Geyser/connector/src/main/java/org/geysermc/connector/network/translators/bedrock/BedrockRespawnTranslator.java

76 lines
3.8 KiB
Java

/*
* Copyright (c) 2019-2020 GeyserMC. http://geysermc.org
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
* @author GeyserMC
* @link https://github.com/GeyserMC/Geyser
*/
package org.geysermc.connector.network.translators.bedrock;
import com.github.steveice10.mc.protocol.data.game.ClientRequest;
import com.github.steveice10.mc.protocol.packet.ingame.client.ClientRequestPacket;
import com.nukkitx.math.vector.Vector3f;
import com.nukkitx.protocol.bedrock.packet.MovePlayerPacket;
import com.nukkitx.protocol.bedrock.packet.RespawnPacket;
import com.nukkitx.protocol.bedrock.packet.SetEntityDataPacket;
import org.geysermc.connector.entity.PlayerEntity;
import org.geysermc.connector.network.session.GeyserSession;
import org.geysermc.connector.network.translators.PacketTranslator;
import org.geysermc.connector.network.translators.Translator;
@Translator(packet = RespawnPacket.class)
public class BedrockRespawnTranslator extends PacketTranslator<RespawnPacket> {
@Override
public void translate(RespawnPacket packet, GeyserSession session) {
if (packet.getState() == RespawnPacket.State.CLIENT_READY) {
// Previously we only sent the respawn packet before the server finished loading
// The message included was 'Otherwise when immediate respawn is on the client never loads'
// But I assume the new if statement below fixes that problem
RespawnPacket respawnPacket = new RespawnPacket();
respawnPacket.setRuntimeEntityId(0);
respawnPacket.setPosition(Vector3f.ZERO);
respawnPacket.setState(RespawnPacket.State.SERVER_READY);
session.sendUpstreamPacket(respawnPacket);
if (session.isSpawned()) {
// Client might be stuck; resend spawn information
PlayerEntity entity = session.getPlayerEntity();
if (entity == null) return;
SetEntityDataPacket entityDataPacket = new SetEntityDataPacket();
entityDataPacket.setRuntimeEntityId(entity.getGeyserId());
entityDataPacket.getMetadata().putAll(entity.getMetadata());
session.sendUpstreamPacket(entityDataPacket);
MovePlayerPacket movePlayerPacket = new MovePlayerPacket();
movePlayerPacket.setRuntimeEntityId(entity.getGeyserId());
movePlayerPacket.setPosition(entity.getPosition());
movePlayerPacket.setRotation(entity.getBedrockRotation());
movePlayerPacket.setMode(MovePlayerPacket.Mode.RESPAWN);
session.sendUpstreamPacket(movePlayerPacket);
}
ClientRequestPacket javaRespawnPacket = new ClientRequestPacket(ClientRequest.RESPAWN);
session.sendDownstreamPacket(javaRespawnPacket);
}
}
}