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61dbcb0c80
* Update effects mappings * Use STOP_RECORD as the default record instead of null * Add comments * Update mappings submodule * Update MCProtocolLib and effects * Change level event used for EVAPORATE effect The bedrock client plays an additional sound when using CAULDRON_EXPLODE. The java client does not play any sound. * Update mappings submodule
56 lines
2.2 KiB
Java
56 lines
2.2 KiB
Java
/*
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* Copyright (c) 2019-2020 GeyserMC. http://geysermc.org
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*
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* @author GeyserMC
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* @link https://github.com/GeyserMC/Geyser
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*
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*/
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package org.geysermc.connector.network.translators.effect;
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import com.github.steveice10.mc.protocol.packet.ingame.server.world.ServerPlayEffectPacket;
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import com.nukkitx.math.vector.Vector3f;
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import com.nukkitx.protocol.bedrock.data.LevelEventType;
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import com.nukkitx.protocol.bedrock.packet.LevelEventPacket;
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import lombok.Value;
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import org.geysermc.connector.network.session.GeyserSession;
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@Value
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public class SoundLevelEffect implements Effect {
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/**
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* Bedrock level event type
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*/
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LevelEventType levelEventType;
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/**
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* Event data. Usually 0
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*/
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int data;
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@Override
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public void handleEffectPacket(GeyserSession session, ServerPlayEffectPacket packet) {
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LevelEventPacket eventPacket = new LevelEventPacket();
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eventPacket.setType(levelEventType);
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eventPacket.setData(data);
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eventPacket.setPosition(Vector3f.from(packet.getPosition().getX(), packet.getPosition().getY(), packet.getPosition().getZ()).add(0.5f, 0.5f, 0.5f));
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session.sendUpstreamPacket(eventPacket);
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}
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}
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