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A bridge/proxy allowing you to connect to Minecraft: Java Edition servers with Minecraft: Bedrock edition.
https://geysermc.org
bedrockbedrock-editionbedrock-to-javabridgebukkitbungeegeysergeysermcjavajava-editionminecraftpacketpeprotocolproxyspigotspongetranslatorvelocity
This does not fix chunks on its own, they're still very much a work in progress, however this commit should hopefully resolve a few issues. The client might still crash due to some invalid mappings (most likely), but this should bring us one step closer. With hardcoded values for the chunks, the client wouldn't crash (which leads me to the conclusion stated above) and on the occasions that it would not time out, the chunks were empty. Co-authored-by: SupremeMortal <suprememortal@users.noreply.github.com> |
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api | ||
common | ||
connector | ||
plugin | ||
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Jenkinsfile | ||
LICENSE | ||
licenseheader.txt | ||
pom.xml | ||
README.md |
![Geyser](https://geysermc.org/img/oss_logo.png)
A bridge between Minecraft: Bedrock Edition and Minecraft: Java Edition, closing the gap from those wanting to play together.
What is Geyser?
Geyser is a proxy, bridging the gap between Minecraft: Bedrock Edition and Minecraft: Java Edition servers. The ultimate goal for this project is to allow those to join Minecraft: Java Edition servers using the Bedrock Edition.
Please note, this project is still a work in progress and should not be used on production yet.
Links:
- Website: https://geysermc.org
- Docs: https://geysermc.org/docs
- Download: http://ci.geysermc.org
- Discord: https://discord.gg/mRjbCsS
What's Completed
- Server recognized in server list
- Join detection from remote
- Online mode/auth support
- Chat/command support
- Scoreboard
- Objective-based scoreboards
- Team-based scoreboards
- Inventory support
- Inventory viewing
- NBT data (experimental)
- Inventory movement (transactions)
- Player movement support
- Entity support (experimental)
- Chunks
- Block break/place support
Compiling
Clone the repo to your computer, and run mvn clean install
.
Contributing
Any contributions are appreciated. Please feel free to reach out to us on Discord if you're interested in helping this project come along.