Geyser/core/src/main/java/org/geysermc/geyser/entity/type/InteractionEntity.java

90 lines
3.8 KiB
Java

/*
* Copyright (c) 2019-2023 GeyserMC. http://geysermc.org
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
* @author GeyserMC
* @link https://github.com/GeyserMC/Geyser
*/
package org.geysermc.geyser.entity.type;
import com.github.steveice10.mc.protocol.data.game.entity.metadata.type.BooleanEntityMetadata;
import com.github.steveice10.mc.protocol.data.game.entity.metadata.type.FloatEntityMetadata;
import com.github.steveice10.mc.protocol.data.game.entity.player.Hand;
import com.github.steveice10.mc.protocol.packet.ingame.serverbound.player.ServerboundSwingPacket;
import org.cloudburstmc.math.vector.Vector3f;
import org.cloudburstmc.protocol.bedrock.data.entity.EntityFlag;
import org.cloudburstmc.protocol.bedrock.packet.AnimatePacket;
import org.geysermc.geyser.entity.EntityDefinition;
import org.geysermc.geyser.session.GeyserSession;
import org.geysermc.geyser.util.InteractionResult;
import java.util.UUID;
public class InteractionEntity extends Entity {
/**
* true - java client hears swing sound when attacking, and arm swings when right-clicking
* false - java client hears no swing sound when attacking, and arm does not swing when right-clicking
*/
private boolean response = false;
public InteractionEntity(GeyserSession session, int entityId, long geyserId, UUID uuid, EntityDefinition<?> definition, Vector3f position, Vector3f motion, float yaw, float pitch, float headYaw) {
super(session, entityId, geyserId, uuid, definition, position, motion, yaw, pitch, headYaw);
}
@Override
protected void initializeMetadata() {
super.initializeMetadata();
// hide the armor stand but keep the hitbox active
setFlag(EntityFlag.INVISIBLE, true);
}
@Override
public InteractionResult interact(Hand hand) {
// these InteractionResults do mirror the java client
// but the bedrock client won't arm swing itself because of our armor stand workaround
if (response) {
AnimatePacket animatePacket = new AnimatePacket();
animatePacket.setRuntimeEntityId(session.getPlayerEntity().getGeyserId());
animatePacket.setAction(AnimatePacket.Action.SWING_ARM);
session.sendUpstreamPacket(animatePacket);
session.sendDownstreamGamePacket(new ServerboundSwingPacket(hand));
return InteractionResult.SUCCESS;
}
return InteractionResult.CONSUME;
}
public void setWidth(FloatEntityMetadata width) {
setBoundingBoxWidth(width.getPrimitiveValue());
}
public void setHeight(FloatEntityMetadata height) {
setBoundingBoxHeight(height.getPrimitiveValue());
}
public void setResponse(BooleanEntityMetadata response) {
this.response = response.getPrimitiveValue();
}
}