Geyser/connector/src/main/java/org/geysermc/connector/network/translators/inventory/EnchantmentInventoryTransla...

268 lines
10 KiB
Java

/*
* Copyright (c) 2019-2020 GeyserMC. http://geysermc.org
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
* @author GeyserMC
* @link https://github.com/GeyserMC/Geyser
*/
package org.geysermc.connector.network.translators.inventory;
import com.github.steveice10.mc.protocol.packet.ingame.client.window.ClientClickWindowButtonPacket;
import com.nukkitx.nbt.NbtMap;
import com.nukkitx.nbt.NbtMapBuilder;
import com.nukkitx.nbt.NbtType;
import com.nukkitx.protocol.bedrock.data.inventory.ContainerType;
import com.nukkitx.protocol.bedrock.data.inventory.InventoryActionData;
import com.nukkitx.protocol.bedrock.data.inventory.ItemData;
import com.nukkitx.protocol.bedrock.packet.InventoryContentPacket;
import com.nukkitx.protocol.bedrock.packet.InventorySlotPacket;
import lombok.Getter;
import lombok.NoArgsConstructor;
import lombok.Setter;
import lombok.ToString;
import org.geysermc.connector.common.ChatColor;
import org.geysermc.connector.inventory.Inventory;
import org.geysermc.connector.network.session.GeyserSession;
import org.geysermc.connector.network.translators.inventory.updater.InventoryUpdater;
import org.geysermc.connector.network.translators.item.ItemTranslator;
import org.geysermc.connector.utils.InventoryUtils;
import org.geysermc.connector.utils.LocaleUtils;
import java.util.Arrays;
import java.util.Collections;
import java.util.List;
/**
* A temporary reconstruction of the enchantment table UI until our inventory rewrite is complete.
* The enchantment table on Bedrock without server authoritative inventories doesn't tell us which button is pressed
* when selecting an enchantment.
*/
public class EnchantmentInventoryTranslator extends BlockInventoryTranslator {
private static final int DYE_ID = 351;
private static final short LAPIS_DAMAGE = 4;
private static final int ENCHANTED_BOOK_ID = 403;
public EnchantmentInventoryTranslator(InventoryUpdater updater) {
super(2, "minecraft:hopper[enabled=false,facing=down]", ContainerType.HOPPER, updater);
}
@Override
public void translateActions(GeyserSession session, Inventory inventory, List<InventoryActionData> actions) {
for (InventoryActionData action : actions) {
if (action.getSource().getContainerId() == inventory.getId()) {
// This is the hopper UI
switch (action.getSlot()) {
case 1:
// Don't allow the slot to be put through if the item isn't lapis
if ((action.getToItem().getId() != DYE_ID
&& action.getToItem().getDamage() != LAPIS_DAMAGE) && action.getToItem() != ItemData.AIR) {
updateInventory(session, inventory);
InventoryUtils.updateCursor(session);
return;
}
break;
case 2:
case 3:
case 4:
// The books here act as buttons
ClientClickWindowButtonPacket packet = new ClientClickWindowButtonPacket(inventory.getId(), action.getSlot() - 2);
session.sendDownstreamPacket(packet);
updateInventory(session, inventory);
InventoryUtils.updateCursor(session);
return;
default:
break;
}
}
}
super.translateActions(session, inventory, actions);
}
@Override
public void updateInventory(GeyserSession session, Inventory inventory) {
super.updateInventory(session, inventory);
ItemData[] items = new ItemData[5];
items[0] = ItemTranslator.translateToBedrock(session, inventory.getItem(0));
items[1] = ItemTranslator.translateToBedrock(session, inventory.getItem(1));
for (int i = 0; i < 3; i++) {
items[i + 2] = session.getEnchantmentSlotData()[i].getItem() != null ? session.getEnchantmentSlotData()[i].getItem() : createEnchantmentBook();
}
InventoryContentPacket contentPacket = new InventoryContentPacket();
contentPacket.setContainerId(inventory.getId());
contentPacket.setContents(items);
session.sendUpstreamPacket(contentPacket);
}
@Override
public void updateProperty(GeyserSession session, Inventory inventory, int key, int value) {
int bookSlotToUpdate;
switch (key) {
case 0:
case 1:
case 2:
// Experience required
bookSlotToUpdate = key;
session.getEnchantmentSlotData()[bookSlotToUpdate].setExperienceRequired(value);
break;
case 4:
case 5:
case 6:
// Enchantment name
bookSlotToUpdate = key - 4;
if (value != -1) {
session.getEnchantmentSlotData()[bookSlotToUpdate].setEnchantmentType(EnchantmentTableEnchantments.values()[value - 1]);
} else {
// -1 means no enchantment specified
session.getEnchantmentSlotData()[bookSlotToUpdate].setEnchantmentType(null);
}
break;
case 7:
case 8:
case 9:
// Enchantment level
bookSlotToUpdate = key - 7;
session.getEnchantmentSlotData()[bookSlotToUpdate].setEnchantmentLevel(value);
break;
default:
return;
}
updateEnchantmentBook(session, inventory, bookSlotToUpdate);
}
@Override
public void openInventory(GeyserSession session, Inventory inventory) {
super.openInventory(session, inventory);
for (int i = 0; i < session.getEnchantmentSlotData().length; i++) {
session.getEnchantmentSlotData()[i] = new EnchantmentSlotData();
}
}
@Override
public void closeInventory(GeyserSession session, Inventory inventory) {
super.closeInventory(session, inventory);
Arrays.fill(session.getEnchantmentSlotData(), null);
}
private ItemData createEnchantmentBook() {
NbtMapBuilder root = NbtMap.builder();
NbtMapBuilder display = NbtMap.builder();
display.putString("Name", ChatColor.RESET + "No Enchantment");
root.put("display", display.build());
return ItemData.of(ENCHANTED_BOOK_ID, (short) 0, 1, root.build());
}
private void updateEnchantmentBook(GeyserSession session, Inventory inventory, int slot) {
NbtMapBuilder root = NbtMap.builder();
NbtMapBuilder display = NbtMap.builder();
EnchantmentSlotData data = session.getEnchantmentSlotData()[slot];
if (data.getEnchantmentType() != null) {
display.putString("Name", ChatColor.ITALIC + data.getEnchantmentType().toString(session) +
(data.getEnchantmentLevel() != -1 ? " " + toRomanNumeral(session, data.getEnchantmentLevel()) : "") + "?");
} else {
display.putString("Name", ChatColor.RESET + "No Enchantment");
}
display.putList("Lore", NbtType.STRING, Collections.singletonList(ChatColor.DARK_GRAY + data.getExperienceRequired() + "xp"));
root.put("display", display.build());
ItemData book = ItemData.of(ENCHANTED_BOOK_ID, (short) 0, 1, root.build());
InventorySlotPacket slotPacket = new InventorySlotPacket();
slotPacket.setContainerId(inventory.getId());
slotPacket.setSlot(slot + 2);
slotPacket.setItem(book);
session.sendUpstreamPacket(slotPacket);
data.setItem(book);
}
private String toRomanNumeral(GeyserSession session, int level) {
return LocaleUtils.getLocaleString("enchantment.level." + level,
session.getClientData().getLanguageCode());
}
/**
* Stores the data of each slot in an enchantment table
*/
@NoArgsConstructor
@Getter
@Setter
@ToString
public static class EnchantmentSlotData {
private EnchantmentTableEnchantments enchantmentType = null;
private int enchantmentLevel = 0;
private int experienceRequired = 0;
private ItemData item;
}
/**
* Classifies enchantments by Java order
*/
public enum EnchantmentTableEnchantments {
PROTECTION,
FIRE_PROTECTION,
FEATHER_FALLING,
BLAST_PROTECTION,
PROJECTILE_PROTECTION,
RESPIRATION,
AQUA_AFFINITY,
THORNS,
DEPTH_STRIDER,
FROST_WALKER,
BINDING_CURSE,
SHARPNESS,
SMITE,
BANE_OF_ARTHROPODS,
KNOCKBACK,
FIRE_ASPECT,
LOOTING,
SWEEPING,
EFFICIENCY,
SILK_TOUCH,
UNBREAKING,
FORTUNE,
POWER,
PUNCH,
FLAME,
INFINITY,
LUCK_OF_THE_SEA,
LURE,
LOYALTY,
IMPALING,
RIPTIDE,
CHANNELING,
MENDING,
VANISHING_CURSE, // After this is not documented
MULTISHOT,
PIERCING,
QUICK_CHARGE,
SOUL_SPEED;
public String toString(GeyserSession session) {
return LocaleUtils.getLocaleString("enchantment.minecraft." + this.toString().toLowerCase(),
session.getClientData().getLanguageCode());
}
}
}