Geyser/core/src/main/java/org/geysermc/geyser/translator/protocol/java/entity/player/JavaPlayerPositionTranslato...

142 lines
7.7 KiB
Java

/*
* Copyright (c) 2019-2022 GeyserMC. http://geysermc.org
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
* @author GeyserMC
* @link https://github.com/GeyserMC/Geyser
*/
package org.geysermc.geyser.translator.protocol.java.entity.player;
import com.github.steveice10.mc.protocol.data.game.entity.player.PositionElement;
import com.github.steveice10.mc.protocol.packet.ingame.clientbound.entity.player.ClientboundPlayerPositionPacket;
import com.github.steveice10.mc.protocol.packet.ingame.serverbound.level.ServerboundAcceptTeleportationPacket;
import com.github.steveice10.mc.protocol.packet.ingame.serverbound.player.ServerboundMovePlayerPosRotPacket;
import org.cloudburstmc.math.vector.Vector3f;
import org.cloudburstmc.protocol.bedrock.packet.ChunkRadiusUpdatedPacket;
import org.cloudburstmc.protocol.bedrock.packet.MovePlayerPacket;
import org.cloudburstmc.protocol.bedrock.packet.RespawnPacket;
import org.geysermc.geyser.entity.EntityDefinitions;
import org.geysermc.geyser.entity.type.player.SessionPlayerEntity;
import org.geysermc.geyser.session.GeyserSession;
import org.geysermc.geyser.session.cache.TeleportCache;
import org.geysermc.geyser.translator.protocol.PacketTranslator;
import org.geysermc.geyser.translator.protocol.Translator;
import org.geysermc.geyser.util.ChunkUtils;
@Translator(packet = ClientboundPlayerPositionPacket.class)
public class JavaPlayerPositionTranslator extends PacketTranslator<ClientboundPlayerPositionPacket> {
@Override
public void translate(GeyserSession session, ClientboundPlayerPositionPacket packet) {
if (!session.isLoggedIn())
return;
SessionPlayerEntity entity = session.getPlayerEntity();
if (!session.isSpawned()) {
// The server sends an absolute teleport everytime the player is respawned
Vector3f pos = Vector3f.from(packet.getX(), packet.getY(), packet.getZ());
entity.setPosition(pos);
entity.setYaw(packet.getYaw());
entity.setPitch(packet.getPitch());
entity.setHeadYaw(packet.getYaw());
RespawnPacket respawnPacket = new RespawnPacket();
respawnPacket.setRuntimeEntityId(0); // Bedrock server behavior
respawnPacket.setPosition(entity.getPosition());
respawnPacket.setState(RespawnPacket.State.SERVER_READY);
session.sendUpstreamPacket(respawnPacket);
entity.updateBedrockMetadata();
MovePlayerPacket movePlayerPacket = new MovePlayerPacket();
movePlayerPacket.setRuntimeEntityId(entity.getGeyserId());
movePlayerPacket.setPosition(entity.getPosition());
movePlayerPacket.setRotation(entity.getBedrockRotation());
movePlayerPacket.setMode(MovePlayerPacket.Mode.RESPAWN);
session.sendUpstreamPacket(movePlayerPacket);
session.setSpawned(true);
// Make sure the player moves away from (0, 32767, 0) before accepting movement packets
session.setUnconfirmedTeleport(new TeleportCache(packet.getX(), packet.getY(), packet.getZ(), packet.getPitch(), packet.getYaw(), packet.getTeleportId()));
acceptTeleport(session, packet.getX(), packet.getY(), packet.getZ(), packet.getYaw(), packet.getPitch(), packet.getTeleportId());
if (session.getServerRenderDistance() > 32 && !session.isEmulatePost1_13Logic()) {
// See DimensionUtils for an explanation
ChunkRadiusUpdatedPacket chunkRadiusUpdatedPacket = new ChunkRadiusUpdatedPacket();
chunkRadiusUpdatedPacket.setRadius(session.getServerRenderDistance());
session.sendUpstreamPacket(chunkRadiusUpdatedPacket);
session.setLastChunkPosition(null);
}
ChunkUtils.updateChunkPosition(session, pos.toInt());
if (session.getGeyser().getConfig().isDebugMode()) {
session.getGeyser().getLogger().debug("Spawned player at " + packet.getX() + " " + packet.getY() + " " + packet.getZ());
}
return;
}
// If coordinates are relative, then add to the existing coordinate
double newX = packet.getX() +
(packet.getRelative().contains(PositionElement.X) ? entity.getPosition().getX() : 0);
double newY = packet.getY() +
(packet.getRelative().contains(PositionElement.Y) ? entity.getPosition().getY() - EntityDefinitions.PLAYER.offset() : 0);
double newZ = packet.getZ() +
(packet.getRelative().contains(PositionElement.Z) ? entity.getPosition().getZ() : 0);
float newPitch = packet.getPitch() + (packet.getRelative().contains(PositionElement.PITCH) ? entity.getPitch() : 0);
float newYaw = packet.getYaw() + (packet.getRelative().contains(PositionElement.YAW) ? entity.getYaw() : 0);
int id = packet.getTeleportId();
session.getGeyser().getLogger().debug("Teleport (" + id + ") from " + entity.getPosition().getX() + " " + (entity.getPosition().getY() - EntityDefinitions.PLAYER.offset()) + " " + entity.getPosition().getZ());
Vector3f lastPlayerPosition = entity.getPosition().down(EntityDefinitions.PLAYER.offset());
float lastPlayerPitch = entity.getPitch();
Vector3f teleportDestination = Vector3f.from(newX, newY, newZ);
entity.moveAbsolute(teleportDestination, newYaw, newPitch, true, true);
session.getGeyser().getLogger().debug("to " + entity.getPosition().getX() + " " + (entity.getPosition().getY() - EntityDefinitions.PLAYER.offset()) + " " + entity.getPosition().getZ());
// Bedrock ignores teleports that are extremely close to the player's original position and orientation,
// so check if we need to cache the teleport
if (lastPlayerPosition.distanceSquared(teleportDestination) < 0.001 && Math.abs(newPitch - lastPlayerPitch) < 5) {
session.setUnconfirmedTeleport(null);
} else {
session.setUnconfirmedTeleport(new TeleportCache(newX, newY, newZ, newPitch, newYaw, id));
}
acceptTeleport(session, newX, newY, newZ, newYaw, newPitch, id);
}
private void acceptTeleport(GeyserSession session, double x, double y, double z, float yaw, float pitch, int id) {
// Confirm the teleport when we receive it to match Java edition
ServerboundAcceptTeleportationPacket teleportConfirmPacket = new ServerboundAcceptTeleportationPacket(id);
session.sendDownstreamGamePacket(teleportConfirmPacket);
// Servers (especially ones like Hypixel) expect exact coordinates given back to them.
ServerboundMovePlayerPosRotPacket positionPacket = new ServerboundMovePlayerPosRotPacket(false, x, y, z, yaw, pitch);
session.sendDownstreamGamePacket(positionPacket);
}
}