.text.renderer.TranslatableComponentRenderer;
import net.kyori.adventure.text.serializer.gson.GsonComponentSerializer;
import net.kyori.adventure.text.serializer.legacy.LegacyComponentSerializer;
import net.kyori.adventure.text.serializer.plain.PlainTextComponentSerializer;
import org.geysermc.geyser.GeyserImpl;
import org.geysermc.geyser.session.GeyserSession;
import org.geysermc.geyser.text.*;
import java.util.EnumMap;
import java.util.Map;
public class MessageTranslator {
// These are used for handling the translations of the messages
// Custom instead of TranslatableComponentRenderer#usingTranslationSource so we don't need to worry about finding a Locale class
private static final TranslatableComponentRenderer<String> RENDERER = new MinecraftTranslationRegistry();
// Possible TODO: replace the legacy hover event serializer with an empty one since we have no use for hover events
private static final GsonComponentSerializer GSON_SERIALIZER;
// Store team colors for player names
private static final Map<TeamColor, String> TEAM_COLORS = new EnumMap<>(TeamColor.class);
// Legacy formatting character
private static final String BASE = "\u00a7";
// Reset character
private static final String RESET = BASE + "r";
static {
TEAM_COLORS.put(TeamColor.RESET, RESET);
TEAM_COLORS.put(TeamColor.BLACK, BASE + "0");
TEAM_COLORS.put(TeamColor.DARK_BLUE, BASE + "1");
TEAM_COLORS.put(TeamColor.DARK_GREEN, BASE + "2");
TEAM_COLORS.put(TeamColor.DARK_AQUA, BASE + "3");
TEAM_COLORS.put(TeamColor.DARK_RED, BASE + "4");
TEAM_COLORS.put(TeamColor.DARK_PURPLE, BASE + "5");
TEAM_COLORS.put(TeamColor.GOLD, BASE + "6");
TEAM_COLORS.put(TeamColor.GRAY, BASE + "7");
TEAM_COLORS.put(TeamColor.DARK_GRAY, BASE + "8");
TEAM_COLORS.put(TeamColor.BLUE, BASE + "9");
TEAM_COLORS.put(TeamColor.GREEN, BASE + "a");
TEAM_COLORS.put(TeamColor.AQUA, BASE + "b");
TEAM_COLORS.put(TeamColor.RED, BASE + "c");
TEAM_COLORS.put(TeamColor.LIGHT_PURPLE, BASE + "d");
TEAM_COLORS.put(TeamColor.YELLOW, BASE + "e");
TEAM_COLORS.put(TeamColor.WHITE, BASE + "f");
// Formats, not colors
TEAM_COLORS.put(TeamColor.OBFUSCATED, BASE + "k");
TEAM_COLORS.put(TeamColor.BOLD, BASE + "l");
TEAM_COLORS.put(TeamColor.STRIKETHROUGH, BASE + "m");
TEAM_COLORS.put(TeamColor.ITALIC, BASE + "o");
// Temporary fix for https://github.com/KyoriPowered/adventure/issues/447 - TODO resolve properly
GsonComponentSerializer source = DefaultComponentSerializer.get()
.toBuilder()
// Use a custom legacy hover event deserializer since we don't use any of this data anyway, and
// fixes issues where legacy hover events throw deserialization errors
.legacyHoverEventSerializer(new DummyLegacyHoverEventSerializer())
.build();
GSON_SERIALIZER = new GsonComponentSerializerWrapper(source);
// Tell MCProtocolLib to use this serializer, too.
DefaultComponentSerializer.set(GSON_SERIALIZER);
}
/**
* Convert a Java message to the legacy format ready for bedrock
*
* @param message Java message
* @param locale Locale to use for translation strings
* @return Parsed and formatted message for bedrock
*/
public static String convertMessage(Component message, String locale) {
try {
// Translate any components that require it
message = RENDERER.render(message, locale);
String legacy = LegacyComponentSerializer.legacySection().serialize(message);
StringBuilder finalLegacy = new StringBuilder();
char[] legacyChars = legacy.toCharArray();
boolean lastFormatReset = false;
for (int i = 0; i < legacyChars.length; i++) {
char legacyChar = legacyChars[i];
if (legacyChar != ChatColor.ESCAPE || i >= legacyChars.length - 1) {
// No special formatting for Bedrock needed
// Or, we're at the end of the string
finalLegacy.append(legacyChar);
lastFormatReset = false;
continue;
}
char next = legacyChars[++i];
if (next != 'm' && next != 'n') {
// Strikethrough and underline do not exist on Bedrock
if ((next >= '0' && next <= '9') || (next >= 'a' && next <= 'f')) {
// Append this color code, as well as a necessary reset code
if (!lastFormatReset) {
finalLegacy.append(RESET);
}
}
finalLegacy.append(BASE).append(next);
}
lastFormatReset = next == 'r';
}
return finalLegacy.toString();
} catch (Exception e) {
GeyserImpl.getInstance().getLogger().debug(GSON_SERIALIZER.serialize(message));
GeyserImpl.getInstance().getLogger().error("Failed to parse message", e);
return "";
}
}
public static String convertMessage(String message, String locale) {
return convertMessage(GSON_SERIALIZER.deserialize(message), locale);
}
public static String convertMessage(String message) {
return convertMessage(message, GeyserLocale.getDefaultLocale());
}
public static String convertMessage(Component message) {
return convertMessage(message, GeyserLocale.getDefaultLocale());
}
/**
* Verifies the message is valid JSON in case it's plaintext. Works around GsonComponentSeraializer not using lenient mode.
* See https://wiki.vg/Chat for messages sent in lenient mode, and for a description on leniency.
*
* @param message Potentially lenient JSON message
* @param locale Locale to use for translation strings
* @return Bedrock formatted message
*/
public static String convertMessageLenient(String message, String locale) {
if (message == null) {
return "";
}
if (message.isBlank()) {
return message;
}
try {
return convertMessage(message, locale);
} catch (Exception ignored) {
String convertedMessage = convertMessage(convertToJavaMessage(message), locale);
// We have to do this since Adventure strips the starting reset character
if (message.startsWith(RESET) && !convertedMessage.startsWith(RESET)) {
convertedMessage = RESET + convertedMessage;
}
return convertedMessage;
}
}
public static String convertMessageLenient(String message) {
return convertMessageLenient(message, GeyserLocale.getDefaultLocale());
}
/**
* Convert a Bedrock message string back to a format Java can understand
*
* @param message Message to convert
* @return The formatted JSON string
*/
public static String convertToJavaMessage(String message) {
Component component = LegacyComponentSerializer.legacySection().deserialize(message);
return GSON_SERIALIZER.serialize(component);
}
/**
* Convert JSON and legacy format message to plain text
*
* @param message Message to convert
* @param locale Locale to use for translation strings
* @return The plain text of the message
*/
public static String convertToPlainText(String message, String locale) {
if (message == null) {
return "";
}
Component messageComponent = null;
if (message.startsWith("{") && message.endsWith("}")) {
// Message is a JSON object
try {
messageComponent = GSON_SERIALIZER.deserialize(message);
// Translate any components that require it
messageComponent = RENDERER.render(messageComponent, locale);
} catch (Exception ignored) {
}
}
if (messageComponent == null) {
messageComponent = LegacyComponentSerializer.legacySection().deserialize(message);
}
return PlainTextComponentSerializer.plainText().serialize(messageComponent);
}
/**
* Convert a team color to a chat color
*
* @param teamColor Color or format to convert
* @return The chat color character
*/
public static String toChatColor(TeamColor teamColor) {
return TEAM_COLORS.getOrDefault(teamColor, "");
}
/**
* Checks if the given message is over 256 characters (Java edition server chat limit) and sends a message to the user if it is
*
* @param message Message to check
* @param session {@link GeyserSession} for the user
* @return True if the message is too long, false if not
*/
public static boolean isTooLong(String message, GeyserSession session) {
if (message.length() > 256) {
session.sendMessage(GeyserLocale.getPlayerLocaleString("geyser.chat.too_long", session.locale(), message.length()));
return true;
}
return false;
}
public static void init() {
// no-op
}
}