mirror of
https://github.com/GeyserMC/Geyser.git
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03b067e23e
* Don't always store cert/client data used for skin uploaded This takes up a decent 30K of memory that we don't use after the skin is uploaded. The GameProfileTranslator cannot be run more than once per session. * Make all moon phases visible The fix to prevent integer overflows also prevented moon phases from being visible until now. Fixes #2927 * SetTimeTranslator: cast from long on the entire modulus This should fix some inaccuracies with time on older worlds. * Bump version; drop 1.17.40; support 1.18.30 * Actually bump to 2.0.3-SNAPSHOT * Fix message being sent still if a single escape character is sent * Replace instances of configs using `generateduuid` for Metrics * Fix some merge mistakes Co-authored-by: Camotoy <20743703+Camotoy@users.noreply.github.com>
102 lines
4.3 KiB
Java
102 lines
4.3 KiB
Java
/*
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* Copyright (c) 2019-2022 GeyserMC. http://geysermc.org
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*
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* @author GeyserMC
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* @link https://github.com/GeyserMC/Geyser
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*/
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package org.geysermc.geyser.entity.type.player;
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import com.nukkitx.math.vector.Vector3f;
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import com.nukkitx.math.vector.Vector3i;
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import com.nukkitx.protocol.bedrock.data.GameType;
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import com.nukkitx.protocol.bedrock.data.PlayerPermission;
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import com.nukkitx.protocol.bedrock.data.command.CommandPermission;
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import com.nukkitx.protocol.bedrock.data.entity.EntityData;
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import com.nukkitx.protocol.bedrock.data.entity.EntityFlag;
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import com.nukkitx.protocol.bedrock.packet.AddPlayerPacket;
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import lombok.Getter;
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import org.geysermc.geyser.session.GeyserSession;
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import java.util.UUID;
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/**
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* A wrapper to handle skulls more effectively - skulls have to be treated as entities since there are no
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* custom player skulls in Bedrock.
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*/
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public class SkullPlayerEntity extends PlayerEntity {
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/**
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* Stores the block state that the skull is associated with. Used to determine if the block in the skull's position
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* has changed
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*/
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@Getter
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private final int blockState;
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public SkullPlayerEntity(GeyserSession session, long geyserId, Vector3f position, float rotation, int blockState, String texturesProperty) {
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super(session, 0, geyserId, UUID.randomUUID(), position, Vector3f.ZERO, rotation, 0, rotation, "", texturesProperty);
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this.blockState = blockState;
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setPlayerList(false);
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}
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@Override
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protected void initializeMetadata() {
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// Deliberately do not call super
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// Set bounding box to almost nothing so the skull is able to be broken and not cause entity to cast a shadow
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dirtyMetadata.put(EntityData.SCALE, 1.08f);
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dirtyMetadata.put(EntityData.BOUNDING_BOX_HEIGHT, 0.001f);
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dirtyMetadata.put(EntityData.BOUNDING_BOX_WIDTH, 0.001f);
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setFlag(EntityFlag.CAN_SHOW_NAME, false);
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setFlag(EntityFlag.INVISIBLE, true); // Until the skin is loaded
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}
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/**
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* Overwritten so each entity doesn't check for a linked entity
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*/
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@Override
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public void spawnEntity() {
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AddPlayerPacket addPlayerPacket = new AddPlayerPacket();
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addPlayerPacket.setUuid(getUuid());
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addPlayerPacket.setUsername(getUsername());
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addPlayerPacket.setRuntimeEntityId(geyserId);
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addPlayerPacket.setUniqueEntityId(geyserId);
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addPlayerPacket.setPosition(position.sub(0, definition.offset(), 0));
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addPlayerPacket.setRotation(getBedrockRotation());
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addPlayerPacket.setMotion(motion);
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addPlayerPacket.setHand(hand);
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addPlayerPacket.getAdventureSettings().setCommandPermission(CommandPermission.NORMAL);
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addPlayerPacket.getAdventureSettings().setPlayerPermission(PlayerPermission.MEMBER);
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addPlayerPacket.setDeviceId("");
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addPlayerPacket.setPlatformChatId("");
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addPlayerPacket.setGameType(GameType.SURVIVAL);
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addPlayerPacket.getMetadata().putFlags(flags);
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dirtyMetadata.apply(addPlayerPacket.getMetadata());
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setFlagsDirty(false);
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valid = true;
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session.sendUpstreamPacket(addPlayerPacket);
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}
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public void despawnEntity(Vector3i position) {
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this.despawnEntity();
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session.getSkullCache().remove(position, this);
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}
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}
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